Not sure what you guys are complaining about .. It's so easy to Use Trap Launcher threw battle.. It's a little bit of spamming the Trap Launcher.. But once it's pressed you do not DPS until the trap has been launched. It's all part of the code. I've been doing traps and re-traping without issue using this CC.
haha saw this thread and bang before i knew of it i was lvling a hunter can't w8 till i ding 85 to really see the power of this beautifull bad boy
would it be possible to get a version were i use my cooldowns ( rapid fire / readiness ), and to not use concussive shot
Please review the first post which has the CC in it.. There are instructions within that show you how to dissable the features you want disabled
I've been busy with school for the past few weeks and will continue to be busy at least for the following week but I might start updating this CC after that.
I got to working on it already today, multi-shot works a lot better now and I've also added trap launcher with explosive trap. And now thanks to cowdudes new base, "You can enable a 'bot mode', allowing it to handle targeting, mounting, facing, movement, LoS checks. Only useful it you want to use it with your grind, questing or achbuddy bots. Or anything else, actually." Currently only supports raiding/dungeon rotation, do you want me to release it now for testing or wait till I make seperate rotation for soloing, aswell as add calling and reviving pets?
Well i actually use it also for pvp and so far working well. I think we can wait, we know that you are very busy atm
as soon as i select the cc, hb crashes, all i see on it is this The type initializer for 'FelMaster.ClassButton.SelectClass' threw an exception. then it shuts :s
2.0 Beta throws a FelMaster.ClassButton.SelectClass error every time i try to start it up all other Felmaster classes is loading properly.
For me so far no problem, I think guys you need to create a new fresh folder with only Felmaster 1.2.1 (inside the CC folder). I had that problem,but after a new install no problem.
You should only have the FelMaster CC now, older Fel_XXX CC's probably fuck it up since they're all on the same base, so remove FelHunter / FelMarksman CCs and just keep the FelMaster one.