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  • FelHunter - Raid/Dungeon CC

    Discussion in 'Archives' started by falldown, Aug 16, 2011.

    1. Frangush

      Frangush Member

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      Not sure what you guys are complaining about .. It's so easy to Use Trap Launcher threw battle.. It's a little bit of spamming the Trap Launcher.. But once it's pressed you do not DPS until the trap has been launched. It's all part of the code.

      I've been doing traps and re-traping without issue using this CC.
       
    2. yipsilonn

      yipsilonn Member

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      I wasn't complain about the CC,If it's like u sad,i will test it.
       
    3. Jvidia

      Jvidia Member

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      Love this cc wish i knew about it sooner!

      iLvl 355 pulling 19k on Za bosses :)
       
    4. Nuller3300

      Nuller3300 Member

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      haha saw this thread and bang before i knew of it i was lvling a hunter :p can't w8 till i ding 85 to really see the power of this beautifull bad boy :D
       
    5. Xelation

      Xelation Member

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      Does this work well in ZA/ZG?
       
    6. raybee

      raybee Member

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      would it be possible to get a version were i use my cooldowns ( rapid fire / readiness ), and to not use concussive shot
       
    7. Frangush

      Frangush Member

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      Please review the first post which has the CC in it.. There are instructions within that show you how to dissable the features you want disabled
       
    8. falldown

      falldown Member

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      I've been busy with school for the past few weeks and will continue to be busy at least for the following week but I might start updating this CC after that.
       
    9. yipsilonn

      yipsilonn Member

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      Thanks!
       
    10. falldown

      falldown Member

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      I got to working on it already today, multi-shot works a lot better now and I've also added trap launcher with explosive trap.

      And now thanks to cowdudes new base, "You can enable a 'bot mode', allowing it to handle targeting, mounting, facing, movement, LoS checks. Only useful it you want to use it with your grind, questing or achbuddy bots. Or anything else, actually."

      Currently only supports raiding/dungeon rotation, do you want me to release it now for testing or wait till I make seperate rotation for soloing, aswell as add calling and reviving pets?
       
    11. yipsilonn

      yipsilonn Member

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      Well i actually use it also for pvp :) and so far working well. I think we can wait, we know that you are very busy atm ;)
       
    12. Frangush

      Frangush Member

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      I would say release it now.. So that if any bugs they can be worked on .
       
    13. raybee

      raybee Member

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      yeah release it then we can start reporting bugs etc back to you
       
    14. falldown

      falldown Member

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      2.0 Beta released, test it out.

      Read original post.
       
    15. yipsilonn

      yipsilonn Member

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      thanks! will test and report asap!
       
    16. raybee

      raybee Member

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      as soon as i select the cc, hb crashes, all i see on it is this

      The type initializer for 'FelMaster.ClassButton.SelectClass' threw an exception.

      then it shuts :s
       
    17. Mazzyr

      Mazzyr Member

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      2.0 Beta throws a FelMaster.ClassButton.SelectClass error every time i try to start it up all other Felmaster classes is loading properly.
       

      Attached Files:

    18. Frangush

      Frangush Member

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      Same here..
      Unable to run HB using this CC.
       
    19. yipsilonn

      yipsilonn Member

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      For me so far no problem, I think guys you need to create a new fresh folder with only Felmaster 1.2.1 (inside the CC folder). I had that problem,but after a new install no problem.
       
    20. falldown

      falldown Member

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      You should only have the FelMaster CC now, older Fel_XXX CC's probably fuck it up since they're all on the same base, so remove FelHunter / FelMarksman CCs and just keep the FelMaster one.
       

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