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  • WingIt - All In One

    Discussion in 'Archives' started by Neo93, May 7, 2012.

    1. Neo93

      Neo93 Member

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      Please update WingIt and tell me if the problem still exists.
       
    2. Starbrox

      Starbrox Member

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      oki it's working now, but wish it would do the kolto probe on my companion instead, as it's the companion that'll take the damage cause i'm using kaliyo (the tank) :D i hardly take any dmg at all
       
    3. Starbrox

      Starbrox Member

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      oki my companion can get to ~10% hp and my operative doesn't heal it at all... dunno if that changed, cause before when it was working i would actually heal my companion...

      edit... strange, this time i saw kaliyo with a single kolto probe on her ... dunno why she can get to ~10% without getting a heal ...
       
      Last edited: Jul 13, 2012
    4. Nefarious

      Nefarious New Member

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      Apologies, here 'tis.
       

      Attached Files:

    5. Neo93

      Neo93 Member

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      Update again - there are still some bugs:
      - sometimes doesnt heal companion even if hes low life.
      - should heal companion but heals himselfs, but the 2nd cast heals the companion
      - crouch bug

      @Nefarious
      So youre sure that you spent talent points?
       
    6. Nefarious

      Nefarious New Member

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      Yes mate, you can be assured I have spent all talent points. 21 points thus far all spent in the Defense tree.
       
    7. Dartchen

      Dartchen New Member

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      I keep getting the following when I start up Buddywing

      I'm using the SVN version of WingIt with a fresh install.

      [18:56:27.486 N] [WingIt] Pull support for Consular [ShadowCombat] is not currently implemented.
      [18:56:27.588 N] [WingIt] Combat support for Consular [ShadowCombat] is not currently implemented.

      Any tips?
       

      Attached Files:

      Last edited: Jul 13, 2012
    8. Neo93

      Neo93 Member

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      I really don't know whats wrong... I've got the same WingIt Version and it works for me..

       
    9. Dartchen

      Dartchen New Member

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      =( I guess I'll try another fresh install and see if I can figure it out. Thanks for looking it over!
       
    10. Neo93

      Neo93 Member

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      It seems that this line

      is missing for you. If another fresh checkout doesnt work, upload the Wingit.cs please.
       
    11. Dartchen

      Dartchen New Member

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      No idea what changed but it worked on the second fresh install. Thanks again for the help!
       
    12. Sneakyman

      Sneakyman Member

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    13. Xanathos

      Xanathos Active Member

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      I see you are using Explosive Probe as my suggestion of the "dirty hack" to use before crouch. Only issue with that is that it's got a 30 second cooldown versus Fragmentation's 6s cooldown (why I was using that).

      Still, it is nice to see it working like that, isn't it?
       
    14. Starbrox

      Starbrox Member

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      Getting this error after updating to the latest wingit

      Code:
      Unhandled exception during init: System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
         at System.Windows.Threading.Dispatcher.VerifyAccess()
         at System.Windows.Application.add_Exit(ExitEventHandler value)
         at WingIt.Routines.LazyRaider.Initialize() in c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\LazyRaider\LazyRaider.cs:line 78
         at WingIt.WingIt.Initialize() in c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\WingIt.cs:line 106
         at Buddy.CommonBot.RoutineManager.set_Current(ICombat value)
         at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
         at Buddywing.MainWindow.()
      
       
    15. Neo93

      Neo93 Member

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      #Update again please
       
    16. Starbrox

      Starbrox Member

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      nice that fixed it, now i just need the damn mesh server up and running :p
       
    17. in2fun

      in2fun New Member

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      Was working great for few days, now getting the no routines loaded compile error again :(
      This is newest wingit off svn as of writing this.

      Code:
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(21,77) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,46) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(102,107) : error CS0117: 'WingIt.Routines.Mirrors.Mirror' does not contain a definition for 'LookupAbility'
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,47) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
      [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
       
      Last edited: Jul 15, 2012
    18. Starbrox

      Starbrox Member

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      Code:
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(21,77) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,46) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(102,107) : error CS0117: 'WingIt.Routines.Mirrors.Mirror' does not contain a definition for 'LookupAbility'
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,47) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
      Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
      Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
         at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
         at Buddywing.MainWindow.()
      
      getting this error after i updated this morning :/
       
    19. in2fun

      in2fun New Member

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      Also see in log. jug warrior
      Code:
      [WingIt, MAINTENANCE ERROR] Debuff 'Armor Reduced' is neither a Juggernaut nor a Guardian debuff.
          Spelling error in Debuff name?
          Attempting use with wrong class?
      Location:
         at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 masterMirrorMap, String srcName, String pairTypeName)
         at WingIt.Routines.Mirrors.Mirror.LookupDebuffName(String mirrorDebuffName)
         at WingIt.Routines.Mirrors.MirrorExtensions.HasMirrorDebuffStacks(TorCharacter torCharacter, String debuffName, Int32 minStackCount, TorEffectPredicateDelegate effectQualifier)
         at WingIt.Routines.JuggernautVengeance_GuardianVigilance.<JuggernautVengeance_GuardianVigilance_Combat>b__f(Object ret)
         at Buddy.BehaviorTree.Decorator.CanRun(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
         at Buddy.CommonBot.BotMain.()
         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
         at System.Threading.ThreadHelper.ThreadStart()
      Code:
      [WingIt, MAINTENANCE ERROR] GuardCompanion called while in combat. This behavior may only be used out-of-combat.
      Location:
         at WingIt.CommonSubBehaviorTrees.CreateBTPS.<>c__DisplayClass2f.<GuardCompanion>b__27(Object ctx)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..MoveNext()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
         at Buddy.CommonBot.BotMain.()
         at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
         at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
         at System.Threading.ThreadHelper.ThreadStart()
       
    20. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      These are the result of a bad merge of some Protopally contributions. I forgot to do a test compile (his contributions were baselineed on an older revision).

      All should be working now, if you update again.


      cheers,
      chinajade
       
      Last edited: Jul 15, 2012

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