oki it's working now, but wish it would do the kolto probe on my companion instead, as it's the companion that'll take the damage cause i'm using kaliyo (the tank) i hardly take any dmg at all
oki my companion can get to ~10% hp and my operative doesn't heal it at all... dunno if that changed, cause before when it was working i would actually heal my companion... edit... strange, this time i saw kaliyo with a single kolto probe on her ... dunno why she can get to ~10% without getting a heal ...
Update again - there are still some bugs: - sometimes doesnt heal companion even if hes low life. - should heal companion but heals himselfs, but the 2nd cast heals the companion - crouch bug @Nefarious So youre sure that you spent talent points?
Yes mate, you can be assured I have spent all talent points. 21 points thus far all spent in the Defense tree.
I keep getting the following when I start up Buddywing I'm using the SVN version of WingIt with a fresh install. [18:56:27.486 N] [WingIt] Pull support for Consular [ShadowCombat] is not currently implemented. [18:56:27.588 N] [WingIt] Combat support for Consular [ShadowCombat] is not currently implemented. Any tips?
=( I guess I'll try another fresh install and see if I can figure it out. Thanks for looking it over!
It seems that this line is missing for you. If another fresh checkout doesnt work, upload the Wingit.cs please.
Have a read through this, it might make things clearer for you: http://www.thebuddyforum.com/buddy-...s/60717-sneakymans-sneaky-setup-tutorial.html
I see you are using Explosive Probe as my suggestion of the "dirty hack" to use before crouch. Only issue with that is that it's got a 30 second cooldown versus Fragmentation's 6s cooldown (why I was using that). Still, it is nice to see it working like that, isn't it?
Getting this error after updating to the latest wingit Code: Unhandled exception during init: System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it. at System.Windows.Threading.Dispatcher.VerifyAccess() at System.Windows.Application.add_Exit(ExitEventHandler value) at WingIt.Routines.LazyRaider.Initialize() in c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\LazyRaider\LazyRaider.cs:line 78 at WingIt.WingIt.Initialize() in c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\WingIt.cs:line 106 at Buddy.CommonBot.RoutineManager.set_Current(ICombat value) at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine() at Buddywing.MainWindow.()
Was working great for few days, now getting the no routines loaded compile error again This is newest wingit off svn as of writing this. Code: [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(21,77) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,46) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(102,107) : error CS0117: 'WingIt.Routines.Mirrors.Mirror' does not contain a definition for 'LookupAbility' [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,47) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type [06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
Code: Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(21,77) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,46) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(102,107) : error CS0117: 'WingIt.Routines.Mirrors.Mirror' does not contain a definition for 'LookupAbility' Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,47) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup' Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot. at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine() at Buddywing.MainWindow.() getting this error after i updated this morning :/
Also see in log. jug warrior Code: [WingIt, MAINTENANCE ERROR] Debuff 'Armor Reduced' is neither a Juggernaut nor a Guardian debuff. Spelling error in Debuff name? Attempting use with wrong class? Location: at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 masterMirrorMap, String srcName, String pairTypeName) at WingIt.Routines.Mirrors.Mirror.LookupDebuffName(String mirrorDebuffName) at WingIt.Routines.Mirrors.MirrorExtensions.HasMirrorDebuffStacks(TorCharacter torCharacter, String debuffName, Int32 minStackCount, TorEffectPredicateDelegate effectQualifier) at WingIt.Routines.JuggernautVengeance_GuardianVigilance.<JuggernautVengeance_GuardianVigilance_Combat>b__f(Object ret) at Buddy.BehaviorTree.Decorator.CanRun(Object context) at Buddy.BehaviorTree.Decorator..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Code: [WingIt, MAINTENANCE ERROR] GuardCompanion called while in combat. This behavior may only be used out-of-combat. Location: at WingIt.CommonSubBehaviorTrees.CreateBTPS.<>c__DisplayClass2f.<GuardCompanion>b__27(Object ctx) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector..MoveNext() at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.() at Buddy.CommonBot.BotMain.() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
These are the result of a bad merge of some Protopally contributions. I forgot to do a test compile (his contributions were baselineed on an older revision). All should be working now, if you update again. cheers, chinajade