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  • MAD (Miraculum Apocatstasis Druidae)

    Discussion in 'Archives' started by Mirabis, Oct 18, 2012.

    1. Mirabis

      Mirabis Community Developer

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      Yes, don't worry about the Lists folder it'll turn red every time u run HB.

      On the other side, there seems to be a minor bug with spell queeing ...
       
      Last edited: Nov 4, 2012
    2. Guigoz

      Guigoz New Member

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      First of all thx for your suport with CC.

      I get this erros after first BG.

      Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
      at Styx.WoWInternals.WoWObjects.WoWObject.[](UInt32 )
      at Styx.WoWInternals.WoWObjects.WoWUnit.[]( )
      at Styx.WoWInternals.WoWObjects.WoWUnit.GetCurrentPower(WoWPowerType type)
      at Styx.WoWInternals.WoWObjects.WoWUnit.GetPowerInfo(WoWPowerType type)
      at Styx.WoWInternals.WoWObjects.WoWUnit.get_HealthPercent()
      at MAD.Classname.GetUnitAttack() in c:\Users\Guigo\Desktop\4\Routines\MAD\MADAdvanced.cs:line 552
      at MAD.Classname.Pulse() in c:\Users\Guigo\Desktop\4\Routines\MAD\MADCombat.cs:line 845
      at Styx.Pulsator.Pulse(PulseFlags flags)
      at Styx.CommonBot.TreeRoot.()
      at Styx.CommonBot.TreeRoot.()

      thx for help.
       
    3. Mirabis

      Mirabis Community Developer

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      Thankyou for reporting this, I found out that it was pulsing for a Unit to attack, while UnitHeal != null -> UnitHeal was null in your case causing this problem.
      The problem has been hotfixed in dev release, i'll merge it with trunk after some testing.
       
    4. the_raz

      the_raz New Member

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      I find a weird problem that it doesn't queue with this CC. Any ideas why or do you need a log to figure it out?
       
    5. Mirabis

      Mirabis Community Developer

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      Could I have ur log ? Are u sure u have movement enabled -> if not it won't quee.
       
    6. rfirevtre

      rfirevtre New Member

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      Mine won't queue or move in bgs either even though movement is enabled. I attached the log
       

      Attached Files:

    7. eigoteacher

      eigoteacher Member

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      They said resto Druids and holy paladins are bugged, which will be fixed in the next release.
       
    8. Mirabis

      Mirabis Community Developer

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      A log would be nice yes.
      Thankyou this helped me adress the issue. It seems that the CC halts when there's no-one to heal. If u jump and lose health it'll quee 0.o...
      looking into it -> will be fixed in 3.0.4
      No Idea, where did u read that?
       
    9. Quadroon

      Quadroon Member

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      It heals really well, cept for the cast/stop cast of healing touch over and over. It never stops for me out of combat. I messed with some settings but it just doesn't respond .. so I have no idea why its doing that. Everyone at full health but just casting then stopping. No errors were showing at all I was watching the scrolling ... just kept trying to heal people at full health before Elegon in LFR. Any way to stop it from doing that? Otherwise its mana efficient as all get out compared to anything else I've tried so far.

      Thanks for any help :)
       
    10. Sunbelt

      Sunbelt New Member

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      Good to know you're able to fix the queuing issue for the next version. Is there any hotfix that we can do other than losing health every time? I have to go back to Feral Singular until it's fixed ;(
       
    11. webhond

      webhond TEMPORARILY MUTED

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      Few things this cc doesnt do for me, as the poster above, it keeps start / stop casting, a lot. No matter what i do and how i tweak the settings.

      It doesnt use wild mushroom, tranquility, tree of life, swiftmend or regrowth. And even if it does, it is very rare. Uptime of lifebloom is 20 - 30 %. Isnt refreshed on ending.

      trying this on a lvl 86 druid in dungeons.
       
      Last edited: Nov 5, 2012
    12. eigoteacher

      eigoteacher Member

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      I probably misunderstood it, I believe it was Singular that was bugged so resto Druids got stuck at queuing, but maybe it's a common problem. I don't know, maybe the update fixed it.
       
    13. Mirabis

      Mirabis Community Developer

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      Thankyou, I have found the same issue, it's a bug with the rest behavior. This will be removed in 3.0.4 && The stop casting is caused by recent nourish change.. It wants to healing touch, then stops to prevent overheal...

      Uhm I can upload a hotfix today uhm lets say 4 hours from now.
      Once I come home, i'll give u a detailed answer on how those spells are coded in.
      Lifebloom falling off is duo the recent change to refresh @ 2000ms instead of 3000ms .. then it casts another spell and is to late. I just have to move lifebloom up the priority tree.

      in Depth Answer:
      Wild Mushroom:
      PHP:
      Wild MushroomIs being casted on the best target surrounded by people n a Sqr of 8*8 of a shroomThis will only be done if people are in combat and are topped off
      Why Wild Mushrooms are fun but don't really affect healing much so they have a really low priority. 
      PHP:
      TranquilityUr absolutely rightI seems I accidantly deleted the PvE variant of Tranquility -> So it's not there atm.  
      PHP:
       Tree of lifeShould workare u sure people dropped below the setting value's ? 
      PHP:
       Swiftmend: (1it tries to smart cast to stack people on "Efflorence"since it's calculated people are almost never in range >.< 
      (2) It has a fallback it'
      ll use swiftmend regardless of players around Emergency Heal value in the settings

      [PHPRegrowth eats mana like *** ,  It's on really low hp or when people drop very fast. (2) If u have Glyph of regrowth, it'll be used on Clearcasting rather then Healing Touch for LivingSeed proc
       
      Last edited: Nov 5, 2012
    14. howardiv

      howardiv New Member

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      I am really enjoying this CC, it is working quite well in arenas. I look forward to future release and becoming a donator, keep up the good work.
      ps.
      quick question, why does my svn folder MAD show it is out of date but when i go to update the svn it says it is at current revision?
       
      Last edited: Nov 6, 2012
    15. Mirabis

      Mirabis Community Developer

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      Testing the new version now, it's quite fast ... I just have to tune the AoE Heal spells up a bit then i'll release.

      Uhm MAD shows out of date because the damn /Lists/ folder changes everytime u open HB duo the ReadXML...
       
    16. paveley

      paveley New Member

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      Sv: MAD (Miraculum Apocatstasis Druidae)

      Anyone encountered a frame rate drop using this cc?. When doin a bg with alot of players near me the frames go from 120 to10-15. Same thing when doin lfr. It is less of a problem in 10mans and the smaller bgs. Also i do not use any addons. And my computer should not have a problem running this. I can post the specs when i get home.
       
      Last edited: Nov 6, 2012
    17. Mirabis

      Mirabis Community Developer

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      It's caused by the fact 3.0.3 & 3.0.4 still Pulse for NearbyPlayersAround -> 3.0.5 Doesn't use that anymore, and it's not needed as the objectmanager itself updates =/

      3.0.5 Will be updated today to address the following:
      + Queeing of BGBuddy Fixed
      + More usage of Swiftmend & Wild Growth
      + Less Laggy
      + Heals a bit more prioritized
      + New method for getting heal targets, it now predicts their health + incoming health -> Useful since we use mostly hots.
       
    18. paveley

      paveley New Member

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      Sv: MAD (Miraculum Apocatstasis Druidae)

      Great news!. I will test this as soon as i get home. Thank you for all the hard work and support.
       
    19. 3dman

      3dman Member

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      Hi would it be possible to add lowlvl support for this CC :) ? would be amazing :) !
       
    20. timelord

      timelord New Member

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      where can i get the 3.0.5 update do i just update via svn ?
       

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