I can't find proc in property of GatheringMasterpiece. I just find action value: Log("Q[{0}] = {1} Scour ", 45,...
I'll check. To detect proc now I check player aura: if (Core.Me.HasAura("Collector's Standard")) { // proc...
Nice. I'll check it tomorrow.
Yeah. In rotation for collectable to deside best "scour" action. For now I wrote some helper like this: public static class...
I didn't check, but it can be wrong too: P = [Rarity, 4] P = [Wear, 6] P = [WearCap, 7] P = [Quality, 8] P = [GatherChance, 9] P = [HqChance, 10]...
Hi. It looks like rarity moved to different offset: Test code: Log("Rarity={0}", GatheringMasterpiece.Rarity); Log("P[4]={0}",...
I added simple logic to play at home. Stay nearby machine and start bot.
Plugin helps avoid damage in GATE 'Slice is Right'. You can see damage area when bamboo spawns. Install: Put files in bot plugin folder...
Hi. I wrote bot that can play in few Gold Saucer mini games. Supported games: Cuff-a-Cur Crystal Tower Striker The Moogle's Paw Monster Toss...
Actual rules can be found here: Core.Memory.ReadArray<TripleTriadRule>(AgentTripleTriad.Instance.Pointer + 0x34, 4); There's hotfix for...
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