For example, when I am in my own room, I can interact with NPCs with designated IDs without going out I have seen someone use cross server...
I have modified the content of the LLDiscardItem file. If only there were a better way var slots =...
<LLDiscardItem Armory="True" ItemIDs="4206,10003"/> Only the items in the backpack have been discarded
Can a simple example be written?
Separate names with a comma.