Update on my previous post. I just found out that there's 4 different Tsubame buff IDs now which should help identify which Tsubame skill is...
For SAM the 7.05 update changed how Tsubame works. The buff Tsubame-gaeshi Ready (30 seconds) is now applied after any Midare Setsugekka / Goken /...
For clarity it might be better to add them as TendoSetsugekka and TendoGoken since the enum is already called KaeshiAction....
After Tendo Setsugekka is used, Tsubame turns into Tendo Kaeshi Setsugekka and this is the result (offset_A is 6). ResourceTable: { timer_8:...
For Samurai the new level 100 skills have their own Kaeshi actions, can you add those to the resource manager? Not sure if you want to add them to...
Yes I was. Thanks!
Yeah, uploaded it here.
[00:54:44.612 N] [DeepDive] [TaskManager][Run] Loot threw an Exception ReadWriteMemoryException: Error while reading memory! Only part of a...
hey mastahg, can we get ActionManager.DoPvPCombo method to pulse on the hotbar when it's used?
I noticed the spells on Duty Action 1 or Duty Action 2 do not pulse when the skills on them are used. Can that be added?
Noticing WorldManager.ZoneId does not differentiate between Normal and Extreme/Savage versions of instances. For example. The Dancing Plague is...
Yeah. I'm not interested in placing them, just detecting where each one is. Some groups use different marker positions than others. This is mainly...
Is it possible to detect waymarks that have been placed in an instance? E.g: A, B, C, D, 1, 2, 3, 4 markers that groups place on the ground.
Yeah that solved it. Thanks!
The update today is stuck in an infinite loop of prompting for the update and when skipping it... [00:02:21.425 N] Logging in... [00:02:21.951 N]...
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