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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. Askr306

      Askr306 New Member

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      Tested bot last night and today, just four hours. While everything worked.
       
    2. superreeen

      superreeen Member

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      on every map or only on specific maps?
       
    3. Glommy

      Glommy New Member

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      TankLeader v1.0.455.16 Beta

      Query system is good for my use. No longer need drop crew out tanks what I dont want bot.

      Yep, this happens me too but shutting down and restart fix thing. This issue also happens if you stop and start Tankleader midlle of fight and then when Battle ends and go garage and try to start bot again. It not happen every time but some.

      (EDIT) when I wrote this one it just crashed without reason, but it was first crash after four hours run.
       
    4. 4arodej

      4arodej New Member

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      It doesn't happen every battle, but I can't say I'm sure it's map specific.
       
    5. russ1979

      russ1979 Member

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      BETA is shut down on spawn points wont move. WTF is that notice profile loading has been disabled?

      06:36:17.578] [Debug] CheckForCaptcha concluded, no challenge.
      [06:36:31.954] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [06:37:13.051] [Debug] Hotspot changed! Previous: <326.6612, 10.005, -60.19968> - New: <294.5656, 6.56, 277.569> - Expiry: 00:02:00
      [06:37:13.053] [Debug] Moving to: <294.5656, 6.56, 277.569>
       
    6. fannyflap

      fannyflap Member

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      Ever since I updated to the latest version from the first one I have been having afk issues.
      Its not moving out of spawn for any maps. It still aims and fires, but never moves

      Instead of replacing the download links can you leave the old ones up in case the new one breaks something as it often does?

      [20:19:55.852] Queueing for battle with with SPG M7 Priest.
      [20:20:13.714] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
       
      Last edited: Feb 1, 2013
    7. 4arodej

      4arodej New Member

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      The Nav Master... What have you done???

      [​IMG]

      On topic - I'm still having afk issues too, and now Disconnections have reappeared.
       
    8. Minarcae

      Minarcae New Member

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      Well My bot got Stuck (AFK-Moving-BUG) on ENSK sector J4 if that helps (455.16)
       
    9. Fakir

      Fakir New Member

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      Last edited: Feb 2, 2013
    10. jonglopez

      jonglopez New Member

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      im experiencing this right now, pls help

      bug tl.JPG
       
    11. amcuculmare

      amcuculmare New Member

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      it does not moving, status is ''moving'' but it stands still....
       
    12. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      We had server outage in the night of the 2nd of February. It's all fixed now and should be back to normal. If it isn't after posting this, let me know.
       
    13. Glommy

      Glommy New Member

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      TankLeader v1.0.455.16 query works, but why artillery mode range is not full and when try "birdview" it exit battle?

      (I think last days Tankleader worked better than this forum)
       
    14. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Because when you go into artillery view, you're not actually controlling your own vehicle anymore according to the game's engine, so TankLeader thinks you're no longer in the game. It's an engine restriction.
       
    15. cody0520

      cody0520 New Member

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      bot gets "stuck" when nothing is around causing the tank to look exactly like a bot. ** confirmed this on the BETA and on the public versions.** also the turning while moving likes to go left right left right left right left right very very fast like. also looks bot like if somebody is watching the tank.
       
    16. fannyflap

      fannyflap Member

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      i am still having issues with navigation. It sits in spawn and looks afk until it can fire at something. Some maps works, but some that I know it has profiles dont. Like Mountain Pass wont move but it was moving fine on that map yesterday

      [13:48:03.109] We're dead! Leaving battle!
      [13:48:12.255] [Debug] CheckForCaptcha concluded, no challenge.
      [13:48:12.268] Status: Queueing
      [13:48:12.268] New state: Queueing
      [13:48:12.270] Queueing for battle with with SPG SU-26.
      [13:48:20.987] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [13:48:21.880] Waiting for players.
      [13:48:21.890] Status: WaitingForPlayers
      [13:48:21.890] New state: WaitingForPlayers
      [13:48:21.935] Waiting for players.
      [13:48:32.758] Waiting for battle to start.
      [13:48:32.768] Status: WaitingForGameStart
      [13:48:32.768] New state: WaitingForGameStart
      [13:48:32.849] Waiting for battle to start.
      [13:49:02.731] Artillery waypoint set to <-300.0685, 34.99466, 274.726>!
      [13:49:02.782] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:02.803] Moving to artillery spot <-300.0685, 34.99466, 274.726>
      [13:49:02.825] Status: Moving
      [13:49:02.825] New state: Moving
      [13:49:02.876] Moving to artillery spot <-300.0685, 34.99466, 274.726>
      [13:49:02.996] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:03.041] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:03.245] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:03.301] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:03.509] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:03.549] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:03.744] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:03.800] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:04.001] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:04.045] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:04.243] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:04.298] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:04.533] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:04.559] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:04.757] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:04.815] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:05.022] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:05.069] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
      [13:49:05.271] [Debug] Could not generate path to <0, 0, 0> (@ FindPath)
      [13:49:05.337] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
       
    17. Glommy

      Glommy New Member

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      OK, gotta be carefully with shift - key.

      What about that artillery fire range. I checked it by stopping TL and found that its not targeting far object what are clear to shoot. ( well I thinked this and found some explanations to this issue but dont know the right one)
       
    18. whittone

      whittone Member

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      Think server might need cycled, no movement this morning.
       
    19. rosava

      rosava New Member

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      but I also did not move
       
    20. Minarcae

      Minarcae New Member

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      Map widepark sector A 7/8
      log Moving but no real movement stuck position
       

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