TankLeader v1.0.455.16 Beta Query system is good for my use. No longer need drop crew out tanks what I dont want bot. Yep, this happens me too but shutting down and restart fix thing. This issue also happens if you stop and start Tankleader midlle of fight and then when Battle ends and go garage and try to start bot again. It not happen every time but some. (EDIT) when I wrote this one it just crashed without reason, but it was first crash after four hours run.
BETA is shut down on spawn points wont move. WTF is that notice profile loading has been disabled? 06:36:17.578] [Debug] CheckForCaptcha concluded, no challenge. [06:36:31.954] [Debug] [NOTICE] Asynchronous profile loading has been disabled! [06:37:13.051] [Debug] Hotspot changed! Previous: <326.6612, 10.005, -60.19968> - New: <294.5656, 6.56, 277.569> - Expiry: 00:02:00 [06:37:13.053] [Debug] Moving to: <294.5656, 6.56, 277.569>
Ever since I updated to the latest version from the first one I have been having afk issues. Its not moving out of spawn for any maps. It still aims and fires, but never moves Instead of replacing the download links can you leave the old ones up in case the new one breaks something as it often does? [20:19:55.852] Queueing for battle with with SPG M7 Priest. [20:20:13.714] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
The Nav Master... What have you done??? On topic - I'm still having afk issues too, and now Disconnections have reappeared.
View attachment 2013-02-02 11.51.txt Bot does not work. Writes the status of the movement, and in fact goes on. Beta version of 455.
We had server outage in the night of the 2nd of February. It's all fixed now and should be back to normal. If it isn't after posting this, let me know.
TankLeader v1.0.455.16 query works, but why artillery mode range is not full and when try "birdview" it exit battle? (I think last days Tankleader worked better than this forum)
Because when you go into artillery view, you're not actually controlling your own vehicle anymore according to the game's engine, so TankLeader thinks you're no longer in the game. It's an engine restriction.
bot gets "stuck" when nothing is around causing the tank to look exactly like a bot. ** confirmed this on the BETA and on the public versions.** also the turning while moving likes to go left right left right left right left right very very fast like. also looks bot like if somebody is watching the tank.
i am still having issues with navigation. It sits in spawn and looks afk until it can fire at something. Some maps works, but some that I know it has profiles dont. Like Mountain Pass wont move but it was moving fine on that map yesterday [13:48:03.109] We're dead! Leaving battle! [13:48:12.255] [Debug] CheckForCaptcha concluded, no challenge. [13:48:12.268] Status: Queueing [13:48:12.268] New state: Queueing [13:48:12.270] Queueing for battle with with SPG SU-26. [13:48:20.987] [Debug] [NOTICE] Asynchronous profile loading has been disabled! [13:48:21.880] Waiting for players. [13:48:21.890] Status: WaitingForPlayers [13:48:21.890] New state: WaitingForPlayers [13:48:21.935] Waiting for players. [13:48:32.758] Waiting for battle to start. [13:48:32.768] Status: WaitingForGameStart [13:48:32.768] New state: WaitingForGameStart [13:48:32.849] Waiting for battle to start. [13:49:02.731] Artillery waypoint set to <-300.0685, 34.99466, 274.726>! [13:49:02.782] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:02.803] Moving to artillery spot <-300.0685, 34.99466, 274.726> [13:49:02.825] Status: Moving [13:49:02.825] New state: Moving [13:49:02.876] Moving to artillery spot <-300.0685, 34.99466, 274.726> [13:49:02.996] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:03.041] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:03.245] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:03.301] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:03.509] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:03.549] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:03.744] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:03.800] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:04.001] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:04.045] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:04.243] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:04.298] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:04.533] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:04.559] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:04.757] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:04.815] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:05.022] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:05.069] [Debug] Moving to: <-300.0685, 34.99466, 274.726> [13:49:05.271] [Debug] Could not generate path to <0, 0, 0> (@ FindPath) [13:49:05.337] [Debug] Moving to: <-300.0685, 34.99466, 274.726>
OK, gotta be carefully with shift - key. What about that artillery fire range. I checked it by stopping TL and found that its not targeting far object what are clear to shoot. ( well I thinked this and found some explanations to this issue but dont know the right one)