highvoltz, ETA available for wing 2 and/or 3 for Siege of Orgimmar LFR? Not asking to push you into it, just curious if/when it will be available. Thanks again for the great bot base and awesome work!
Nice start! To make the 'CorenDirebrewEncounter' behavior run while not in combat (and in Combat) you'll need to set the 'Mode' property on EncounterHandler attribute to CallBehaviorMode.Proximity (defaults to CallBehaviorMode.InCombat if not specified) example PHP: [EncounterHandler(23872, "Coren Direbrew",Mode = CallBehaviorMode.Proximity)] This is how I handled a diagonal doorway at Master Snowdrift in Shado-Pan Monastery. PHP: new Decorator( ctx => { var tank = ScriptHelpers.Tank; return tank != null && !tank.IsMe && tank.Location.IsPointLeftOfLine(swDoorOpeningSideLoc, neDoorOpeningSideLoc) && !Me.Location.IsPointLeftOfLine(swDoorOpeningSideLoc, neDoorOpeningSideLoc); }, new Action(ctx => Navigator.MoveTo(insideDoorLoc))), sounds like something like this would work for starting the encounter where '0' is the first gossip option. PHP: new Sequence( ScriptHelpers.CreateTalkToNpc(ctx => boss, 0), new WaitContinue(2, ctx => true, new ActionAlwaysSucceed()), ScriptHelpers.CreateTalkToNpc(ctx => boss, 0)), I would've scripted this myself but too busy with other stuff atm
I'll say. It seems like every post here is either people complaining about the navigation problem or begging for the SoO script. I'll have another go at this after I've sorted out the multiple Unique item problem in AutoEquip. Maybe I'll even get somewhere before the event finishes. Sigh.
Summary: Description of bug here Class: Monk CustomClass: TuanHA Monk Role: Healer Queue Type: Random Queue Party Mode: Off Dungeon: Mogu'shan Palace - Normal so after the first boss the bot does not go down ladder he just go forward till he hit the door and try to unstuck he does it evreytime its risky i hope it get fixed thx
For what it's worth, you can also start the encounter by interacting with the kegs in the back room. Probably easier than worrying about the dialog options.
Omg ur right that just brings some low level mobs. Used to be good for getting a lowbie blue item. My memory, doh!
Its possible on Dungeonbuddy add some message when enter on instance ? Like "hi party " , and another before end like "Bye, thanks." too want add 10 seconds to wait before begin the instance, I use it on Tank DK, and I Always enter the first, and healer/party spend like 10-20 seconds on enter instance, sometimes I make the first pull too fast and Die
Highvolts, can you tell us if the twitching in dungeons and raids is a DB thing or is it another HB core problem?
Highvoltz, can we have some urgent bugfixing of Mogu'shan Palace? Toons are running into the door at the far end after killing the first three bosses. I think it's trying to use the elevator (which it can't get to because the door is in the way) to head down to Gekkan rather than head down the ramp. This used to work so I can only blame the changes to HB core and Navigator issues. Can you confirm? Other bugs in heroic dungeons: Frequently being stuck outside the room during boss fights for Ook-Ook (Stormstout Brewery). Need to have a 'wait till all toons have entered room before pulling' in there. The toons run out of the room chasing down the Hozen party animals after they run away. Then the boss is pulled before all toons are back inside. Targeting issue? Can we block off that entrance with logic once we've passed through it? I think you did something like that in Scholomance for the Lilian Voss fight. Frequently being stuck outside the room during boss fights for Armsmaster Harlan (Scarlet Halls). Need to have a 'wait till all toons have entered room before pulling' in there too. Annoying because his Blades of Light drag toons *through* the door to kill them. Still got the Weak Spot facing problem on Raigonn (Gate of the Setting Sun). I swear those standing on his left mandible are facing the wrong direction. I'll see if I can get some updated numbers for you. These four things are preventing full AFK heroic dungeon runs.
I've also noticed that 100% of the time, this twitching ALWAYS faces you due West on the minimap. Not sure why it's doing this, whether it's HB or DB, but your character will always face due West when it's done twitching.
Having a ton of problems, this is my recent log showing a few hours of problems that pop up here and there. Most noteable to my knowledge are that my leader won't move once inside the dungeon, and if he does he eventually afks. Second noteable one I have is that the follower wont accept party invites, just dungeon queues.
The ook ook issue is long standing and makes me want to ook my self in the head right after "going bananas"
In Vale of Eternal Sorrows (LFR Dungeonbuddy full afk) after the second boss during the trash the whole raid skips one of the big elements but the bot will take you back to the skipped trash around 45,00 - 39,00(cant remember exact position)and die. Also the bot doesn't run back into the instance after you die I had to do it manually.
In the first wing of SoO, after Immerseus is killed, the character just stands next to the inner circle, where Immerseus is, indefinitely. If you hit Stop and Start on HB, the character will navigate to the next boss area (Protectors) and continue as normal. This will get you vote kicked from the group every time unless you catch it in time (within a few minutes, max, since there is no trash before the next boss). After killing any of the other 3 bosses, this problem does not occur. EDIT: Due to this bug/error, I remove the SoO wing 1 script file from the script folder if I choose Auto Select Best Raid. That way if I want to run wing 1 and I can monitor it until boss 2/3 dies, I simply place the script file back in the script folder.
When the Bots hit the Domination Point Scenario it comes this error: Code: [15:11:28.171 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object. at Bots.DungeonBuddy.Dungeon_Scripts.Mists_of_Pandaria.DominationPoint.IncludeTargetsFilter(List`1 incomingunits, HashSet`1 outgoingunits) in c:\Users\Andreas\Desktop\LevelService\HB\Dungeon Scripts\Mists of Pandaria\Scenarios\Domination Point.cs:line 63 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Styx.CommonBot.Targeting.(Delegate , Object[] ) --> System.NullReferenceException: Object reference not set to an instance of an object. This error Disapreas automatic when it hit Stage 2.
Heroic SM having problems, it will stop at door entrances and just sit there, playing as a healer. This bot is now screwing up a lot more then it used too forgot to mention what else is wrong with it as a healer it will stand there and not follow tank, I then have to move it closer to the tank so it will pick up again. This is happening in all instances. HB has really fucked it up this time Thank You!
I have an idea on how to fix the Raigonn Weak Spot issue but I need some information. The idea is thus: We focus on the north/south coordinate (but is this X or Y?) and whether or not we are on Raigonn. If we are on Raigonn and the Weak Spot coordinate is less than our own location coordinate we are on one mandible. If it is greater, we are on the other. We then face north or south depending on which mandible we are on. With this, no target dependent facing is necessary - just relative to our own position. I'll give this a go.