• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • The Realism Project

    Discussion in 'Archives' started by NoWayLol, Apr 17, 2014.

    1. cangarot

      cangarot New Member

      Joined:
      Apr 11, 2014
      Messages:
      22
      Likes Received:
      0
      Trophy Points:
      0
      NoWayLol.

      I have trinty and quest tool updated and then i run realism.xml. It starts the game, once he speaks with the quest man, he restart the game and keeps looping that. Have any idea ?


      Creating new game. Params: [Act: OpenWorld, Difficulty: Hard, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
      [Trinity] Exception in Pulse: System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluĂ­da, at addr: 24918F80, Size: 2504
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.()
      at Zeta.Game.Internals.FastAttribGroupsEntry.()
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
      at Trinity.GameUI.SafeClickUIButtons()
      at Trinity.Trinity.OnPulse()
      [YetAnotherRelogger] Exception reading Coinage
      [BuddyStats]: Trying to reconnect...
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluĂ­da, at addr: 0000033C, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
      at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
      at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
      at Zeta.Bot.GameStats.(Object , EventArgs )
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Zeta.Bot.Pulsator.(Delegate , Object[] )
      [BuddyStats]: Reconnecting has been succesful
      Loaded profile The Realism Project
      GameChanged. Clearing actors
      [Trinity] New Game - resetting everything
      ProfileOrderManager.OnGameJoined, Reloading profile.
      Loaded profile The Realism Project
      Game joined, Resetting profile caches.
      [Trinity] Clicking UI element Conversation Button (658165760)
      Leaving game, reason: It's time to reset!
      Profile completed
      Number of games completed: 3
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 12.8 seconds before next game...
       
    2. Virauge

      Virauge New Member

      Joined:
      Apr 2, 2014
      Messages:
      10
      Likes Received:
      0
      Trophy Points:
      1
      I would like to see the inclusion of profiles that hit up keywardens. Maybe each individual profile run multiple times until a key is dropped. It'll simulate a player farming a certain key, and most people key farm here and there.
       
    3. dubstep1337

      dubstep1337 Member

      Joined:
      Feb 6, 2012
      Messages:
      199
      Likes Received:
      1
      Trophy Points:
      18
      Why does my bot dont use cursed chests in hellrift? :/ I'm using trinity .26
       
    4. Moosetopher

      Moosetopher New Member

      Joined:
      Sep 29, 2013
      Messages:
      17
      Likes Received:
      1
      Trophy Points:
      0
      It's Blacklisted.
       
    5. GIVEMEANAME

      GIVEMEANAME Active Member

      Joined:
      Dec 17, 2010
      Messages:
      1,533
      Likes Received:
      14
      Trophy Points:
      38
      has this project died ?

      just wondering for the FAQ
       
    6. DuckEmpire

      DuckEmpire Member

      Joined:
      Oct 14, 2012
      Messages:
      52
      Likes Received:
      0
      Trophy Points:
      6
      Hello guys,

      So I'm very new to DB in general - I'm currently leveling up and experiencing the game first-hand for a crusader for funsies and to enjoy the game before going botting :)

      Currently I'm going through Act 5 (ran 1-4 on Hard) on Expert and I rarely die (total deaths at 7 so far), it's only really if I'm watching something on my other monitor and just sit idle :D

      Anyways my question is; how decked out and what level should one be to use the profile? And in general?
       
    7. roastedbuddy

      roastedbuddy New Member

      Joined:
      May 7, 2014
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      0
      getting this error

       

    Share This Page