NoWayLol. I have trinty and quest tool updated and then i run realism.xml. It starts the game, once he speaks with the quest man, he restart the game and keeps looping that. Have any idea ? Creating new game. Params: [Act: OpenWorld, Difficulty: Hard, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True] [Trinity] Exception in Pulse: System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluĂda, at addr: 24918F80, Size: 2504 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.() at Zeta.Game.Internals.FastAttribGroupsEntry.() at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime() at Trinity.GameUI.SafeClickUIButtons() at Trinity.Trinity.OnPulse() [YetAnotherRelogger] Exception reading Coinage [BuddyStats]: Trying to reconnect... System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluĂda, at addr: 0000033C, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.ACDItem.get_Gold() at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity() at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage() at Zeta.Bot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] ) [BuddyStats]: Reconnecting has been succesful Loaded profile The Realism Project GameChanged. Clearing actors [Trinity] New Game - resetting everything ProfileOrderManager.OnGameJoined, Reloading profile. Loaded profile The Realism Project Game joined, Resetting profile caches. [Trinity] Clicking UI element Conversation Button (658165760) Leaving game, reason: It's time to reset! Profile completed Number of games completed: 3 Last run acquired 0 gold. [Trinity] New Game - resetting everything Waiting 12.8 seconds before next game...
I would like to see the inclusion of profiles that hit up keywardens. Maybe each individual profile run multiple times until a key is dropped. It'll simulate a player farming a certain key, and most people key farm here and there.
Hello guys, So I'm very new to DB in general - I'm currently leveling up and experiencing the game first-hand for a crusader for funsies and to enjoy the game before going botting Currently I'm going through Act 5 (ran 1-4 on Hard) on Expert and I rarely die (total deaths at 7 so far), it's only really if I'm watching something on my other monitor and just sit idle Anyways my question is; how decked out and what level should one be to use the profile? And in general?