• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [A3 - Inferno] Champion Hunting (Updated Post)

    Discussion in 'Archives' started by devious21, Oct 10, 2012.

    1. bossmode19

      bossmode19 New Member

      Joined:
      Nov 20, 2012
      Messages:
      7
      Likes Received:
      0
      Trophy Points:
      0
      My bot is going into core, kills the first pack it sees makes a portal and leaves game.. my profile is set for it to do keep3 and crater 1 AFTER killing azmodan, anyone else have this problem?..

      I caught him doing it the one game and just paused the bot, put him back in the crater re-loaded the crater profile and resumed and he ran it just fine... odd

      edit: Also, hes supposed to skycrown after rakki as well, he doesn't just skips right over to stonefort (double checked the code and its correct, skycrown is after rakki..)
       
      Last edited: Nov 29, 2012
    2. Guson

      Guson New Member

      Joined:
      Nov 27, 2012
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      0
      You can adjust MP levels from the main DemonBuddy window. Check the tabs along the top.
       
    3. kager0

      kager0 New Member

      Joined:
      Nov 29, 2012
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      0
      Hi guys im just new here. Can you guys teach me how to do this BOT. im pure noob here :(
       
    4. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      I'm looking into it, be patient!
      As a rule of thumb, if a profile is working fine, then DB gets updated, and the profile doesn't work... its probably DB's fault!
       
    5. Meeki

      Meeki New Member

      Joined:
      Oct 14, 2012
      Messages:
      40
      Likes Received:
      0
      Trophy Points:
      0
      i never said the profile is broken :)

      im also think its DB - before db update the profile was working 100% ;)

      but anyway developers lookin now into it

      http://www.thebuddyforum.com/demonb...06-update-db-287-bot-stucks-town-a3-logs.html

      *happy*
       
      Last edited: Nov 29, 2012
    6. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      Does this happen to you every time?
      I just ran through the full profile with 0 stucks, on 6 bots.
      5 running Atom 2.0.15/Trinity 1.3.6.4 and latest DB beta,
      1 running Atom 1.5.1/Trinity 1.3.6.4 and latest DB beta.

      Going to update to Atom 2.0.17 and see if it still works
       
    7. Meeki

      Meeki New Member

      Joined:
      Oct 14, 2012
      Messages:
      40
      Likes Received:
      0
      Trophy Points:
      0
      Not everytime no, 80% maybe ....

      Hm maybe the newest DB Beta has not that error !?!?!

      I should test it also with the Beta.
       
    8. Meeki

      Meeki New Member

      Joined:
      Oct 14, 2012
      Messages:
      40
      Likes Received:
      0
      Trophy Points:
      0
      I was just saying i love u for the tipp with Beta ....

      But damn, 1 minut later one Bot stuck at Rakki Waypoint and the other one at Fields of slaughter WP ....

      Rakki:

      Code:
      [22:21:29.559 N] Using town portal
      [22:21:30.579 D] Generating path to Moving a little, no tp was cast! - <392.2247, 432.6454, 0.3321455>
      [22:21:51.619 D] Could not connect to nav server!
      [22:21:51.619 D] System.Net.Sockets.SocketException (0x80004005): Ein Verbindungsversuch ist fehlgeschlagen, da die Gegenstelle nach einer bestimmten Zeitspanne nicht richtig reagiert hat, oder die hergestellte Verbindung war fehlerhaft, da der verbundene Host nicht reagiert hat 188.165.14.154:810
         bei System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
         bei System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
         bei System.Net.Sockets.Socket.Connect(IPAddress address, Int32 port)
         bei Zeta.Navigation.DefaultNavigationProvider.(Vector3 )
      [22:21:51.619 D] Waiting for path request to finish...
      [22:21:53.670 D] Replaced hook [ProfileOrderBehavior_Hook] c8a36fbe-5970-4dc5-aafd-24240f7be727
      [22:21:58.680 D] Replaced hook [ProfileOrderBehavior_Hook] b54cd607-6f62-4fa9-a962-7a25691f8931
      [22:21:58.680 N] [RadsAtom] - Loading next profile: D:\Demonbuddy\DemonbuddyBETA 1.0.1204.101 TEST\Profiles\[A3 - Inferno]Champion-Hunting 1.3.6.3 BigRedRANDOM\BigRed_UnderBridge.xml
      [22:21:58.680 N] [RadsAtom] - Resetting the deathcounter.
      [22:21:58.735 D] Navigator.Clear
      [22:21:58.735 N] Profile completed
      [22:21:58.735 N] Number of games completed:1
      [22:21:59.903 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed - Rakkis Crossing North: UnderBridge
      [22:21:59.970 N] ToggleTargeting, new values: Looting:True LootRadius:120 Combat:True KillRadius:45
      [22:21:59.970 D] Replaced hook [ProfileOrderBehavior_Hook] f394d534-359b-49c3-939d-627fe21ba6f7
      [22:22:00.030 D] Replaced hook [ProfileOrderBehavior_Hook] 3377c29e-023e-4e19-a589-8f5d41d10a2d
      [22:22:00.030 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:00.090 D] Waiting for path request to finish...
      [22:22:00.125 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:00.135 D] Waiting for path request to finish...
      [22:22:00.210 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:00.220 D] Waiting for path request to finish...
      [22:22:00.255 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:00.265 D] Waiting for path request to finish...
      [22:22:00.350 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:00.360 D] Waiting for path request to finish...
      [22:22:00.385 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:00.395 D] Waiting for path request to finish...
      
      Fields of slaughter :

      Code:
      [22:22:33.810 N] ========== Grid segmentation resetting!!! ============
      [22:22:33.815 D] Generating path to Moving a little, no tp was cast! - <383.256, 406.439, 0.3321429>
      [22:22:33.835 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
         bei Zeta.Navigation.MainGridProvider...ctor(Scene scene)
         bei Zeta.Navigation.MainGridProvider.()
         bei Zeta.Navigation.MainGridProvider.Update()
         bei Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
         bei Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
         bei Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
         bei Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
         bei Zeta.CommonBot.CommonBehaviors..(Object )
         bei Zeta.TreeSharp.Action.RunAction(Object context)
         bei Zeta.TreeSharp.Action..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.Sequence..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.WaitContinue..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.Sequence..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.Decorator..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.PrioritySelector..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.PrioritySelector..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.Common.HookExecutor.Run(Object context)
         bei Zeta.TreeSharp.Action.RunAction(Object context)
         bei Zeta.TreeSharp.Action..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.PrioritySelector..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.PrioritySelector..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.Common.HookExecutor.Run(Object context)
         bei Zeta.TreeSharp.Action.RunAction(Object context)
         bei Zeta.TreeSharp.Action..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.TreeSharp.PrioritySelector..()
         bei Zeta.TreeSharp.Composite.Tick(Object context)
         bei Zeta.CommonBot.BotMain.()
      [22:22:33.890 N] Using town portal
      [22:22:34.955 D] Generating path to Moving a little, no tp was cast! - <397.9348, 423.5967, 0.3321455>
      [22:22:35.015 D] Waiting for path request to finish...
      [22:22:37.132 D] Replaced hook [ProfileOrderBehavior_Hook] 97e9db97-0b52-47e3-9b01-4581f94c8c44
      [22:22:42.158 D] Replaced hook [ProfileOrderBehavior_Hook] 3c17c1f7-465d-49a8-8ee1-9c26f338634b
      [22:22:42.158 N] [RadsAtom] - Loading next profile: D:\Demonbuddy\DemonbuddyBETA 1.0.1204.101 TEST\Profiles\[A3 - Inferno]Champion-Hunting 1.3.6.3 BigRedRANDOM\BigRed_FieldsofSlaughter.xml
      [22:22:42.158 N] [RadsAtom] - Resetting the deathcounter.
      [22:22:42.183 D] Navigator.Clear
      [22:22:42.183 N] Profile completed
      [22:22:42.183 N] Number of games completed:1
      [22:22:43.204 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed - Fields of Slaughter
      [22:22:43.249 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:45
      [22:22:43.249 D] Replaced hook [ProfileOrderBehavior_Hook] 735f8973-92a0-4558-8ed9-e8aa3abedabe
      [22:22:43.299 D] Replaced hook [ProfileOrderBehavior_Hook] b00e4731-5891-4185-8d7a-2dc157253aa9
      [22:22:43.304 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.314 D] Waiting for path request to finish...
      [22:22:43.379 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.384 D] Waiting for path request to finish...
      [22:22:43.434 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.439 D] Waiting for path request to finish...
      [22:22:43.514 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.529 D] Waiting for path request to finish...
      [22:22:43.559 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.569 D] Waiting for path request to finish...
      [22:22:43.649 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.664 D] Waiting for path request to finish...
      [22:22:43.694 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.709 D] Waiting for path request to finish...
      [22:22:43.789 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.794 D] Waiting for path request to finish...
      [22:22:43.829 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338>
      [22:22:43.844 D] Waiting for path request to finish...
      

      But i still dont understand why u dont get stucks then .... really not .... Me and many other got this stucks ...Its a mystery for me ...

      Can u maybe upload ur complete DB and let me test with it ?
       
      Last edited: Nov 29, 2012
    9. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      [22:21:51.619 D] Could not connect to nav server!
      [22:21:51.619 D] System.Net.Sockets.SocketException (0x80004005): Ein Verbindungsversuch ist fehlgeschlagen, da die Gegenstelle nach einer bestimmten Zeitspanne nicht richtig reagiert hat, oder die hergestellte Verbindung war fehlerhaft, da der verbundene Host nicht reagiert hat 188.165.14.154:810

      There's what killed you.
      Nav server said "nope, i'm not helping!!"

      I managed to get stuck once since I posted back, it wasn't any of the issues you reported but DB was unable to move to the waypoint from the town portal...
       
    10. Meeki

      Meeki New Member

      Joined:
      Oct 14, 2012
      Messages:
      40
      Likes Received:
      0
      Trophy Points:
      0
      but its still a mistery then, why some get this stucks (nav disconnects) and some not ....

      maybe it has something to do with the country where we bot from ? or what exactly is the nav server then... btw. in the second code is a other error ...

      what ever it means ....

      we need a db update!

      but anyway devious21 wanna say thank you at this point for ur time :)
       
    11. Grandemackan

      Grandemackan New Member

      Joined:
      Oct 12, 2012
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      0
      Just want to say that this profilepack overall is working extremely nice, have performed some minor changes of my own due to some things that hasnt been working right.

      I only have one problem atm, the bot doesnt seem to pick up Key of Terror from the act 3 keywarden, i witnessed it drop but the but ran straight away, is there a solution to this or should it be picking it up?

      best regards!
       
    12. Inite

      Inite New Member

      Joined:
      Nov 24, 2012
      Messages:
      83
      Likes Received:
      0
      Trophy Points:
      0
      I'm running giles 1.6.3.4 and rads 1.5.1 with this profile. Latest DB. Works seamlessly overnight. So not sure whats the problem you guys getting.
       
    13. Meeki

      Meeki New Member

      Joined:
      Oct 14, 2012
      Messages:
      40
      Likes Received:
      0
      Trophy Points:
      0
      and how do u know that ur bot didnt stuck and left after inactivy timer when u run it overnight ?

      but anyway for all with the stuck problem :

      Newest Beta .102 will fix this problem !!!!!!!!
       
    14. mfsbb

      mfsbb New Member

      Joined:
      Nov 23, 2012
      Messages:
      32
      Likes Received:
      0
      Trophy Points:
      0
      Working nicely :)
       
    15. InMemories

      InMemories New Member

      Joined:
      Nov 29, 2012
      Messages:
      45
      Likes Received:
      0
      Trophy Points:
      0
      Hello everyone,

      I'm new to this so please don't be too harsh on me ;-)! I'm using a WW Barb and so far its been running smoothly, but after the patch I got the following issue. Sometimes the bot seems to do a town run and salvage everything that it thinks is trash and thats absolutely fine but it doesn't seem to continue from there. It just stands at the merchant and does nothing. i.e stuck

      It doesn't reload a profile, neither does it logout. I'm using Atom ( http://www.thebuddyforum.com/demonbuddy-forum/plugins/86785-beta-test-atom-2-0-15-a.html ) and also use the updated profile for it. Furthermore I do use GilesTrinity Community Edition with Trinity Combat Routine. Right now I can't post a log but as far as I could see, there was no error log to begin with.

      I'm at work and running the old Champion Hunting Profile (even with 45+seconds wait Cydea (could anyone link me the version without that waiting time?)) with GilesTrinity Community Edition + the old RadsAtom 1.5.1, no problems so far, but will keep an eye on it. Thank you all in advance and thanks for the hard work you developers / scripters put into it :)

      Happened at work as well, here is the log:

      *Already found the no-wait Cydea.xml ... now just the question about the stuck and why it happens^^!
       
      Last edited: Nov 30, 2012
    16. EndlesslyDrifting

      EndlesslyDrifting New Member

      Joined:
      Nov 23, 2012
      Messages:
      50
      Likes Received:
      0
      Trophy Points:
      0
      What is the difference between random dungeons enabled and normal profile? It seems to do the same thing, in the same order for me. Anything i'm missing or anything that should be modified for it to be actually "random" ?
       
    17. Skazer

      Skazer New Member

      Joined:
      Aug 15, 2012
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      The bot stucks when he sells the items ...
       
    18. vexxy

      vexxy New Member

      Joined:
      Nov 17, 2012
      Messages:
      19
      Likes Received:
      0
      Trophy Points:
      0
      The profile runs fine except Keep 3. If you are unlucky and get the version where that NPC gives a blue quest and a pack of champs are present after the door near the NPC, the char seems to always hug the wall in the room parallel with that of the champs and stays there forever. Removed Keeps 3 atm until it gets a proper pathing.

      Using Giles Trinity, RadsAtom etc
       
    19. Inite

      Inite New Member

      Joined:
      Nov 24, 2012
      Messages:
      83
      Likes Received:
      0
      Trophy Points:
      0
      How do i get game to start on quest 7.3(azmodan) instead of 7.2?
       
    20. Chess

      Chess New Member

      Joined:
      Sep 26, 2012
      Messages:
      12
      Likes Received:
      0
      Trophy Points:
      0
      Does anyone else have the problem when you enter Azmodan's room the bot runs to the middle pillar and humps it for a minute before going around?
       

    Share This Page