My bot is going into core, kills the first pack it sees makes a portal and leaves game.. my profile is set for it to do keep3 and crater 1 AFTER killing azmodan, anyone else have this problem?.. I caught him doing it the one game and just paused the bot, put him back in the crater re-loaded the crater profile and resumed and he ran it just fine... odd edit: Also, hes supposed to skycrown after rakki as well, he doesn't just skips right over to stonefort (double checked the code and its correct, skycrown is after rakki..)
I'm looking into it, be patient! As a rule of thumb, if a profile is working fine, then DB gets updated, and the profile doesn't work... its probably DB's fault!
i never said the profile is broken im also think its DB - before db update the profile was working 100% but anyway developers lookin now into it http://www.thebuddyforum.com/demonb...06-update-db-287-bot-stucks-town-a3-logs.html *happy*
Does this happen to you every time? I just ran through the full profile with 0 stucks, on 6 bots. 5 running Atom 2.0.15/Trinity 1.3.6.4 and latest DB beta, 1 running Atom 1.5.1/Trinity 1.3.6.4 and latest DB beta. Going to update to Atom 2.0.17 and see if it still works
Not everytime no, 80% maybe .... Hm maybe the newest DB Beta has not that error !?!?! I should test it also with the Beta.
I was just saying i love u for the tipp with Beta .... But damn, 1 minut later one Bot stuck at Rakki Waypoint and the other one at Fields of slaughter WP .... Rakki: Code: [22:21:29.559 N] Using town portal [22:21:30.579 D] Generating path to Moving a little, no tp was cast! - <392.2247, 432.6454, 0.3321455> [22:21:51.619 D] Could not connect to nav server! [22:21:51.619 D] System.Net.Sockets.SocketException (0x80004005): Ein Verbindungsversuch ist fehlgeschlagen, da die Gegenstelle nach einer bestimmten Zeitspanne nicht richtig reagiert hat, oder die hergestellte Verbindung war fehlerhaft, da der verbundene Host nicht reagiert hat 188.165.14.154:810 bei System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) bei System.Net.Sockets.Socket.Connect(EndPoint remoteEP) bei System.Net.Sockets.Socket.Connect(IPAddress address, Int32 port) bei Zeta.Navigation.DefaultNavigationProvider.(Vector3 ) [22:21:51.619 D] Waiting for path request to finish... [22:21:53.670 D] Replaced hook [ProfileOrderBehavior_Hook] c8a36fbe-5970-4dc5-aafd-24240f7be727 [22:21:58.680 D] Replaced hook [ProfileOrderBehavior_Hook] b54cd607-6f62-4fa9-a962-7a25691f8931 [22:21:58.680 N] [RadsAtom] - Loading next profile: D:\Demonbuddy\DemonbuddyBETA 1.0.1204.101 TEST\Profiles\[A3 - Inferno]Champion-Hunting 1.3.6.3 BigRedRANDOM\BigRed_UnderBridge.xml [22:21:58.680 N] [RadsAtom] - Resetting the deathcounter. [22:21:58.735 D] Navigator.Clear [22:21:58.735 N] Profile completed [22:21:58.735 N] Number of games completed:1 [22:21:59.903 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed - Rakkis Crossing North: UnderBridge [22:21:59.970 N] ToggleTargeting, new values: Looting:True LootRadius:120 Combat:True KillRadius:45 [22:21:59.970 D] Replaced hook [ProfileOrderBehavior_Hook] f394d534-359b-49c3-939d-627fe21ba6f7 [22:22:00.030 D] Replaced hook [ProfileOrderBehavior_Hook] 3377c29e-023e-4e19-a589-8f5d41d10a2d [22:22:00.030 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:00.090 D] Waiting for path request to finish... [22:22:00.125 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:00.135 D] Waiting for path request to finish... [22:22:00.210 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:00.220 D] Waiting for path request to finish... [22:22:00.255 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:00.265 D] Waiting for path request to finish... [22:22:00.350 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:00.360 D] Waiting for path request to finish... [22:22:00.385 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:00.395 D] Waiting for path request to finish... Fields of slaughter : Code: [22:22:33.810 N] ========== Grid segmentation resetting!!! ============ [22:22:33.815 D] Generating path to Moving a little, no tp was cast! - <383.256, 406.439, 0.3321429> [22:22:33.835 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Zeta.Navigation.MainGridProvider...ctor(Scene scene) bei Zeta.Navigation.MainGridProvider.() bei Zeta.Navigation.MainGridProvider.Update() bei Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single ) bei Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean ) bei Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast) bei Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast) bei Zeta.CommonBot.CommonBehaviors..(Object ) bei Zeta.TreeSharp.Action.RunAction(Object context) bei Zeta.TreeSharp.Action..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.Sequence..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.WaitContinue..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.Sequence..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.Decorator..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.Common.HookExecutor.Run(Object context) bei Zeta.TreeSharp.Action.RunAction(Object context) bei Zeta.TreeSharp.Action..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.Common.HookExecutor.Run(Object context) bei Zeta.TreeSharp.Action.RunAction(Object context) bei Zeta.TreeSharp.Action..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.CommonBot.BotMain.() [22:22:33.890 N] Using town portal [22:22:34.955 D] Generating path to Moving a little, no tp was cast! - <397.9348, 423.5967, 0.3321455> [22:22:35.015 D] Waiting for path request to finish... [22:22:37.132 D] Replaced hook [ProfileOrderBehavior_Hook] 97e9db97-0b52-47e3-9b01-4581f94c8c44 [22:22:42.158 D] Replaced hook [ProfileOrderBehavior_Hook] 3c17c1f7-465d-49a8-8ee1-9c26f338634b [22:22:42.158 N] [RadsAtom] - Loading next profile: D:\Demonbuddy\DemonbuddyBETA 1.0.1204.101 TEST\Profiles\[A3 - Inferno]Champion-Hunting 1.3.6.3 BigRedRANDOM\BigRed_FieldsofSlaughter.xml [22:22:42.158 N] [RadsAtom] - Resetting the deathcounter. [22:22:42.183 D] Navigator.Clear [22:22:42.183 N] Profile completed [22:22:42.183 N] Number of games completed:1 [22:22:43.204 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed - Fields of Slaughter [22:22:43.249 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:45 [22:22:43.249 D] Replaced hook [ProfileOrderBehavior_Hook] 735f8973-92a0-4558-8ed9-e8aa3abedabe [22:22:43.299 D] Replaced hook [ProfileOrderBehavior_Hook] b00e4731-5891-4185-8d7a-2dc157253aa9 [22:22:43.304 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.314 D] Waiting for path request to finish... [22:22:43.379 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.384 D] Waiting for path request to finish... [22:22:43.434 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.439 D] Waiting for path request to finish... [22:22:43.514 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.529 D] Waiting for path request to finish... [22:22:43.559 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.569 D] Waiting for path request to finish... [22:22:43.649 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.664 D] Waiting for path request to finish... [22:22:43.694 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.709 D] Waiting for path request to finish... [22:22:43.789 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.794 D] Waiting for path request to finish... [22:22:43.829 D] Generating path to UNKNOWN - <402.5403, 414.342, 1.5338> [22:22:43.844 D] Waiting for path request to finish... But i still dont understand why u dont get stucks then .... really not .... Me and many other got this stucks ...Its a mystery for me ... Can u maybe upload ur complete DB and let me test with it ?
[22:21:51.619 D] Could not connect to nav server! [22:21:51.619 D] System.Net.Sockets.SocketException (0x80004005): Ein Verbindungsversuch ist fehlgeschlagen, da die Gegenstelle nach einer bestimmten Zeitspanne nicht richtig reagiert hat, oder die hergestellte Verbindung war fehlerhaft, da der verbundene Host nicht reagiert hat 188.165.14.154:810 There's what killed you. Nav server said "nope, i'm not helping!!" I managed to get stuck once since I posted back, it wasn't any of the issues you reported but DB was unable to move to the waypoint from the town portal...
but its still a mistery then, why some get this stucks (nav disconnects) and some not .... maybe it has something to do with the country where we bot from ? or what exactly is the nav server then... btw. in the second code is a other error ... what ever it means .... we need a db update! but anyway devious21 wanna say thank you at this point for ur time
Just want to say that this profilepack overall is working extremely nice, have performed some minor changes of my own due to some things that hasnt been working right. I only have one problem atm, the bot doesnt seem to pick up Key of Terror from the act 3 keywarden, i witnessed it drop but the but ran straight away, is there a solution to this or should it be picking it up? best regards!
I'm running giles 1.6.3.4 and rads 1.5.1 with this profile. Latest DB. Works seamlessly overnight. So not sure whats the problem you guys getting.
and how do u know that ur bot didnt stuck and left after inactivy timer when u run it overnight ? but anyway for all with the stuck problem : Newest Beta .102 will fix this problem !!!!!!!!
Hello everyone, I'm new to this so please don't be too harsh on me ;-)! I'm using a WW Barb and so far its been running smoothly, but after the patch I got the following issue. Sometimes the bot seems to do a town run and salvage everything that it thinks is trash and thats absolutely fine but it doesn't seem to continue from there. It just stands at the merchant and does nothing. i.e stuck It doesn't reload a profile, neither does it logout. I'm using Atom ( http://www.thebuddyforum.com/demonbuddy-forum/plugins/86785-beta-test-atom-2-0-15-a.html ) and also use the updated profile for it. Furthermore I do use GilesTrinity Community Edition with Trinity Combat Routine. Right now I can't post a log but as far as I could see, there was no error log to begin with. I'm at work and running the old Champion Hunting Profile (even with 45+seconds wait Cydea (could anyone link me the version without that waiting time?)) with GilesTrinity Community Edition + the old RadsAtom 1.5.1, no problems so far, but will keep an eye on it. Thank you all in advance and thanks for the hard work you developers / scripters put into it Happened at work as well, here is the log: *Already found the no-wait Cydea.xml ... now just the question about the stuck and why it happens^^!
What is the difference between random dungeons enabled and normal profile? It seems to do the same thing, in the same order for me. Anything i'm missing or anything that should be modified for it to be actually "random" ?
The profile runs fine except Keep 3. If you are unlucky and get the version where that NPC gives a blue quest and a pack of champs are present after the door near the NPC, the char seems to always hug the wall in the room parallel with that of the champs and stays there forever. Removed Keeps 3 atm until it gets a proper pathing. Using Giles Trinity, RadsAtom etc
Does anyone else have the problem when you enter Azmodan's room the bot runs to the middle pillar and humps it for a minute before going around?