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  • 10-50 Revised Questing Profiles

    Discussion in 'Buddy Wing Profiles' started by Cryogenesis, Nov 12, 2013.

    1. Cryogenesis

      Cryogenesis Moderator Moderator

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      Well this is certainly not a profile issue, cause Veedo isnt in it.
      dot the following, if this doesnt help, create an own thread in support section:
      -Remove plugins
      -install either Joes or Walters combat routine
      - make sure you have all stuff installed per last update for the bot.
       
    2. Xuther

      Xuther New Member

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      Did all of what you suggested. Doesn't seem to work. As per my previous message, was running fine until the 10-17 profile, and I haven't changed anything after i downloaded the "BuddyWing 1.0.1092.493" zip file. I just ran the game and started the bot, nothing fancier than that. I think the bot wants to go to a certain coordinate but the wall is blocking the way...because he is just trying to run through the wall. The wall that is behind Veedo the vendor lol.

      I'll try to re-install everything on a new computer and see if that works, doing it right now.

      Thanks for your help.

      BTW: I did some research on what "code wrap" is and I got what you're saying now. I just don't know how to "code wrap." Mind telling me how you would do that? Or a link to instructions on how to do that would do just as well. Thanks!
       
    3. Cryogenesis

      Cryogenesis Moderator Moderator

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      Ok what you need to do is for using code wrapping:
      Code:
      [.code.]your log[/.code.]
      REMOVE THE DOTS!

      Firstly kill all plugins and fire up the bot.
      You can alter on the last tab of the bot, how your bot is logging.
      Set it to extremelyspammy.
      Start the bot with my coruscant profile.
      Let it run for some minutes.
      Stop the bot and post your latest log here.
       
    4. Xuther

      Xuther New Member

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      Ok, here is the log

      Code:
      Starting Buddy Wing v1.0.1092.493
      Logging in...
      T: 5247033915344658356 H: 3028369607
      Login Success!
      First CPU: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
      OS Version: Windows NT 6.1.7601 Service Pack 1
      App Path: C:\Users\lap7\Desktop\buddywing\Buddywing.exe
      Current build number: 990722
      Loading client.gom..
      Loaded client.gom!
      Took 143ms to get the nodes list.
      There are 27861 nodes.
      DomList has 27896/49157
      spnOracle handled.
      ablOracle handled.
      cnvOracle handled.
      ctlOracle handled.
      mapOracle handled.
      Debug Draw Oracle added.
      dbgDrawOracle handled.
      guiApiGfx handled.
      ablTrainerOracle handled.
      prfOracle handled.
      Adding input layer ctlInputCamera - 3B9B00B8
      sysInputLayer handled.
      Adding input layer ctlInputMouse - 3B9B00C5
      sysInputLayer handled.
      Adding input layer ctlInputMovement - 3B9B00C9
      sysInputLayer handled.
      Adding input layer ctlInputVehicle - 3B9B00DE
      sysInputLayer handled.
      Adding input layer ctlInputTargetting - 3B9B00ED
      sysInputLayer handled.
      Adding input layer ctlInputGame - 3B9B0110
      sysInputLayer handled.
      Adding input layer ctlInputUI - 3B9B016F
      sysInputLayer handled.
      Adding input layer ctlInputConvo - 3B9B01A1
      sysInputLayer handled.
      Adding input layer ctlInputCharacterSelection - 3B9B01B3
      sysInputLayer handled.
      Adding input layer ctlInputCreditsScreen - 3B9B01B9
      sysInputLayer handled.
      Adding input layer ctlInputUtility - 3B9B01BB
      sysInputLayer handled.
      Adding input layer ctlInputLoadingScreen - 3B9B01C6
      sysInputLayer handled.
      Adding input layer ctlInputMacroBinoculars - 3B9B01C8
      sysInputLayer handled.
      Adding input layer ctlInputSCFFVehicle - 3B9B01D4
      sysInputLayer handled.
      _BaseClient handled.
      utlStaticDefinitions handled.
      strOracle handled.
      scSpaceCombatOracle handled.
      chrOracle handled.
      gmOracle handled.
      _InputHandler handled.
      qstOracle handled.
      Took 421ms to process the node list
      User is a Consular
      Routine Path: Routines
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      Routines were reloaded. New routine list:
      DefaultCombat v1.0.1092.493
      JoesCombat v0.2014.1.23
      [DefaultCombat] Level: 12
      [DefaultCombat] Class: Consular
      [DefaultCombat] Advanced Class: Shadow (None)
      [DefaultCombat] Building method list
      [DefaultCombat] Added 203 methods
      [DefaultCombat] Combat support for Consular [None] is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Pull support for Consular is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Buddy Wing stopped!
      Chose DefaultCombat as your combat routine.
      [DefaultCombat] Level: 12
      [DefaultCombat] Class: Consular
      [DefaultCombat] Advanced Class: Shadow (None)
      [DefaultCombat] Combat support for Consular [None] is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Pull support for Consular is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Buddy Wing stopped!
      Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
      There are 0 plugins.
      Current bot set to Quest Bot
      Loaded profile [R - Light] 10-17 Coruscant [Kick - CryoGenesis Edit]
      Sell quality set to Premium.
      Buddy Wing: The Old Robot is ready!
      [01:41:50.926 N] Current bot set to Quest Bot
      [01:41:50.927 N] Loaded profile [R - Light] 10-17 Coruscant [Kick - CryoGenesis Edit]
      [01:41:52.356 D] Start/Stop Button Clicked!
      [01:41:52.357 D] BotMain.Start() called
      [01:41:52.357 D] Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      [01:41:52.590 N] Current bot set to Quest Bot
      [01:41:52.591 N] Loaded profile [R - Light] 10-17 Coruscant [Kick - CryoGenesis Edit]
      [01:41:52.591 D] Starting bot Quest Bot
      [01:41:52.614 D] Added new hook [RepopCorpse] a792b09a-c6d4-4119-9f8a-fb0d9ffc1210
      [01:41:52.620 D] Added new hook [HotspotPoi] 8157e8ff-f93c-425b-9a31-d31c0043134c
      [01:41:52.622 D] Added new hook [SellVendorPoi] 2725de14-e691-4730-98e2-9ec943d883bd
      [01:41:52.623 D] Added new hook [SetLootPoi] ee48bb2c-790f-48e1-832e-5e3e2ad363d5
      [01:41:52.623 D] Added new hook [SetCombatPoi] e7d726fa-93ee-4c10-9798-da2f84db2743
      [01:41:52.623 D] Added new hook [SetVendorPoi] ac2103bb-1704-45ad-aa23-268df4da71f2
      [01:41:52.623 D] Added new hook [SetHotspotPoi] 31679fa2-109d-4b56-bf17-ff1adce22347
      [01:41:52.623 D] Added new hook [SelectPoiType] a7bd6bf0-a86b-4a13-913c-ab1a58bc6628
      [01:41:52.624 D] Replaced hook [SelectPoiType] 45c54161-132d-4efd-a503-3867e4d059d4
      [01:41:52.624 D] Setting force alignment settings.
      [01:41:52.627 D] Spooling up bot thread.
      [01:41:52.627 D] Bot thread started.
      [01:41:55.015 V] [Poi.Clear] Reason: Current quest behavior changed to UserDialogTag: DialogFinished: True, DialogMessage: This profile has been edited for all Republic classes. All Class Quests have been added and improvements have been made to speed up the leveling. If you encounter any issues, please report it on the forums!, DialogTitle: CryoGenesis, QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: True, Behavior: null, .
      [01:41:55.016 D] Replaced hook [QuestProfileBehavior_Hook] f2059619-7d16-47d8-a19d-1f1c21ceeee7
      [01:41:55.323 N] Casting Force Valor
      [01:41:55.665 V] [UseObject] Started
      [01:41:55.714 V] [Poi.Clear] Reason: Current quest behavior changed to UseObjectTag: X: -96.88853, Y: 154.001, Z: -389.6191, ObjectName: Customs Terminal, Radius: 20, UseTimes: 1, UseRange: 0, WaitTime: 0, BlacklistDuration: 30, Hotspots: null, PlaceableNames: null, IgnoreLOS: True, IgnoreQuestRelation: False, Names: System.Collections.Generic.HashSet`1[System.String], Object: null, Position: <-96.88853, 154.001, -389.6191>, QuestId: 16140915039589757075, BranchId: 1, StepId: 3, TaskId: 0, QuestName: Quest Id: E0000CB5D481F093, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
      [01:41:55.714 D] Replaced hook [QuestProfileBehavior_Hook] a0ca70d9-6b53-4e97-866e-e05019d243de
      [01:41:55.809 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:41:55.812 E] Contacting nav server for path.
      [01:41:58.932 D] Waiting for path request to finish...
      [01:41:58.955 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:41:58.955 D] Waiting for path request to finish...
      [01:41:59.038 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:41:59.038 D] Waiting for path request to finish...
      [01:41:59.054 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:41:59.054 D] Waiting for path request to finish...
      [01:41:59.136 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:41:59.136 D] Waiting for path request to finish...
      [01:41:59.153 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:41:59.153 D] Waiting for path request to finish...
      [01:41:59.222 D] Nav callback called.
      [01:41:59.226 D] Navigation returned a partial path. Destination may not be reachable by mesh!
      [01:41:59.235 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:41:59.235 E] Got response from server, validating.
      [01:41:59.235 E] Response has 5 hops. Converting to vectors and path queue.
      [01:41:59.235 D] Nav Service path generated.
      [01:41:59.235 D] Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 5 hops.
      [01:41:59.254 D] Moving to next hop: <232.275, 43.21251, 49.6>, T: None (Customs Terminal) D: 1.821059
      [01:42:01.464 D] Moving to next hop: <231.6, 43.21251, 49.6>, T: None (Customs Terminal) D: 0.7201076
      [01:42:02.321 D] Moving to next hop: <229.725, 43.21251, 47.925>, T: None (Customs Terminal) D: 2.527943
      [01:42:05.425 D] Moving to next hop: <228.8, 43.21251, 47.85>, T: None (Customs Terminal) D: 0.9380812
      [01:42:06.518 D] Navigation reached current destination. Within 556.5652
      [01:42:06.533 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:06.533 E] Contacting nav server for path.
      [01:42:06.814 D] Waiting for path request to finish...
      [01:42:06.834 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:06.834 D] Waiting for path request to finish...
      [01:42:06.915 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:06.915 D] Waiting for path request to finish...
      [01:42:06.937 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:06.937 D] Waiting for path request to finish...
      [01:42:07.017 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.017 D] Waiting for path request to finish...
      [01:42:07.035 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.035 D] Waiting for path request to finish...
      [01:42:07.095 D] Nav callback called.
      [01:42:07.095 D] Navigation returned a partial path. Destination may not be reachable by mesh!
      [01:42:07.116 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.116 E] Got response from server, validating.
      [01:42:07.116 E] Response has 2 hops. Converting to vectors and path queue.
      [01:42:07.116 D] Nav Service path generated.
      [01:42:07.116 D] Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 2 hops.
      [01:42:07.132 D] Moving to next hop: <228.925, 43.21251, 47.75>, T: None (Customs Terminal) D: 0.1564365
      [01:42:07.234 D] Navigation reached current destination. Within 556.5316
      [01:42:07.314 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.314 E] Contacting nav server for path.
      [01:42:07.597 D] Waiting for path request to finish...
      [01:42:07.612 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.612 D] Waiting for path request to finish...
      [01:42:07.693 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.693 D] Waiting for path request to finish...
      [01:42:07.708 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.708 D] Waiting for path request to finish...
      [01:42:07.789 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.789 D] Waiting for path request to finish...
      [01:42:07.805 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.805 D] Waiting for path request to finish...
      [01:42:07.886 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.886 D] Waiting for path request to finish...
      [01:42:07.887 D] Nav callback called.
      [01:42:07.887 D] Navigation returned a partial path. Destination may not be reachable by mesh!
      [01:42:07.914 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:07.914 E] Got response from server, validating.
      [01:42:07.914 E] Response has 2 hops. Converting to vectors and path queue.
      [01:42:07.914 D] Nav Service path generated.
      [01:42:07.914 D] Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 2 hops.
      [01:42:07.995 D] Moving to next hop: <228.925, 43.21251, 47.75>, T: None (Customs Terminal) D: 0.01224882
      [01:42:08.026 D] Navigation reached current destination. Within 556.5276
      [01:42:08.106 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:08.106 E] Contacting nav server for path.
      [01:42:08.387 D] Waiting for path request to finish...
      [01:42:08.407 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:08.407 D] Waiting for path request to finish...
      [01:42:08.491 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:08.491 D] Waiting for path request to finish...
      [01:42:08.506 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:08.506 D] Waiting for path request to finish...
      [01:42:08.594 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:08.594 D] Waiting for path request to finish...
      [01:42:08.609 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:08.609 D] Waiting for path request to finish...
      [01:42:08.671 D] Nav callback called.
      [01:42:08.671 D] Navigation returned a partial path. Destination may not be reachable by mesh!
      [01:42:08.696 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:08.696 E] Got response from server, validating.
      [01:42:08.696 E] Response has 2 hops. Converting to vectors and path queue.
      [01:42:08.696 D] Nav Service path generated.
      [01:42:08.696 D] Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 2 hops.
      [01:42:08.711 D] Moving to next hop: <228.925, 43.21251, 47.75>, T: None (Customs Terminal) D: 0.01224882
      [01:42:08.799 D] Navigation reached current destination. Within 556.5276
      [01:42:08.815 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:08.815 E] Contacting nav server for path.
      [01:42:09.099 D] Waiting for path request to finish...
      [01:42:09.116 D] Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      [01:42:29.715 D] Calling OnDone() on current behavior. UseObjectTag: X: -96.88853, Y: 154.001, Z: -389.6191, ObjectName: Customs Terminal, Radius: 20, UseTimes: 1, UseRange: 0, WaitTime: 0, BlacklistDuration: 30, Hotspots: null, PlaceableNames: null, IgnoreLOS: True, IgnoreQuestRelation: False, Names: System.Collections.Generic.HashSet`1[System.String], Object: null, Position: <-96.88853, 154.001, -389.6191>, QuestId: 16140915039589757075, BranchId: 1, StepId: 3, TaskId: 0, QuestName: Quest Id: E0000CB5D481F093, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, 
      [01:42:29.716 V] [UseObject] Done
      
      I did as you told and that is what I got. Thanks for your help!
       
    5. Cryogenesis

      Cryogenesis Moderator Moderator

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      Dit you move the toon when you got on coruscant?
      This profile needs to be started around the spot where you land on coruscant.
      I dont think you are there...
       
    6. Xuther

      Xuther New Member

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      Ya, I moved my character. Should I just go back to the starting point at Coruscant and run the bot?
      Thanks
       
    7. Cryogenesis

      Cryogenesis Moderator Moderator

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    8. Xuther

      Xuther New Member

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      I now remember why I moved my char. It was because he was stuck trying to move to an area for "Trooper" only. The following is the log for this issue when the bot got stuck at the Trooper place after I reran the bot at the starting point for Coruscant:

      Code:
      Starting Buddy Wing v1.0.1092.493
      Logging in...
      T: 5247034013562166076 H: 2601856704
      Login Success!
      First CPU: Intel(R) Core(TM) i7-4702MQ CPU @ 2.20GHz
      OS Version: Windows NT 6.1.7601 Service Pack 1
      App Path: C:\Users\lap7\Desktop\buddywing\Buddywing.exe
      Current build number: 990722
      Loading client.gom..
      Loaded client.gom!
      Took 156ms to get the nodes list.
      There are 26586 nodes.
      DomList has 26665/49157
      spnOracle handled.
      ablOracle handled.
      cnvOracle handled.
      ctlOracle handled.
      _InputHandler handled.
      mapOracle handled.
      scSpaceCombatOracle handled.
      Debug Draw Oracle added.
      dbgDrawOracle handled.
      guiApiGfx handled.
      ablTrainerOracle handled.
      prfOracle handled.
      Adding input layer ctlInputCamera - 3B9AFF01
      sysInputLayer handled.
      Adding input layer ctlInputMouse - 3B9AFF0E
      sysInputLayer handled.
      Adding input layer ctlInputMovement - 3B9AFF12
      sysInputLayer handled.
      Adding input layer ctlInputVehicle - 3B9AFF27
      sysInputLayer handled.
      Adding input layer ctlInputTargetting - 3B9AFF36
      sysInputLayer handled.
      Adding input layer ctlInputGame - 3B9AFF59
      sysInputLayer handled.
      Adding input layer ctlInputUI - 3B9AFFB8
      sysInputLayer handled.
      Adding input layer ctlInputConvo - 3B9AFFEA
      sysInputLayer handled.
      Adding input layer ctlInputCharacterSelection - 3B9AFFFC
      sysInputLayer handled.
      Adding input layer ctlInputCreditsScreen - 3B9B0002
      sysInputLayer handled.
      Adding input layer ctlInputUtility - 3B9B0004
      sysInputLayer handled.
      Adding input layer ctlInputLoadingScreen - 3B9B000F
      sysInputLayer handled.
      Adding input layer ctlInputMacroBinoculars - 3B9B0011
      sysInputLayer handled.
      Adding input layer ctlInputSCFFVehicle - 3B9B001D
      sysInputLayer handled.
      _BaseClient handled.
      utlStaticDefinitions handled.
      strOracle handled.
      gmOracle handled.
      chrOracle handled.
      qstOracle handled.
      Took 408ms to process the node list
      User is a Consular
      Routine Path: Routines
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
      Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
      Routines were reloaded. New routine list:
      DefaultCombat v1.0.1092.493
      JoesCombat v0.2014.1.23
      [DefaultCombat] Level: 12
      [DefaultCombat] Class: Consular
      [DefaultCombat] Advanced Class: Shadow (None)
      [DefaultCombat] Building method list
      [DefaultCombat] Added 203 methods
      [DefaultCombat] Combat support for Consular [None] is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Pull support for Consular is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Buddy Wing stopped!
      Chose DefaultCombat as your combat routine.
      [DefaultCombat] Level: 12
      [DefaultCombat] Class: Consular
      [DefaultCombat] Advanced Class: Shadow (None)
      [DefaultCombat] Combat support for Consular [None] is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Pull support for Consular is not currently implemented.
      BotMain.Stop() called
      Cannot stop a bot when it is not running.
      [DefaultCombat] Buddy Wing stopped!
      Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
      Initializing Auto-Equip
      Initializing BuddyMonitor
      BuddyMonitor has started up successfully.
      [BuddyMonitor] You have enabled BuddyMonitor but haven't entered your API key or your identifier yet! Open the configuration, set the values and restart BuddyWing.
      Initializing Use Lockboxes
      There are 3 plugins.
      Current bot set to Quest Bot
      Loaded profile [R - Light] 10-17 Coruscant [Kick - CryoGenesis Edit]
      Sell quality set to Premium.
      Buddy Wing: The Old Robot is ready!
      [JoesCombat] Level: 12
      [JoesCombat] Class: Consular
      [JoesCombat] Advanced Class: Shadow (Balance)
      [JoesCombat] Reported Processor Count: 8
      [JoesCombat] Star Wars Process ID Detected as: 3868
      [JoesCombat] Checking Professions...
      [JoesCombat] Abil Archaeology found
      [JoesCombat] Pull Range set at 2
      [JoesCombat] Spec Detected as: ShadowBalance
      [JoesCombat] Combat Toggle Key [Home] HotKey Registered.
      [JoesCombat] Group Tag-Along Key [Subtract] HotKey Registered.
      [JoesCombat] Movement Toggle Key [Delete] HotKey Registered...  You can edit the value in MercHelpers.cs if necessary (and then restart the .exe)
      [JoesCombat] Forced Bot Thread ABORT [NumPad0] HotKey Registered.  Use this after a few seconds of no action, and the bot window is unresponsive/hung (and then wait 5-10s after pressing it,and try and Alt-Tab back to BuddyWing window).
      [JoesCombat] Checking/Loading Abilities...
      [JoesCombat] Ability Field Revive found.
      [JoesCombat] Ability Summon Companion found.
      [JoesCombat] Ability Return to Medcenter found.
      [JoesCombat] Ability Quick Travel found.
      [JoesCombat] Total (Non-Passive) Abilities Found: 28
      [JoesCombat] Check Abilities: Bio False Scav False Arch True Slicing False
      Current bot set to Quest Bot
      Loaded profile [R - Light] 10-17 Coruscant [Kick - CryoGenesis Edit]
      Start/Stop Button Clicked!
      BotMain.Start() called
      Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
      Current bot set to Quest Bot
      Loaded profile [R - Light] 10-17 Coruscant [Kick - CryoGenesis Edit]
      Starting bot Quest Bot
      Added new hook [RepopCorpse] 309f9a2f-f34a-43b7-9afa-a3117b56d29e
      Added new hook [Pull] 354f613e-0584-4859-97fd-a11cf9988797
      Added new hook [RoutineCombat] 354f613e-0584-4859-97fd-a11cf9988797
      Added new hook [HotspotPoi] 704066c5-7a54-422b-a596-ccf7a84cfe41
      Added new hook [SellVendorPoi] 6cd170fc-505c-4423-b9d8-8f50b1d634f6
      Added new hook [SetLootPoi] b025487d-8275-452f-bb96-2c08284e1189
      Added new hook [SetCombatPoi] 1444c074-2e13-49ed-9b4c-e562bc78c38a
      Added new hook [SetVendorPoi] cfd81d7d-8294-42ba-979c-bd630427467d
      Added new hook [SetHotspotPoi] 9fe82ff1-f1b1-4c3d-a13a-de3d62530785
      Added new hook [SelectPoiType] b467caf1-6a5b-4d45-b890-d829264f121e
      Replaced hook [SelectPoiType] 389ad80a-049e-4d03-9e66-02529b5df9f0
      Setting force alignment settings.
      Spooling up bot thread.
      Bot thread started.
      [AutoEquip] 	Currently equiped EquipHumanBelt slot's score is: 300
      [AutoEquip] 	Currently equiped EquipHumanChest slot's score is: 950
      [AutoEquip] 		Imperial Battle Ace Pilot Jacket - Value: 100
      [AutoEquip] 		Republic Squadron Commander Pilot Jacket - Value: 100
      [AutoEquip] 	Currently equiped EquipHumanFace slot's score is: 100
      [AutoEquip] 		Republic Squadron Commander Pilot Helmet - Value: 100
      [AutoEquip] 	Currently equiped EquipHumanFoot slot's score is: 400
      [AutoEquip] 		Imperial Battle Ace Pilot Boots - Value: 60
      [AutoEquip] 		Republic Squadron Commander Pilot Boots - Value: 60
      [AutoEquip] 	Currently equiped EquipHumanGlove slot's score is: 225
      [AutoEquip] 		Imperial Battle Ace Pilot Gloves - Value: 60
      [AutoEquip] 		Republic Squadron Commander Pilot Gloves - Value: 60
      [AutoEquip] 	Currently equiped EquipHumanLeg slot's score is: 630
      [AutoEquip] 		Imperial Battle Ace Pilot Pants - Value: 100
      [AutoEquip] 		Republic Squadron Commander Pilot Pants - Value: 100
      [AutoEquip] 	Currently equiped EquipHumanWrist slot's score is: 355
      [AutoEquip] 		Imperial Battle Ace Pilot Bracers - Value: 60
      [AutoEquip] 		Republic Squadron Commander Pilot Bracers - Value: 60
      [AutoEquip] 	Currently equiped EquipHumanMainHand slot's score is: 1395
      [AutoEquip] 	Currently equiped EquipHumanShield slot's score is: 1268
      [AutoEquip] 	Currently equiped EquipHumanRanged slot's score is: -1
      [AutoEquip] 	Currently equiped EquipHumanRangedPrimary slot's score is: -1
      [AutoEquip] 	Currently equiped EquipHumanRangedSecondary slot's score is: -1
      [AutoEquip] 	Currently equiped EquipHumanRangedTertiary slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidChest slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidLeg slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidFeet slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidHand slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidGyro slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidLower slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidUpper slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidOutfit slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidSensor slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidShield slot's score is: -1
      [AutoEquip] Equipping companion!
      [AutoEquip] 	Currently equiped EquipDroidUtility slot's score is: -1
      [AutoEquip] 	Currently equiped EquipHumanEar slot's score is: -1
      [AutoEquip] 	Currently equiped EquipHumanImplant slot's score is: -1
      [AutoEquip] 	Currently equiped EquipHumanRelic slot's score is: -1
      [Poi.Clear] Reason: Current quest behavior changed to UserDialogTag: DialogFinished: True, DialogMessage: This profile has been edited for all Republic classes. All Class Quests have been added and improvements have been made to speed up the leveling. If you encounter any issues, please report it on the forums!, DialogTitle: CryoGenesis, QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: True, Behavior: null, .
      Replaced hook [QuestProfileBehavior_Hook] 1491fd1e-bef2-4450-9aef-3335612c9a04
      [JoesCombat] Scanning for 'Goodies' (for Rep, or Lockboxes) in inventory...
      [JoesCombat] Scanning for loot....
      Object reference not set to an instance of an object.
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      [UseObject] Started
      [Poi.Clear] Reason: Current quest behavior changed to UseObjectTag: X: -96.88853, Y: 154.001, Z: -389.6191, ObjectName: Customs Terminal, Radius: 20, UseTimes: 1, UseRange: 0, WaitTime: 0, BlacklistDuration: 30, Hotspots: null, PlaceableNames: null, IgnoreLOS: True, IgnoreQuestRelation: False, Names: System.Collections.Generic.HashSet`1[System.String], Object: null, Position: <-96.88853, 154.001, -389.6191>, QuestId: 16140915039589757075, BranchId: 1, StepId: 3, TaskId: 0, QuestName: Quest Id: E0000CB5D481F093, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
      Replaced hook [QuestProfileBehavior_Hook] 24b37c94-160c-46e2-96e3-04e1e165bc85
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Nav callback called.
      Navigation returned a partial path. Destination may not be reachable by mesh!
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Nav Service path generated.
      Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 50 hops.
      Moving to next hop: <-113.6, 142.1125, -424>, T: None (Customs Terminal) D: 1.097489
      Moving to next hop: <-111.5, 142.6125, -423.45>, T: None (Customs Terminal) D: 2.232447
      Moving to next hop: <-111.375, 142.6, -423.325>, T: None (Customs Terminal) D: 0.1828586
      Moving to next hop: <-111.35, 142.6, -423.225>, T: None (Customs Terminal) D: 0.1086189
      Moving to next hop: <-111.35, 142.6, -423.125>, T: None (Customs Terminal) D: 0.1640652
      Moving to next hop: <-111.375, 142.6125, -421.85>, T: None (Customs Terminal) D: 1.2753
      Moving to next hop: <-111.4, 142.6125, -421.675>, T: None (Customs Terminal) D: 0.177167
      Moving to next hop: <-111.825, 142.8125, -419.425>, T: None (Customs Terminal) D: 2.304471
      [JoesCombat] Flushing Cache.
      [Poi.Clear] Reason: FightAtJoes:  Cache/POI Clear.
      Setting force alignment settings.
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Nav callback called.
      Navigation returned a partial path. Destination may not be reachable by mesh!
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Nav Service path generated.
      Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 43 hops.
      [JoesCombat] Scanning for loot....
      Moving to next hop: <-111.825, 142.8125, -419.425>, T: None (Customs Terminal) D: 1.393111
      Moving to next hop: <-112, 142.8125, -417.6>, T: None (Customs Terminal) D: 1.842946
      Moving to next hop: <-113.5, 142.8125, -415.55>, T: None (Customs Terminal) D: 2.576294
      Moving to next hop: <-113.525, 142.8625, -415.05>, T: None (Customs Terminal) D: 0.5093173
      Moving to next hop: <-113.6, 143.6125, -412.8>, T: None (Customs Terminal) D: 2.37752
      Moving to next hop: <-114.2, 143.6231, -408.125>, T: None (Customs Terminal) D: 4.717277
      Moving to next hop: <-114.2, 143.6231, -407.275>, T: None (Customs Terminal) D: 0.8849212
      [JoesCombat] Scanning for loot....
      Moving to next hop: <-113.6, 143.6106, -403.2>, T: None (Customs Terminal) D: 4.121791
      Moving to next hop: <-113.425, 143.6106, -402.675>, T: None (Customs Terminal) D: 0.5568205
      [JoesCombat] Flushing Cache.
      [Poi.Clear] Reason: FightAtJoes:  Cache/POI Clear.
      Setting force alignment settings.
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Nav callback called.
      Navigation returned a partial path. Destination may not be reachable by mesh!
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Nav Service path generated.
      Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 35 hops.
      Moving to next hop: <-113.425, 143.6106, -402.675>, T: None (Customs Terminal) D: 0.01323686
      Moving to next hop: <-113.3, 143.6106, -402.525>, T: None (Customs Terminal) D: 0.2040035
      [Stuck Handler] We're stuck at <-113.3044, 143.601, -402.5305> - coruscant_main - 4000000024FBCF55
      Stuck handler, unsticking.
         at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Nav callback called.
      Navigation returned a partial path. Destination may not be reachable by mesh!
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Nav Service path generated.
      Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 35 hops.
      Moving to next hop: <-113.425, 143.6106, -402.675>, T: None (Customs Terminal) D: 1.138677
      Moving to next hop: <-113.3, 143.6106, -402.525>, T: None (Customs Terminal) D: 0.1982207
      [JoesCombat] Scanning for loot....
      Moving to next hop: <-111.325, 143.6106, -400.925>, T: None (Customs Terminal) D: 2.541797
      Moving to next hop: <-111.325, 143.6106, -399.25>, T: None (Customs Terminal) D: 1.675046
      Moving to next hop: <-112, 143.6106, -396.8>, T: None (Customs Terminal) D: 2.546699
      Moving to next hop: <-113.25, 143.6106, -391>, T: None (Customs Terminal) D: 5.939484
      [JoesCombat] Flushing Cache.
      [Poi.Clear] Reason: FightAtJoes:  Cache/POI Clear.
      Setting force alignment settings.
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Nav callback called.
      Navigation returned a partial path. Destination may not be reachable by mesh!
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Nav Service path generated.
      Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 30 hops.
      Moving to next hop: <-113.25, 143.6106, -391>, T: None (Customs Terminal) D: 0.2840596
      [JoesCombat] Scanning for loot....
      Moving to next hop: <-113.25, 143.6106, -390.05>, T: None (Customs Terminal) D: 0.9585152
      Moving to next hop: <-113.125, 144.1106, -388.125>, T: None (Customs Terminal) D: 2.003075
      Moving to next hop: <-113, 144.1106, -387.95>, T: None (Customs Terminal) D: 0.2192364
      Moving to next hop: <-112, 144.1106, -387.2>, T: None (Customs Terminal) D: 1.256337
      Moving to next hop: <-111.375, 144.1106, -386.575>, T: None (Customs Terminal) D: 0.889368
      Moving to next hop: <-110.4, 144.3981, -385.6>, T: None (Customs Terminal) D: 1.417204
      Moving to next hop: <-110.2, 144.6231, -382.475>, T: None (Customs Terminal) D: 3.144552
      Moving to next hop: <-109.95, 144.6106, -382.15>, T: None (Customs Terminal) D: 0.41727
      Moving to next hop: <-109.1, 144.6106, -382.1>, T: None (Customs Terminal) D: 0.8532957
      Moving to next hop: <-104.1, 144.6106, -382.1>, T: None (Customs Terminal) D: 5.006975
      [JoesCombat] Scanning for loot....
      Moving to next hop: <-102.4, 144.9231, -382.4>, T: None (Customs Terminal) D: 1.760854
      [JoesCombat] Flushing Cache.
      [Poi.Clear] Reason: FightAtJoes:  Cache/POI Clear.
      Setting force alignment settings.
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Nav callback called.
      Navigation returned a partial path. Destination may not be reachable by mesh!
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Nav Service path generated.
      Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 19 hops.
      Moving to next hop: <-102.4, 144.9231, -382.4>, T: None (Customs Terminal) D: 1.093871
      [Stuck Handler] We're stuck at <-103.4343, 144.601, -382.3683> - coruscant_main - 4000000024FBCF55
      Stuck handler, unsticking.
         at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Nav callback called.
      Navigation returned a partial path. Destination may not be reachable by mesh!
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Nav Service path generated.
      Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 19 hops.
      Moving to next hop: <-102.4, 144.9231, -382.4>, T: None (Customs Terminal) D: 1.811365
      [JoesCombat] Scanning for 'Goodies' (for Rep, or Lockboxes) in inventory...
      [JoesCombat] Scanning for loot....
      [Stuck Handler] We're stuck at <-103.434, 144.601, -382.3663> - coruscant_main - 4000000024FBCF55
      Stuck handler, unsticking.
         at Buddy.Navigation.ReactiveAntiStuck.Pulse()
         at Buddy.Navigation.DefaultNavigationProvider.(String )
         at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
         at Buddy.CommonBot.CommonBehaviors..(Object )
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.Common.HookExecutor.Run(Object context)
         at Buddy.BehaviorTree.Action.RunAction(Object context)
         at Buddy.BehaviorTree.Action..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.Decorator..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.BehaviorTree.PrioritySelector..()
         at Buddy.BehaviorTree.Composite.Tick(Object context)
         at Buddy.CommonBot.BotMain.()
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Waiting for path request to finish...
      Nav callback called.
      Navigation returned a partial path. Destination may not be reachable by mesh!
      Generating path to Customs Terminal <-96.88853, 154.001, -389.6191>
      Nav Service path generated.
      Generated path to <-96.88853, 154.001, -389.6191> (Customs Terminal) with 21 hops.
      Start/Stop Button Clicked!
      BotMain.Stop() called
      Reason: 
      Moving to next hop: <-103.525, 144.6106, -382.325>, T: None (Customs Terminal) D: 0.6214578
      Bot Thread Ended. Was this requested?
      Sleeping while waiting on execution state to be available for BotMain.Stop()
      We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
      [Poi.Clear] Reason: Bot Stopped
      Resetting force alignment settings.
      QuestOrderManager.OnBotStop(). Resetting caches.
      Resetting current behavior.
      QuestOrderManager.OnBotStop(). Resetting caches.
      Resetting current behavior.
      QuestOrderManager.OnBotStop(). Resetting caches.
      Resetting current behavior.
      Calling OnDone() on current behavior. UseObjectTag: X: -96.88853, Y: 154.001, Z: -389.6191, ObjectName: Customs Terminal, Radius: 20, UseTimes: 1, UseRange: 0, WaitTime: 0, BlacklistDuration: 30, Hotspots: null, PlaceableNames: null, IgnoreLOS: True, IgnoreQuestRelation: False, Names: System.Collections.Generic.HashSet`1[System.String], Object: null, Position: <-96.88853, 154.001, -389.6191>, QuestId: 16140915039589757075, BranchId: 1, StepId: 3, TaskId: 0, QuestName: Quest Id: E0000CB5D481F093, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, 
      [UseObject] Done
      
       
    9. Cryogenesis

      Cryogenesis Moderator Moderator

      Joined:
      Jul 13, 2010
      Messages:
      2,128
      Likes Received:
      13
      Trophy Points:
      38
      I think you are still not on the landing dock of coruscant...
       
    10. Xuther

      Xuther New Member

      Joined:
      Sep 27, 2012
      Messages:
      82
      Likes Received:
      0
      Trophy Points:
      0
      You are correct sir. I was at the wrong area. I am too new to the game. I now get this message "You currently do not have a ship in this hangar" when my character tries to enter the Consular zone. Beyond this point is just my lack of understanding of the game, and your profile works just perfectly. I will now research on how to get my ship into this "hangar" lol.

      Thanks for your help sir.
       
    11. Cryogenesis

      Cryogenesis Moderator Moderator

      Joined:
      Jul 13, 2010
      Messages:
      2,128
      Likes Received:
      13
      Trophy Points:
      38
      So it runs correctly now?
      You will get your ship when your done on Coruscant.
      Then you can do the originall space combat till lvl 50 and questing on planets,
      Or you can level via pvp or space pvp
       
    12. Xuther

      Xuther New Member

      Joined:
      Sep 27, 2012
      Messages:
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      It seems to run correctly, it's just that I've done some missions here and there manually myself. So that might have messed things up a little. I think the bot thinks that I should be at a mission that is beyond where I'm at right now, so it keeps on trying to go into the Consular only area when I don't even have my ship yet and I'm barely level 12. I read that most people got their ship at level 15 or 16... I am starting a new character totally from scratch to see how things go. Level 11 so far and going strong.

      Thanks
       
    13. Xuther

      Xuther New Member

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      Everything is working great now. It's just that it's not looting anymore lol. Any idea on what is causing this?

      BTW, how do you get to Taris for level 17-22? My character reached level 17 and has stopped moving. T_T
       
      Last edited: May 7, 2014
    14. Cryogenesis

      Cryogenesis Moderator Moderator

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      Looting is being controlled mostly by or the bot or routine...
      Mostly a reboot will work. Also check settings if there is nothing altered about looting.
      Also right click, loot all should be checked on in SWTOR client itself.

      Taris question i answered in your other thread.
       
    15. thebleh

      thebleh New Member

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      I think in Waltz' routine there's some lines of code in MercHelper.cs that will disable looting if some conditions aren't met (not on random grind, etc...) It should be easy to find and they can be commented out and re-delete the compiled assemblies before restart bot.
       
    16. Xuther

      Xuther New Member

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      Cryogenesis, you're the best. Thank you!

      Just some feedback for you. The profile is working fine except for some spots here and there that you have to move to a new location yourself to unstuck the bot (it was trying to run through the wall a couple of times trying to get to a different location).
       
    17. Cryogenesis

      Cryogenesis Moderator Moderator

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      This is only an issue when you stopped the bot during a quest thats finished but still needs to taek a transport or a mesh issue still not resolved...
       
    18. hackerfighter

      hackerfighter New Member

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      With the Ord Mantell Profile for Lv 17 Knights comes an error up. While the bot does the quest "New Intelligence", he needs to use the elevator in order to change the floor. But an error comes up, so that he stands at the elevator and doesn't change the floor. I needed to help out then. Bug No.1 ;-)
      I will use your Profiles as far as they support leveling. I will give you all the bugs I'll find.
       
    19. hackerfighter

      hackerfighter New Member

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      New bug with changing the floor on Taris with the quest "Legacy of Death". Probably it's a BuddyWing bug, but I just wanted to report.
       
    20. hackerfighter

      hackerfighter New Member

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      Once again he isn't changing the floor. (Taris, "Doctor Godera's Lab")
       

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