hey cryo. nice job on the rep-profiles man. The work better than kicks. I do have (again) a question regarding the reward index. At some point the bot doesn't select the reward and the client ends up with giving "you must select a reward" and keeps spamming it. I tried to change the index to another value but it's still happening: This chunk is from the log where I think is related to the rewardindex:
Narshaada Quest: Strike the Mountain asunder. While the bot tries to use The gun cabinets that you need to blowup in The Kintan Arena, Level 1 the bot is stopped to far away to activate them.
Not there yet but I think you can just add a moveto tag within the condition. This worked for many quests with kicks profiles.
Ill take a look, thanks for the info. Rewardindex="0" was bugged, which i fixed with aevitas last week under version .570 but not released, due to editing the new quest windows. So expect this in the next bw update.
if you are still there, i think it has to do with Userange. Code: <If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))"> <UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="7" IgnoreLOS="true" WaitTime="5" > change to: Code: <If Condition="((HasQuest(0xE00078C0FD0C7C6A)) and (not IsQuestComplete(0xE00078C0FD0C7C6A)))"> <UseObject QuestId="0xE00078C0FD0C7C6A" Name="Weapon Cabinet" Radius="5" UseRange="5" IgnoreLOS="true" WaitTime="5" >
What exactly does IgnoreLOS? Will the toon move directly to the object when it's set to false? If so, wouldn't be UseRange lead to be ad absurdum?
I might be wrong but IgnoreLOS=true is just going to tell BW to not bother checking if object is in Line of Sight once it has moved to the coords of the object being used. Either that or not to check if it is in Line of Sight before moving there, not sure which..
IgnoreLOS is as mentioned IgnoreLineOfSight. When the bot reached the named object it needs to interact with, and its set to true, then it will click the object regardless if its in sight of not. If i DONT set it to true, it can crap out on a lot of gameobjects to see it at first. ive seen this happen numerous times when set to false that it looks pretty botlike. If false it wants to get in the line of sight but doesnt path around the object if needed (wants to walk mostly threw it, which is bad) its Always in my profile just for experience i have with useobject or interact.
[R - Light] 25-29 Tatooine [K+C].xml In this file of your SVN there seems to be an issue with the Trainer. I am attaching a pic of the location in the file and the log. View attachment 2015-03-03 03.53.txt NVM, this is probably the result of using BS 1.0.1140.569 with SWTor patched to 3.1a
With the release of 3.2 all taxi points will be available when you land on a planet. Quick trip points you just need to run by and they will unlock. I know questing is a bust currently but are you planning on revising your profiles for these changes?
SWTOR Developer Patch 3.2 Livestream Notes - Dulfy Scroll down to new travel options, now it's not quite live but I have to admit I'm pretty excited about it.
Oh and if you pay for legacy subs will have 0 cooldown for quick trip, that would be more work in the profiles but imagine the time saved while quest leveling if the bot utilized quick travel all the time.
Nice. Quicktravel was always in my wish list to get implemented Now we have to wait to get the stable bot back first then we can talk with aevitas for extra like this...
So I was just wondering, do these profiles currently work? From what I have read questing bot doesnt work properly, so just curious.