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  • [2.0.2] A Royal Audience

    Discussion in 'Archives' started by GroundZero2k2, Mar 10, 2014.

    1. purpleorange

      purpleorange New Member

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      Keeps getting stuck when trying to enter Caldeum
       
    2. jeanmich

      jeanmich New Member

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      753m/hour
      16 games/hour
      0 death.

      Don't understand how u can have 1.2B/hour.

      My barb is 270k dps unbuff, 1,8M hardn
       
    3. diablo123

      diablo123 New Member

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      That weighting.cs file, when I try to open DB, it won't even load the trinity plugin at all... Says file cannot be read? Using latest one 1.8.9

      I'm running the non-combat profile at the moment, it seems quicker than the combat version...
       
    4. Hitsuomy

      Hitsuomy Member

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      Don't know if anyone could use, but I did some editing to profile, cause sometimes mine was stucking if some monster was leaved behind after exiting the Palace. I also fixed in the begining, bot was talking to Tyrael several times. I'm doing 17games/h with my monk with 950-1B xp/h and about 1.4M gold/h. Using Trinity 1.8.8 (for Dashing Strike with Monk, in 1.8.9 is not working.) and Explosive Palm build.
      View attachment A Royal Audience UP.xml
       
      Last edited: Mar 23, 2014
    5. LivingTree

      LivingTree Member

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      ty! will test! and report back after couple runs later on. doing something else atm

      edit 1: so far so good! 20 runs smooth as hell! very nice!! over 1B xp/h :) easy! t6
       
      Last edited: Mar 23, 2014
    6. Jack3ss

      Jack3ss New Member

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      what do i have to set that it wont kills destructables without reason?

      i already set skip destructibles unless stuck
      but it still kills some

      and character still gets stuck quite often between mobs :(
       
      Last edited: Mar 23, 2014
    7. epistane8

      epistane8 New Member

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      This UP version is working really nicely for me. I added teleport to end

      <UseTownPortal questId="78264" stepId="9" />
      <WaitTimer questId="78264" stepId="9" waitTime="200" />

      <If condition="Me.IsInTown">
      <LeaveGame questId="78264" stepId="9" reason="Done." stayInParty="True" />
      </If>
       
    8. Hitsuomy

      Hitsuomy Member

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      Oho, good ideia, I'll add here too.
       
    9. prudens

      prudens Member

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      If I die in the first section and revive, and kill the mobs and try to get out of that place, the bot gets stuck...

      ========== Grid segmentation resetting!!! ============
      Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.Actors.DiaObject.get_Position()
      at QuestTools.MoveToActor.WithinInteractRange()
      at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Wait..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    10. Robsao

      Robsao Member

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      wat build are you barbs using to get 1b xp/h? i only get 600-700
      is this on Torment 6?
       
      Last edited: Mar 23, 2014
    11. Hitsuomy

      Hitsuomy Member

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      I was having some stucks in mobs, them I put Dashing Strike (Monk) and activated on Trinity tu use to movement. No more stucks. Don't know if other classes has something like this, it was the only solution I found.
       
    12. LivingTree

      LivingTree Member

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      in trinity under objects "force ignore destructables" :)

      ur welcome
       
    13. Jack3ss

      Jack3ss New Member

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      when i force ignore destructables the character always runs at the bottom of the line and gets stuck in one of the objects and dies
       
    14. nedudej

      nedudej New Member

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      working fine with 1.8.8
       
    15. xorgx

      xorgx New Member

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      have many stucks in mobs with 1.8.9
       
    16. Jack3ss

      Jack3ss New Member

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      why is the script not reparing and selling stuff?
       
    17. Faebs

      Faebs New Member

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      This post was dumb
       
      Last edited: Mar 23, 2014
    18. bleander

      bleander New Member

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      Combat Version: Runs to the Circle, kill everything. Runs to the sewers, kill everything not working ,bot skips circle mobs and enter the sewers to log out
       
    19. Kagejin

      Kagejin New Member

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      Thank you Hitsuomy for the UP version, works like a god damn charm. The previous one that faebs uploaded was working with 75% efficiency, if you can somehow improve it even further. The only problem remains: in the sewers entrance room, there are
      scaled maguses, I think it is the name for the lightning serpent faggots in that room. If the script can black list those mobs, it would be great, because my bot is wasting too much time killing just 3 of them everytime. Single target dps sucks when
      you got full aoe build as barb.

      PS: Actually I've just now noticed those 3 lightning faggots are being ignored. Very good and awesome job god bless you dude <3.
       
    20. prudens

      prudens Member

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      eVERYTHING works great except at the very end my char doesn't go into the sewer, it just stands there and gets killed....

      When it revives, it gets stuck.
       

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