This happens on my Mine Level 2 toons as well. It occurs when there is a Mine Cart on the other side of that wall.
btw it moves to garrison cache but doesnt open (ran it a 2nd time and it worked fine.. apparentlky just timing/tweaking)
btw under medium plot stashes and lumber mill box the tooltip says bunker not lumbermill and ty for your work. this is like paramount Also alliance getting stuck on the gate going into the herb area as well as on things in the mine from time to time. I know you said you didnt play alliance but hopefully someone can help you tweak in time. EDIT - Sorry first time running it so im pointing out the issues its ran into. Also completely ignored the alliance barn. Not sure if its due to being rank 2 and having a roof and the location of the bag being changed to inside and in back instead of in front...
The Alliance Level 2 Mine stuck occurs in the 1.1 profile on lines 1092-1097: HTML: <MoveTo Location="1848.09, 135.0413, 22.33976" MoveType="Location" Pathing="ClickToMove" Entry="0" /> <While PulseSecondaryBot="True" Condition="ObjectManager.GetObjectsOfType<WoWGameObject>().Any(u => (u.Entry == 232542 || u.Entry == 232544 || u.Entry == 232543 || u.Entry == 232545 || u.Entry == 232541) && u.Distance <= 15)" IgnoreCanRun="True"> <CallSubRoutine SubRoutineName="Mining" /> <CallSubRoutine SubRoutineName="Looting" /> <MoveTo Location="1848.09, 135.0413, 22.33976" MoveType="Location" Pathing="ClickToMove" Entry="0" /> </While> Hope this helps
Please have it craft the enchanter crystal regardless of whether one is in the inventory or not. It creates the research book, and the subcombine for the crystal, but never the crystal itself.
so is this a Profession Buddy bot base? I did not see any instuctions on here on how to use. im a dummy I need pretty pictures with instuctions. lol
Just came across this myself and going to assume it's safe to say the "PB" in the profile name indicates that it is.
for the first time ever, today I saw a small rock hugging the wall inside the mine. and a mine cart... with 75% of it welded inside the wall next to the rock. only a corner of the car is visible... and my bot got stuck like crazy trying to walk into the wall. and not able to unstuck. however my toon has 3 times now.. stuck on a piece of wood on the ground on the exactly same wood. do u know how to fix it? its alliance mine L2.. I just move my toon backward 1 step and it worked.
@ChronoAS Just one suggestion: It should loot herb mob since its meshed. Mine mobs can be ignored. Otherwise a nice job. Can put Hbrelog next task at the last
Was just coming here to suggest/report this. Had 3 pop up and just went about it's business and ignored them.
Please read the OP on how to post bugs. This info is really unhelpful. If you want it fixed, please put in the effort to provide a detailed description as described.
Ok - did 1 garrison perfectly. 2nd garrison it did the herbs and the mine fine. It seemed to do my smalls fine, but it tried to do the salvage yard in small 3, which is engineering for me. I dont know which is 1 and which is 2, but i think 1 is my salvage and 2 is my tannery. It didnt do the salvage bags i had, so i had to pause, do manually, and continue. Also, i have level 3 lumber mill and tho i had no lumber for new WO, i had resources to pick up, and it ignored them. All in all a great profile. I can attach or PM a log if you want it.
Awesome job. Theres one ore node it misses; its in the lvl 2 mine, bottom right corner. Right before it turns further into that shaft.
I am still hoping the final kinks in the PB version gets worked out. I have read all of the Garrison profiles and bot bases and they all have loads of issues navigating the mines. I have edit the mine and garden part to run at the end, and all works smoothly (other than the salvage - as mentioned above - which I fixed by moving the salvage check to the small plot I use). I think I will create my own GB profile for my mines and link them together with HBReloger. I will test on my three toons over the next two days and post. *************** The location of Plot #1 is wrong in the Salvage code... should be <MoveTo Location="1820.799, 228.1115, 72.9454" MoveType="Location" Pathing="ClickToMove" Entry="0" /> Increased wait time from 2 to 5 sec (allowing for crates with 4+ items) *************** Lumber Mill Lvl 2 is not completing or placing work orders (mine is in Medium Plot #1) *** The logs seem to suggest all Medium building pickups are broken coding *** *************** Due to issues with some caches being left without completely looted I changed it to a 7 second lockout instead of 2. <SubRoutine SubRoutineName="InteractWithShipment"> <Custom Code="ClosestShipment.Interact();" /> <Wait Condition="false" Timeout="7000" /> *************** Doing extensive testing and fixes
One last thing, it wont enter barn to collect. That was a lvl2 barn but i think lvl3 has it inside as well.
Awesome, thank you very much! One thing i noticed: - After salvage is done, it tries to run through Small house 3 to get to the garden . I think it would be better to return to center first EDIT: - Get stuck in the same place in mine (alliance lvl3)
I can fix that spot in the morning... What level mine is that? As for running through the small building, I've never got stuck and it's more realistic as real players wouldn't go around every time.