Disable the flightpath settings and learn any/all flightpath sin the areas where you are having issues, it is a known HB problem and credits to Apoc for the fix.
[The Umbrafen Tribe] is camping an house where an witchdoctor will spawn its better to make an override for this so it wont stay at one place
Not sure how making an override would be any better if I am honest because the mob spawns at that location so adding random hotspots will make it run round like a headless chicken until it spawns rather than waiting around like most players do.
You'll find its actually camping the named mob rather than the witch doctors, the named npc is the first one in the list to kill. I say this simply because a character of mine completed this in the first version of HB that came out after the patch and it did the same thing, waited for the named npc, killed it then proceeded to kill the rest which are scattered in the surrounding area.
well than an override cant help it Ikeyen's Belongings this quest it sites in a dungeon at the wrong place i had to move it manually to the object
This quest has an override already so it should work unless there are nav issues, could you post a log at all so I can check?
well iam sorry did't save a log becuase i had to reinstall hb i think it was due to a wrong ovverride becausei t was a few coords away when i mannually wlaked him to the object and started the bot again it took the item the quest [The Sporelings' Plight] it wont take any sacs it just runs around them killing the fungal giants
Got stuck at this part: It's suppost to fly here and then disrupt the portals but for some reason it wants to collect 8 objects...? I don't get it.
i had the same had to remove the part of the collecting 8 <Objective QuestName="Natural Armor" QuestId="9834" Type="CollectItem" ItemId="24486" CollectCount="8" /> also does the same had to remove the line too
I restarted HB a few times and eventually it picked them up without a problem so I believe this is strictly a HB issue, if you continue to have a problem please submit a bug report to the dev team so they can look at it properly. I think you have the quest confused with another. This quest is to loot a total of 8 rune things and then use 4 at each portal to destroy them.
[8:00:15 PM:138] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Styx.Logic.Combat.WoWSpell.get_SpellEffects() at Styx.Logic.Combat.WoWSpell.get_CreatesItemId() at Bots.Quest.Objectives.CollectItemObjective.k(Object A_0) at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at QuestBot.Actions.PerformQuestObjectiveOrdered.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b() [8:00:15 PM:138] Cleared POI
Error again with Fligtpath etc. disabled: [18:16:09:543] Changed POI to: Type: QuestTurnIn [18:16:09:696] System.InvalidOperationException: The current navmesh is null! bei Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2) bei Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys) bei Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point) bei Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination) bei CommonBehaviors.Actions.NavigationAction.Run(Object context) bei CommonBehaviors.Actions.ActionMoveToPoi.Run(Object context) bei TreeSharp.Action.RunAction(Object context) bei TreeSharp.Action.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Decorator.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei QuestBot.Actions.PerformQuestObjectiveOrdered.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.Decorator.a.a() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei TreeSharp.PrioritySelector.a.b() bei TreeSharp.Composite.Tick(Object context) bei Styx.Logic.BehaviorTree.TreeRoot.b() Isis 1.0.1 lvl 62 Priest
the Quest [Blessing of Incineratus] it will stay under the huts and use the item instead of staying in the hut this will make the character fail to burn the hut maybe make some blackspots or soemthing? I had to do this manually or it could't do it only 1 hut it succeeded
[The Bloodmaul Ogres] this quest the bot gets stuck at a wall and cant move itself out i dont got the coords or any logs
There are already blackspots at those points for all huts in ventured to in the profile, Nothing I can really do to fix this problem as blackspots were the only way, unless of course the devs step in.