Added some new wavepoints at the end to explore the hidden area where some of you found the keywarden hiding. I've attached a new Oasis.xml file. You can see the new points I added in the XML. Try it out and see if you get stuck. The map is altered slightly each time but judging from what you showed me and what I was running, I tried to circumnavigate any possible stuck points. If you find a stuck point, please mark what point it is (you can tell by looking at DB on the status bar at the bottom, tells you what the next move is for your character. Just give me the X/Y coordinate. I'll keep running A2 to see if my char gets stuck. If not, I will update OP. FYI, in this version I added a keyrun tag that is empty (so it will force an error/fail when trying to load). Reason was if you received NV5 on the Oasis, which is possible, it would no longer TP back to town, but it would reset the wavepoints on you. This is a temporary hack until RadsAtom's next version comes out so I can manually disable the keyrun tag.
Oh, and if you want Tyrael's help in Act 3, use this new profile He actually is quite helpful in drawing enemy fire or just getting in the way of goblins. Followers *seem* to draw arcane sentries, but I could be FoS. I appear to be dying less (made it almost all the way through A3 without a single death, until Keywarden who (no surprise) had a rare elite with him...the really big fat dudes. I hate their knockback. Peace.
nice entry here m8 this is help a lot.btw i know its the wrong place to post it but ,i try the new profiles u make at act 1.not all of them but at the start i found a small problem.if u die outside at leoriks manor the spawn is inside the door.well the bot cant use the portal to go out and stays inside forever.
ty for making this public, i was looking for key profil but the ciggarc required paying to get their one this probably work better too!
the profile seems to work fine, but i see that if i die 2 times in the keywarden map the bot leave the game, and after he left game he doesn't charge another new profile, but he load the same profile with the same map of keywarden where i died before, so the bot start that map of keywarden with 0 NV. i see that when he left the game after dies 2 times db write [12:29:58.634 N] [RadsAtom] - Released at: 23/10/2012 12:29:58 [12:29:58.634 N] [RadsAtom] - Deathcount at: 2 [12:29:58.634 N] [RadsAtom] - Leave game, last profile [12:29:58.634 N] [RadsAtom] - Resetting the deathcounter. [12:29:59.324 N] Failed to load profile: Path to profile element is not valid; file not found [12:30:00.324 N] Stopping the bot. [12:30:00.334 N] Bot Thread Ended. Was this requested? [12:30:07.565 N] Loaded profile [A3 - Inferno] Keywarden Hunt - Stonefort [12:30:07.595 N] [GilesTrinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB. [12:30:15.401 N] Waiting 11.5 seconds before next game... [12:30:26.962 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:29 ResumeFromSave:False IsPrivate:True Handicap:3> is this normal or it could be fix?
When it dies, instead of keep going from where the bot was, he teleport back to the camp and then start again the same profile, losing time walking trough all the stage that he has already cleared... Anybody knows how to resolve this?
Really? I thought if you died outside the Manor in the Courtyard it started outside the Manor in the Courtyard? I know it spawns on the bridge if you die in the hunting grounds. Guess I'll have to go and die to try it out
Go into your plugins, select RadsAtom and modify it. Up your death counter so it doesn't quit the game. I haven't bothered to test how it works if the death counter quits your game as that is a RadsAtom feature. I usually set mine to 10 just to be safe (I never get anywhere near that close)
I've fixed this, I'll be uploading my revised files shortly. Still needs some more testing as I'd rather have people's bots TP back to town and start over then get perma stuck. Act 1 has be revamped quite a bit as that had ZERO death handling in Ciggarc's profile (not sure about their latest, maybe they've added). First things first, I see Diablo nerfed MP damage so I've got to turn the bot off and play a little
This is normal, atleast I've experienced this with any profile. Basically this is where you want to reevaluate your build/gear/MP-level etc. in order to die less, as dying will take extra long time since the bot has to restart the profile upon death.
Indeed it doesn't make sense for a bot to be dying all the time so do watch how your char performs. With that said, there are some longer maps where a death can be a PITA. Ciggarc built in some handling in Act 3 to alleviate some of that. It recognizes checkpoints in the Battlements and Stonefort (though Stonefort I think only has one decent checkpoint near the end, most often it restarts at the bridge at the beginning). Act 2 maps aren't real large (except Oasis) and have zero check points except for maybe Oasis. Act 1 is the only one that poorly handled death. I have addressed most of that I think. (Though I've got to check a death at the beginning of Leoric based on some feedback). The festering woods is a pain because the dungeons are randomly placed and are used in the profile since they have guaranteed Elites. Pain in the neck to try and handle death. I think I've done the best I can with what tools are available to me. In the end, to make your bot successful, you shouldn't really be dying at all, maybe once or twice on a nasty elite combo. You also need to make sure your char isn't chasing monsters all over the place. If you veer too off path, you can and WILL get stuck (the bot is only so smart). I hope to post revised files shortly that better handle death.
V1.1 has been uploaded. This has the new and improved Death Handling, as well as extra path points for Oasis. I've also fixed the Leoric death bug described above.
Hey, nice script if i open act1 or 2 or 3 they works perfectly (unluckly my hero forgots to loot some keys sometimes but maybe is a db or trinity bug, i don't care i get enough of them anyway). My problem is that randomization doesn't works i'm using trinity 1.6.3.4 and RadsAtom 1.5.1 (last version on both) and i open the file ''A1-A3_START_HERE'' . It only farms the act1:/ what i'm doing wrong? tried several times but still can't understand it
Haven't done that yet, since you only need 1 plan, I figured there wouldn't really be much of a need to farm unless you can't run MP3/4...with the hotfix last night, you can probably bump your MP level up by at least 1 or 2. I'd just run it manually, get the plan, and then start farming for keys. Act 4 is a bitch to find elites and the Spire 1 dungeon has multiple layout iterations which of course makes it a pain to bot.