Wasn't able to this profile to work it just runs to stash and leaves but you A1 keywarden profile works!
yeah on start it runs to stash, figures out which act to select based on your keys, and then quits, creates a new game. If all keys are equal, it will select a random act, otherwise it selects the act where you need keys from. Let it run, I promise it works
I apologise if this has been said already but reading 47 pages of comments isn't quite my thing. If this has been addressed already and you don't want to address this issue again please just post me a link I am fairly new to using demonbuddy this will be the 2nd profile i want to use, the other one being A3 Champ hunting (which works well). However it's not letting me start the profile. I have both of the required plugins installed for v2. Below is the error message I keep getting. Any help would be appreciated and Keep up the good work on the profile! EDIT: Okay I have no idea what I did but I managed to fix the issue. I've been wrestling with this problem for over a day and something just... worked. Anywas, thank you and continue the awesome effort
did you enable the KeyRun plugin? If it gives you an error when trying to enable, make sure you are running the latest unified trinity file v.44+ Links to both on the original post. KeyRun is either not installed properly or isn't activated which is why you're getting that message. Welcome to the club!
Thanks for clarifying what the problem actually was. At least now I'll know for next time to check and make sure I enabled it after installing. I figured it would just work heh.
I am running: keyrun, giles trinity and Radsatom. It seems like it does 1 run then goes back to a different profile. Could this be because I don't have all the quests unlocked in A2? I skipped a few..?
yes that can definitely screw stuff up since these profiles bounce around to get elites quick. I would also suggest disabling RadsAtom when running these. It isn't necessary since I have trinity there for death handling and it tends to screw some stuff up (feel free to try their updated plugin Atom if you wish, those I can't guarantee it's compatibility)
When doing act 2 I seem to get stuck in Hidden Camp all the time. It teleports to Hidden Camp and then just stands there, until it triggers the inactivity timer. Goes back to normal after I manually move my character to the waypoint. Using only the plugins provided in this thread.
i wish i could get this work!!!! but it gives me a error as soon as my character joins the game then runs to stash and ends game
log looks abbreviated, can I see the full log? You can zip it up. Does this do it every time? I've been running this for many hours and haven't managed to encounter a town stuck (though I know a few people have been getting town stucks, it is a DB issue apparently)
Hi Magi, I've been attempting to figure out some stuff here, thanks to you I finally got it working. I accidentally deleted my keyrun folder so I tried re-downloading and dumping it in my plugins folder. It won't show up under plugins when I go to check the box to enable it. Any idea??? Was I supposed to place it under plugins??
Any way to add a check for the plan in here and if it doesn't have the infernal machine plan, it will run act 4 until it has one?
I must've screwed something up somewhere.. I am now getting "[12:22:56.180 N] Failed to load profile: Element KeyRunForceTownWarp is not supported. Please check your XML and try again. (<KeyRunForceTownWarp />) Line 12" when I try to load any profiles.... help
Hi amalheiro, You're Keyrun plugin isn't enabled if you are getting that message. Your folder structure for the plugins should be as follows: [DemonBuddy Folder]\Plugins\KeyRun\KeyRun.cs Make sure you have KeyRun v1.3, and make sure it is enabled in DB (Plugins tab) That should get you back on track
The only issue with this is when you have the plan, and you teach your blacksmith, the plan will disappear from your inventory and it will think you need another plan If I could check if the blacksmith has learned the infernal machine plan, then we're on to something. Right now, DB only allows for repair/salvage/sell. No way to do any checks on the infernal machine plan.
Hi Magi, Firstly I would like to say that I really am enjoying the profile and works great for me even on MP 5 with my 6 mil Monk. Just a question maybe suggestion. If the 1st area to be cleared in ACT 1 is festering woods, adding crypt of the ancients and warriors rest, would that not be enough for 5 stacks and then straight to fields of misery ? Just trying to think of a way to optimize by not needing to leave areas apart from looking for the warden. Other than that it is a bomb profile working great.
Thanks Magi, got it working now. Just noticed my guy doesn't pick up the key that drops. He tp's to town and restarts the game. I thought I saw somewhere in this thread someone mentioning this. Has there been a fix? I've been browsing but cannot find it anywhere.