Hey, I got another log now where it happens. I reinstalled clean version of Demonbuddy, reinstalled all the plugins and such, but it happens anyway. You'll see towards the end it get stuck in some kind of loop. I only turned on Log Level: Diagnostic about halfway through but all of the actual issue should still be there in the end. See attached log.
amal & fnx, I would suggest trying out rrrix's version of trinity. Unified is migrating over to this but it isn't final yet. Check out my earlier post to download the files you need. This addresses the loot issue of picking things up (although I think they incorporated a custom loot file which tends to keep stuff it should sell, just an FYI) previous post: http://www.thebuddyforum.com/demonb...-keywarden-hunt-randomized-48.html#post888411 cpucpu - In most cases, you can get 4 or 5 elites in Festering Woods. I had toyed with the idea of doing a partial leoric run (the manor and courtyard) and removing the hunting grounds. You can quickly do Leoric's manor and courtyard, usually the hunting grounds hold you up. I might try that out and see if it works faster. Festering woods alone though you probably would only get NV4 and require at least 1 more area before going after warden. I'll see how that works. This way you get 1 or maybe 2 elites in Leoric real quick and you can bust through festering to get the other 3.
it should do it automatically for you if you run this with the keyrun plugin. It will cycle through act 1 and 2 until they are equal with your act 3 keys.
i finally got it work will keep you updated on the progress of getting keys using version 2.3 then got stuck in act 2
cool, yeah it works well. I'm going to see about doing a forced key pickup specifically. I watched rrrix's trinity skip a key. I think it might be going off radius or something. I've alerted him but I'm going to see about something of my own specific to keys outside of trinity and loot rules.
[13:21:49.416 N] Failed to load profile: Element KeyRunForceTownWarp is not supported. Please check your XML and try again. (<KeyRunForceTownWarp />) Line 12 ok it fails to load different act
Magi, I have noticed that as the bot hits 5 stacks no matter what drops it tps out straight away to go to the keywatden area. Please add a slight delay so that it picks up all loot after last/5th elite kill. Thanks again, works like a charm
Can someone tell me what are the quest that the bot start with, I have problem finding it for A2 and A3. thanks
It should be looting before you end up warping out unless you deviate a long ways from the last elite corpse. Typically things are put into a "que" so it won't try to TP out until it's finished doing what it's doing (killing things its supposed to kill, picking up anything in the nearby vicinity, even the last walk to point it had). You can monitor the very bottom of DB to see what XML tag/action it should be doing. Usually after I kill the 5th elite, you'll still see the MoveToTag and it will stay that way until it reaches that map point. Once it reaches that, it will then attempt to TP. If you want to, you can try tossing in a wait timer at the bottom the profiles where it tries to TP to town when reaching NV5: Code: <WaitTimer waitTime="1000" /> I found it really doesn't do anything but wait, it won't actually try to process any looting which is why I didn't keep it. I normally only use it for opening doors or things of that nature where the bot shouldn't be doing *anything* Act 2 - Lord of Lies Act 3 - Siegebreaker
I am getting the following errors... I am very new to this but but I have used Honorbuddy a ton... Just don't know much at all about this one... Code: [20:34:34.110 N] Compiler Error: c:\Users\Benny\Desktop\DemonBuddy\Plugins\KeyRun\KeyRun.cs(254,87) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'bWantToTownRun' [20:34:34.110 N] Compiler Error: c:\Users\Benny\Desktop\DemonBuddy\Plugins\KeyRun\KeyRun.cs(276,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'lastRefreshedObjects' [20:34:34.110 N] Compiler Error: c:\Users\Benny\Desktop\DemonBuddy\Plugins\KeyRun\KeyRun.cs(277,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'RefreshDiaObjects' [20:34:34.110 N] Compiler Error: c:\Users\Benny\Desktop\DemonBuddy\Plugins\KeyRun\KeyRun.cs(283,88) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'bWantToTownRun' [20:34:34.110 N] Compiler Error: c:\Users\Benny\Desktop\DemonBuddy\Plugins\KeyRun\KeyRun.cs(324,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'GilesResetEverythingNewGame' [20:34:34.110 N] Compiler Error: c:\Users\Benny\Desktop\DemonBuddy\Plugins\KeyRun\KeyRun.cs(338,87) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'bWantToTownRun' [20:34:34.110 N] Compiler Error: c:\Users\Benny\Desktop\DemonBuddy\Plugins\KeyRun\KeyRun.cs(508,31) : error CS0117: 'GilesTrinity.GilesTrinity' does not contain a definition for 'GilesResetEverythingNewGame' [20:34:34.110 N] Compiler Error: c:\Users\Benny\Desktop\DemonBuddy\Plugins\KeyRun\KeyRun.cs(611,19) : warning CS0472: The result of the expression is always 'true' since a value of type 'float' is never equal to 'null' of type 'float?' Any help would be greatly appreciated, so far the bot has cost me almost 300k in gold for repairs... lol not very profitable! I can solo MP5 and this bot dies numerous times on MP1... lol
What version of Trinity are you using? You should be using unified v44 or above. It's linked on the original post. That looks to be your problem...unless of course you're using the Community Edition v1.7.0.x in which case you'll need an updated version of my KeyRun plugin. let me know. That is likely the reason for your deaths
Well, I got it working and it's running on MP1 now with less deaths, but it still lets those trees in Act1 own me for some reason lol. Maybe my gear isn't good enough for it or I am just doing something wrong...
have you used Trinity before on your runs? You can modify the trinity settings of your character in the config tab of the trinity plugin (plugins tab on DB). I actually found the trees often are the worse killers for me too. You can turn up the avoid on health ratio for the tree crap. That should help you.
[22:12:34.561 N] [KeyRun] WARDEN HP: 668342.7 [22:12:34.561 N] [KeyRun] ========== KEYWARDEN OUT OF RANGE ============ Can you comment on this ? My non-elite combat is set to 40 but I would think he's elite... Is there anything I should change ?
it's common for the warden to go out of range, but your character should eventually find him again. Make sure you let your character keep going even if the warden drops out of range. In rare instances I've noticed the uber recent pop up in areas previously unexplored. Not sure if Diablo adds new positions for him to spawn on the fly. If you find a spot where he spawned that wasn't explored, please provide a screenshot of the map and the area where you found the warden so I can add more MoveTo points.