The SOJ tests didn't prove to gain efficiency, so I just stopped using it for now. This is my edited profile, as you can see, just the waitTimes lowered to 200, and the run back part commented. Code: <Profile> <Name>Crypt of the Ancients</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams quest="72738" step="12" act="A1" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <TrinityMaxDeaths questId="1" max="1" /> <!-- In Town, use Waypoint to Crypt of the Ancients --> <If condition="CurrentLevelAreaId == 19947"> <LogMessage questId="72738" stepId="12" output="Using portal to Crypt of the Ancients" /> <TakeTownPortal questId="72738" stepId="12" /> <WaitTimer questId="72738" stepId="12" waitTime="200" /> </If> <!-- In Crypt of the Ancients, Explore --> <If condition="CurrentWorldId == 60394 and ActorExistsAt(Me.ActorSNO, 280, 194, -6, 300)"> <LogMessage questId="72738" stepId="12" output="Exploring Crypt of the Ancients" /> <TrinityExploreDungeon questId="72738" stepId="12" until="FullyExplored" boxSize="55" boxTolerance="0.001" pathPrecision="40" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="30" ignoreMarkers="True"> <IgnoreScenes> </IgnoreScenes> </TrinityExploreDungeon> <!-- <LogMessage questId="72738" stepId="12" output="Run Like ****!" /> <WaitTimer questId="72738" stepId="12" waitTime="500" /> <MoveTo questId="72738" stepId="12" x="279.9893" y="193.5175" z="-6.370733" statusText="Running for Safety" pathPrecision="5" unsafeRandomDistance="5" ignoreCombat="true" /> <LogMessage questId="72738" stepId="12" output="Finished Exploring Crypt, returning to town" /> <WaitTimer questId="72738" stepId="12" waitTime="2000" /> --> <UseTownPortal questId="72738" stepId="12" /> </If> <!-- Back to town --> <If condition="CurrentWorldId == 71150 and not Me.IsInTown"> <WaitTimer questId="72738" stepId="12" waitTime="1000" /> <UseTownPortal questId="72738" stepId="12" /> </If> <!-- Leaving game --> <If condition="Me.IsInTown"> <LogMessage questId="72738" stepId="12" output="Leaving game. Profile completed" /> <WaitTimer questId="72738" stepId="12" waitTime="200" /> <LeaveGame questId="72738" stepId="12" reason="Done." /> </If> </Order> </Profile> The build I use is the one mentioned before by other people in the thread: battle rage/into the fray wrath/thrive sprint/tornadoes overpower/killing spree rend/blood lust ww/hurricane I've moved on to MP10 no elites now, will post results later.
you should also try the edits i posted on page 2... i dont know if it would work with your setup but it works for me
Hi,thanks all,but i don?t ignore elites,i use soj for barb with bonuses (30% elites) and IPH is 800p/h,anyway i try this..
Yeh I did your edits for the ignore elite thing. I also uncommented the run back to start thing for MP10 no elite, the deaths were just too much of a waste of time, averaging 1000 iph now.
Both MP10 no elite: Code: ===== Misc Statistics ===== Total tracking time: 8h 21m 46s Total deaths: 42 [5,02 per hour] Total games (approx): 171 [20,45 per hour] Total XP gained: 0 million [0 million per hour] Total Gold gained: 2519,08 Thousand [301,22 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 7289 [871,57 per hour] Items dropped by ilvl: - ilvl58: 434 [51,89 per hour] {5,95 %} - ilvl59: 186 [22,24 per hour] {2,55 %} - ilvl60: 1066 [127,47 per hour] {14,62 %} - ilvl61: 2518 [301,09 per hour] {34,55 %} - ilvl62: 1963 [234,72 per hour] {26,93 %} - ilvl63: 1122 [134,16 per hour] {15,39 %} Items dropped by quality: - White: 2365 [282,79 per hour] {32,45 %} --- ilvl 58 White: 93 [11,12 per hour] {1,28 %} --- ilvl 59 White: 47 [5,62 per hour] {0,64 %} --- ilvl 60 White: 243 [29,06 per hour] {3,33 %} --- ilvl 61 White: 813 [97,21 per hour] {11,15 %} --- ilvl 62 White: 706 [84,42 per hour] {9,69 %} --- ilvl 63 White: 463 [55,36 per hour] {6,35 %} - Magic: 4090 [489,06 per hour] {56,11 %} --- ilvl 58 Magic: 269 [32,17 per hour] {3,69 %} --- ilvl 59 Magic: 113 [13,51 per hour] {1,55 %} --- ilvl 60 Magic: 692 [82,74 per hour] {9,49 %} --- ilvl 61 Magic: 1429 [170,87 per hour] {19,6 %} --- ilvl 62 Magic: 1055 [126,15 per hour] {14,47 %} --- ilvl 63 Magic: 532 [63,61 per hour] {7,3 %} - Rare: 810 [96,85 per hour] {11,11 %} --- ilvl 58 Rare: 70 [8,37 per hour] {0,96 %} --- ilvl 59 Rare: 26 [3,11 per hour] {0,36 %} --- ilvl 60 Rare: 130 [15,54 per hour] {1,78 %} --- ilvl 61 Rare: 273 [32,64 per hour] {3,75 %} --- ilvl 62 Rare: 195 [23,32 per hour] {2,68 %} --- ilvl 63 Rare: 116 [13,87 per hour] {1,59 %} - Legendary: 24 [2,87 per hour] {0,33 %} --- ilvl 58 Legendary: 2 [0,24 per hour] {0,03 %} --- ilvl 60 Legendary: 1 [0,12 per hour] {0,01 %} --- ilvl 61 Legendary: 3 [0,36 per hour] {0,04 %} --- ilvl 62 Legendary: 7 [0,84 per hour] {0,1 %} --- ilvl 63 Legendary: 11 [1,32 per hour] {0,15 %} Code: ===== Misc Statistics ===== Total tracking time: 8h 22m 37s Total deaths: 38 [4,54 per hour] Total games (approx): 186 [22,2 per hour] Total XP gained: 0 million [0 million per hour] Total Gold gained: 2912,91 Thousand [347,73 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 7880 [940,67 per hour] Items dropped by ilvl: - ilvl58: 475 [56,7 per hour] {6,03 %} - ilvl59: 196 [23,4 per hour] {2,49 %} - ilvl60: 1222 [145,88 per hour] {15,51 %} - ilvl61: 2705 [322,91 per hour] {34,33 %} - ilvl62: 2108 [251,64 per hour] {26,75 %} - ilvl63: 1174 [140,15 per hour] {14,9 %} Items dropped by quality: - White: 2527 [301,66 per hour] {32,07 %} --- ilvl 58 White: 118 [14,09 per hour] {1,5 %} --- ilvl 59 White: 45 [5,37 per hour] {0,57 %} --- ilvl 60 White: 280 [33,42 per hour] {3,55 %} --- ilvl 61 White: 885 [105,65 per hour] {11,23 %} --- ilvl 62 White: 735 [87,74 per hour] {9,33 %} --- ilvl 63 White: 464 [55,39 per hour] {5,89 %} - Magic: 4473 [533,96 per hour] {56,76 %} --- ilvl 58 Magic: 292 [34,86 per hour] {3,71 %} --- ilvl 59 Magic: 118 [14,09 per hour] {1,5 %} --- ilvl 60 Magic: 790 [94,31 per hour] {10,03 %} --- ilvl 61 Magic: 1540 [183,84 per hour] {19,54 %} --- ilvl 62 Magic: 1162 [138,71 per hour] {14,75 %} --- ilvl 63 Magic: 571 [68,16 per hour] {7,25 %} - Rare: 860 [102,66 per hour] {10,91 %} --- ilvl 58 Rare: 65 [7,76 per hour] {0,82 %} --- ilvl 59 Rare: 33 [3,94 per hour] {0,42 %} --- ilvl 60 Rare: 149 [17,79 per hour] {1,89 %} --- ilvl 61 Rare: 277 [33,07 per hour] {3,52 %} --- ilvl 62 Rare: 204 [24,35 per hour] {2,59 %} --- ilvl 63 Rare: 132 [15,76 per hour] {1,68 %} - Legendary: 20 [2,39 per hour] {0,25 %} --- ilvl 60 Legendary: 3 [0,36 per hour] {0,04 %} --- ilvl 61 Legendary: 3 [0,36 per hour] {0,04 %} --- ilvl 62 Legendary: 7 [0,84 per hour] {0,09 %} --- ilvl 63 Legendary: 7 [0,84 per hour] {0,09 %}
Had problems with getting stuck alot, made this fix for it Code: <Profile> <Name>[ COTA ] </Name> <GameParams quest="72738" step="12" act="A1" difficulty="Normal" resumeFromSave="True" isPrivate="True" numGames="-1" /> <Order> <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="55" /> <If condition="CurrentLevelAreaId==19947 and ActorExistsAt(3795, 2969.196, 2587.91, 0.4997711, 40)"> <While condition="CurrentLevelAreaId!=60397"> <TakeTownPortal questId="72738" stepId="12" /> </While> </If> <If condition="CurrentLevelAreaId==60397 and ActorExistsAt(3795, 282.2958, 198.2358, -6.78311, 40)"> <TrinityExploreDungeon questId="136656" stepId="1" until="FullyExplored" boxSize="17" boxTolerance="0.50" pathPrecision="5" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="30" ignoreMarkers="True" ignoreGridReset="True" /> <TrinityExploreDungeon questId="136656" stepId="1" until="FullyExplored" boxSize="21" boxTolerance="0.7" pathPrecision="5" timeoutType="GoldInactivity" townPortalOnTimeout="True" timeoutValue="30" ignoreMarkers="False" ignoreGridReset="True" /> <While condition="CurrentLevelAreaId!=19947"> <UseTownPortal questId="1" /> </While> </If> <If condition="CurrentLevelAreaId==19947 and (not ActorExistsAt(3795, 2969.196, 2587.91, 0.4997711, 40)"> <LeaveGame reason="Done?"/> </If> </Order> </Profile>
I never get stuck, dunno how you can even get stuck in the cave. Some more stats, still MP10, no elite. Code: ===== Misc Statistics ===== Total tracking time: 9h 19m 26s Total deaths: 30 [3,22 per hour] Total games (approx): 235 [25,2 per hour] Total XP gained: 0 million [0 million per hour] Total Gold gained: 2600,02 Thousand [278,85 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 8375 [898,23 per hour] Items dropped by ilvl: - ilvl58: 511 [54,81 per hour] {6,1 %} - ilvl59: 228 [24,45 per hour] {2,72 %} - ilvl60: 1304 [139,86 per hour] {15,57 %} - ilvl61: 2851 [305,77 per hour] {34,04 %} - ilvl62: 2192 [235,09 per hour] {26,17 %} - ilvl63: 1289 [138,25 per hour] {15,39 %} Items dropped by quality: - Rare: 1053 [112,94 per hour] {12,57 %} --- ilvl 58 Rare: 73 [7,83 per hour] {0,87 %} --- ilvl 59 Rare: 25 [2,68 per hour] {0,3 %} --- ilvl 60 Rare: 172 [18,45 per hour] {2,05 %} --- ilvl 61 Rare: 363 [38,93 per hour] {4,33 %} --- ilvl 62 Rare: 249 [26,71 per hour] {2,97 %} --- ilvl 63 Rare: 171 [18,34 per hour] {2,04 %} - Legendary: 28 [3 per hour] {0,33 %} --- ilvl 58 Legendary: 1 [0,11 per hour] {0,01 %} --- ilvl 60 Legendary: 6 [0,64 per hour] {0,07 %} --- ilvl 61 Legendary: 2 [0,21 per hour] {0,02 %} --- ilvl 62 Legendary: 8 [0,86 per hour] {0,1 %} --- ilvl 63 Legendary: 11 [1,18 per hour] {0,13 %} Code: ===== Misc Statistics ===== Total tracking time: 11h 19m 9s Total deaths: 42 [3,71 per hour] Total games (approx): 309 [27,3 per hour] Total XP gained: 0 million [0 million per hour] Total Gold gained: 3462,73 Thousand [305,92 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 10714 [946,53 per hour] Items dropped by ilvl: - ilvl58: 611 [53,98 per hour] {5,7 %} - ilvl59: 250 [22,09 per hour] {2,33 %} - ilvl60: 1689 [149,22 per hour] {15,76 %} - ilvl61: 3632 [320,87 per hour] {33,9 %} - ilvl62: 2865 [253,11 per hour] {26,74 %} - ilvl63: 1667 [147,27 per hour] {15,56 %} Items dropped by quality: - Rare: 1423 [125,72 per hour] {13,28 %} --- ilvl 58 Rare: 110 [9,72 per hour] {1,03 %} --- ilvl 59 Rare: 35 [3,09 per hour] {0,33 %} --- ilvl 60 Rare: 247 [21,82 per hour] {2,31 %} --- ilvl 61 Rare: 497 [43,91 per hour] {4,64 %} --- ilvl 62 Rare: 330 [29,15 per hour] {3,08 %} --- ilvl 63 Rare: 204 [18,02 per hour] {1,9 %} - Legendary: 31 [2,74 per hour] {0,29 %} --- ilvl 60 Legendary: 5 [0,44 per hour] {0,05 %} --- ilvl 61 Legendary: 3 [0,27 per hour] {0,03 %} --- ilvl 62 Legendary: 4 [0,35 per hour] {0,04 %} --- ilvl 63 Legendary: 19 [1,68 per hour] {0,18 %} I switched out my lacunis for crafted bracers, as you hardly do any running in CotA, gaining ~20k dps on both bots. I also moved max deaths back up to 2, as bot was sometimes dieing while trying to reach a legendary and being blocked by elites. I honestly have no idea why this profile isn't more popular, I've yet to see any stats that can beat it.
its not popular because some people dislike repetitive quests of fear of a ban like the sarkoth thingy
just paragoning my barb on mp8 i haven any good craft still so stats is so so Damage: 228177.94 tDPS: 824871 Effective Health: 749271
I let the bots run for 100h without fiddling with them, so stats are accurate. MP10 no elite still. Damage: 276852.91 tDPS: 985263 Effective Health: 638345 Code: ===== Misc Statistics ===== Total tracking time: 101h 24,00m 3s Total deaths: 362 [3,57 per hour] Total games (approx): 2739 [27,01 per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 95534 [942,14 per hour] Items dropped by ilvl: - ilvl58: 5820 [57,40 per hour] {6,09 %} - ilvl59: 2348 [23,16 per hour] {2,46 %} - ilvl60: 14519 [143,18 per hour] {15,20 %} - ilvl61: 32497 [320,48 per hour] {34,02 %} - ilvl62: 25693 [253,38 per hour] {26,89 %} - ilvl63: 14657 [144,55 per hour] {15,34 %} Items dropped by quality: - Rare: 11972 [118,07 per hour] {12,53 %} --- ilvl 58 Rare: 965 [9,52 per hour] {1,01 %} --- ilvl 59 Rare: 350 [3,45 per hour] {0,37 %} --- ilvl 60 Rare: 1960 [19,33 per hour] {2,05 %} --- ilvl 61 Rare: 4098 [40,41 per hour] {4,29 %} --- ilvl 62 Rare: 2956 [29,15 per hour] {3,09 %} --- ilvl 63 Rare: 1643 [16,20 per hour] {1,72 %} - Legendary: 280 [2,76 per hour] {0,29 %} --- ilvl 58 Legendary: 6 [0,06 per hour] {0,01 %} --- ilvl 60 Legendary: 41 [0,40 per hour] {0,04 %} --- ilvl 61 Legendary: 46 [0,45 per hour] {0,05 %} --- ilvl 62 Legendary: 70 [0,69 per hour] {0,07 %} --- ilvl 63 Legendary: 117 [1,15 per hour] {0,12 %} Damage: 264706.39 tDPS: 1011964 Effective Health: 737476 Code: ===== Misc Statistics ===== Total tracking time: 101h 39,00m 35s Total deaths: 253 [2,49 per hour] Total games (approx): 2736 [26,91 per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 97182 [955,95 per hour] Items dropped by ilvl: - ilvl58: 5822 [57,27 per hour] {5,99 %} - ilvl59: 2460 [24,20 per hour] {2,53 %} - ilvl60: 14913 [146,69 per hour] {15,35 %} - ilvl61: 32946 [324,08 per hour] {33,90 %} - ilvl62: 26074 [256,48 per hour] {26,83 %} - ilvl63: 14967 [147,23 per hour] {15,40 %} Items dropped by quality: - Rare: 12283 [120,82 per hour] {12,64 %} --- ilvl 58 Rare: 959 [9,43 per hour] {0,99 %} --- ilvl 59 Rare: 346 [3,40 per hour] {0,36 %} --- ilvl 60 Rare: 2010 [19,77 per hour] {2,07 %} --- ilvl 61 Rare: 4251 [41,82 per hour] {4,37 %} --- ilvl 62 Rare: 3013 [29,64 per hour] {3,10 %} --- ilvl 63 Rare: 1704 [16,76 per hour] {1,75 %} - Legendary: 296 [2,91 per hour] {0,30 %} --- ilvl 58 Legendary: 3 [0,03 per hour] {0,00 %} --- ilvl 60 Legendary: 47 [0,46 per hour] {0,05 %} --- ilvl 61 Legendary: 51 [0,50 per hour] {0,05 %} --- ilvl 62 Legendary: 51 [0,50 per hour] {0,05 %} --- ilvl 63 Legendary: 144 [1,42 per hour] {0,15 %}
The bot spends about the same amount of time killing the elite as he does killing all the other mobs of the cave combined, for all the trash I get around 35 drops (950/27) and the elite drops maybe 10 items. I tested quite a lot with killing the leite, and it did lower my IPH/LPH significantly.
Code: <!-- <LogMessage questId="72738" stepId="12" output="Run Like ****!" /> <WaitTimer questId="72738" stepId="12" waitTime="200" /> <MoveTo questId="72738" stepId="12" x="279.9893" y="193.5175" z="-6.370733" statusText="Running for Safety" pathPrecision="5" unsafeRandomDistance="5" ignoreCombat="true" /> <LogMessage questId="72738" stepId="12" output="Finished Exploring Crypt, returning to town" /> <WaitTimer questId="72738" stepId="12" waitTime="1000" /> <UseTownPortal questId="72738" stepId="12" /> --> <LogMessage questId="72738" stepId="12" output="Leaving game. Profile completed" /> <WaitTimer questId="72738" stepId="12" waitTime="200" /> <LeaveGame questId="72738" stepId="12" reason="Done." />
SAD............ ignore leets not for this profile at all because when leets block the hero on the narrow straight he cant go through with HOTA-rend build and die