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  • [A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

    Discussion in 'Archives' started by zorked, Oct 6, 2013.

    1. zorked

      zorked New Member

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      Well I have the tags placed between the TrinityMoveto and UseWayPoint Tags. So the bot runs to the WP and when he reaches it, stops attacking and porting home.

      Oh and you have to enable combat again in the beginning of the profile since it does not reset the values on a new game with the same profile.
       
    2. tempychuj

      tempychuj New Member

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    3. immortalhz

      immortalhz Member

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      1.5.2 moded, trinity moded, mp10 monk 169k dps 5700armor 550 res 49k HP
      only 9h log <>

      for fast relog


       
    4. sebflex

      sebflex New Member

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      ipH

      [2865,6 per hour]
       
    5. Kevin Spacey

      Kevin Spacey Community Developer

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      me better

      [100500 per hour]
       
    6. zorked

      zorked New Member

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      Hah, without even to try to live through the logout? ... another option... would not have to fiddled with waypoints at all @_@ Good Idea though. Going to test this later today.


      I don't believe you :D

      I don't know for sure, but for me it's my profile. :p
      Why don't you test it and post the results? Letting others do the work always smells a bit. ;)
       
    7. sebflex

      sebflex New Member

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      not rly bad rnd
       
    8. darkodarko

      darkodarko New Member

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      Think it might be worth it; I've seen my IPH sink occasionally due to craziness happening at the waypoint. The bot becomes obsessed with fighting anything remotely near the waypoint when trying to use it, even single trash mobs which goes against the minimum trash requirement.
       
    9. Ronso

      Ronso Member

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      Just add this line
      Code:
      <ToggleTargeting questId="1" stepId="1" combat="False" looting="False" lootRadius="1" killRadius="1" />
      between <TrinityMoveTo> and <UseWaypoint> in every <!-- Exit ... no Decaying found :"(-->
      Here's an example
      Code:
      <!-- Exit ... no Decaying found :"(-->
      <LogMessage message="#5: No Decaying found, exiting ..." />
      <TrinityMoveTo questId="1" navigation="true" pathPrecision="45" x="2098" y="610" z="2.1" unsafeRandomDistance="5" name="End" />
      <ToggleTargeting questId="1" stepId="1" combat="False" looting="False" lootRadius="1" killRadius="1" /> 
      <UseWaypoint questId="1" stepId="1" actorId="6442" x="2098.172" y="610.186" z="2.140272" waypointNumber="0" />
       
    10. darkodarko

      darkodarko New Member

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      Tried that, and after reenabling combat in the profile it worked nicely.

      However while messing with this, I watched the bot find multiple crypts in which he killed the first pack and ran back out of the crypt and got stuck -- a problem someone else had posted about earlier, which was supposed to be fixed. I haven't noticed that happen before, not sure why it did.
       
    11. Ronso

      Ronso Member

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      True, true... forgot about that! Just add this line
      Code:
      <ToggleTargeting questId="1" stepId="1" combat="True" looting="True" lootRadius="50" killRadius="50" />
      I put it below
      Code:
      <TrinityMaxDeaths questId="1" max="2" />
       
    12. ttaschuk

      ttaschuk Member

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      does anyone elses dance around the WP at the end for a minute before taking it?
      also, ill catch it missing legendarys due to aoe in the way or it drops while its running away. maybe catch it 2-3 times a day. any prevention methods for this?
       
    13. darkodarko

      darkodarko New Member

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      If you check the last few posts, it describes the fix for the "dancing", although you'll have to edit the profile XML file yourself.

      Haven't had any legendaries missed. Are you using file based item rules or did you edit your rules? That may be the cause.
       
    14. zakne11

      zakne11 New Member

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      keys and legendary recipes can be readed as not picked up legendarys, but problem is in legendary wich lay on spore
       
    15. ttaschuk

      ttaschuk Member

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      some guy posted his custom rules in another thread. they should be picked up though because if you manually run close to it it will run and grab it. Some just fall through the *****s. thanks for your reply
       
    16. zakne11

      zakne11 New Member

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      form my experience to pick up legendary play, normal plans need to be activated, custom rules from darky dont decide about plans since long time ago, at now trinity decide about picking it
       
    17. mathman90

      mathman90 New Member

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      I always have the problem of leaving the crypts as soon as I enter or kill just the first few mobs and then leave.

      The same error message I always get is stuck.

      Is anyone else having this problem. I had no problems with version 1.3 and below but the recent changes in 1.4 and 1.5 have made it so I can't run it.
       
    18. darkodarko

      darkodarko New Member

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      I was having that problem for a while, but I put a fresh installation of the profile into my Profiles folder and restarted DB and it seems to work now, no idea why it was happening.
       
    19. mathman90

      mathman90 New Member

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      I re installed DB, trinity and this profile. Nothing

      [20:47:28.349 N] JACKPOT! Decaying found! (North)
      [20:47:29.768 N] Interacting with object g_Portal_ArchTall_Orange-1082
      [20:47:33.119 N] ========== Grid segmentation resetting!!! ============
      [20:49:42.499 N] Loaded profile Fallen Decaying Crypt
      [20:49:46.318 N] Interacting with object g_Portal_ArchTall_Blue-2988
      [20:49:49.674 N] ========== Grid segmentation resetting!!! ============

      runs in runs out.

      What did you change from 1.3 to 1.5 because it doesn't work for me anymore
       
    20. zakne11

      zakne11 New Member

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