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  • [A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

    Discussion in 'Archives' started by zorked, Oct 6, 2013.

    1. darkodarko

      darkodarko New Member

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      Now that I'm actually able to get into the crypts, I'm getting some pretty good results. Around ~1300-1400 outside of crypts, but when I get multiple crypts in a row, I get to about 1800-1900 IPH. 190k DPS, ~500allres 60k life. Only about 3LPH, though, but I'm only level 56 paragon. :p

      Using the weighting.cs elite modification discussed in this thread has definitely helped, and I also leave the game immediately after no crypts have been found, instead of running to the waypoint. That has given me the best results so far.

      I'll post a full log once the bot's done.
       
    2. space723

      space723 New Member

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      [01:45:53.869 N] #4: Dungeon Check (South)
      [01:45:53.967 N] Jackpot! Decaying found! (South)
      [01:45:53.985 N] [Trinity] [TrinityMoveTo] Started Tag; x="2293" y="822" z="-0.01" name="South West Decaying /Bat Fields" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
      [01:45:53.986 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2293" y="822" z="-0.01"
      [01:45:55.123 N] Interacting with object g_Portal_ArchTall_Orange-2309
      [01:45:56.218 N] Interacting with object g_Portal_ArchTall_Orange-2309
      [01:45:58.359 N] ========== Grid segmentation resetting!!! ============
      [01:45:59.673 N] Loaded profile Fallen Decaying Crypt
      [01:45:59.919 N] Interacting with object g_Portal_ArchTall_Blue-2349

      still get in and get out with 1.5.2
      any solution?
       
    3. zorked

      zorked New Member

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      I really don't know why he does that for you... I'll upload 1.5.3 later this evening (going to work now) hoping it fixes it for you. Will add another safety hook for Crypts...
       
    4. sebflex

      sebflex New Member

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      which one now? and where in the weighting.cs?
       
    5. zakne11

      zakne11 New Member

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      got idea how make to not check again north or south after death

      using at start similar check as in my version but at start

      scan if at south location is gold chest or white chest or farm event npc or bull event npc if it will be found so no need to check it again if cant scan go check
      and similar for north one i think in radius 100-150 is same location then dc position, maybe will work about it at night
       
    6. zorked

      zorked New Member

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      The problem there is that you still need to be in range for it to be detected.
       
    7. darkodarko

      darkodarko New Member

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      I also noticed something else:

      When the bot enters the crypt, it seems to forget all its combat rules. He'll fight champs/elites if they're near the entrance even though he's not suppose to, and he'll kill every last mob even though my minimum trash density is 7. Basically he kills everything in sight until the profile for Crypt exploration is loaded. Is there anything that can be done to fix that?
       
    8. darkodarko

      darkodarko New Member

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      Plugins\Trinity\Combat\Weighting.cs

      under "bool shouldIgnoreTrashMobs ="

      Turn !elitesInRange && into //!elitesInRange &&
       
    9. zorked

      zorked New Member

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      You can observe the same behaviour right after arriving at the waypoint or anything tha involves loading a new map. It's general Trinity or I think more or less DB behaviour that -for now- can't be prevented.
       
    10. zakne11

      zakne11 New Member

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      so maybe 3 file fom
      in first check witch wp is and decide closest south or north
      in second south
      in third north

      if he die will reload only path to one
       
    11. zorked

      zorked New Member

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      That's the same as setting TrinityUseOnce tags. You have to decide at what point you want to make the cut. If you die "wrong", you either waste a DC or run around a few meters without mobs.

      Tried that before releaseing v2 or something. It's not worth it. You rage a lot, seeing the entrance, dying due to a stupid tree and then checking the other spawnpoint knowing that there will be none. :D
       
    12. zorked

      zorked New Member

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      Release:
      v1.5.3
      -Even more crypts in maximum Crypts by straight logging off, when no crypt can be found (thanks to immortalhz for the suggestion)
      -Removed north west moveto in Crypts lvl 2 to lengthen WotB uptime (no mobs there :) )
      -DC lvl 2: now North->East->South->restart FoM
      -Added a Kickstart Profile for YAR/RYAR to reduce DB-starting problems
      -Townrun randomizer
      -Another DC skip protection
      -Northern fence stuck prevention moveto tag
      -Code cleanup

      My average Barb now:
      Code:
      ===== Misc Statistics =====
      Total tracking time: 11h 23,00m 58s
      Total deaths: 28 [2,46 per hour]
      Total games (approx): 110 [9,65 per hour]
      Total XP gained: 0,00 million [0,00 million per hour]
      
      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 18397 [1613,84 per hour]
      Items dropped by ilvl: 
      - ilvl58: 1090 [95,62 per hour] {5,92 %}
      - ilvl59: 458 [40,18 per hour] {2,49 %}
      - ilvl60: 2858 [250,71 per hour] {15,54 %}
      - ilvl61: 6103 [535,37 per hour] {33,17 %}
      - ilvl62: 4983 [437,12 per hour] {27,09 %}
      - ilvl63: 2905 [254,84 per hour] {15,79 %}
      
      Items dropped by quality: 
      - White: 5789 [507,83 per hour] {31,47 %}
      --- ilvl 58 White: 270 [23,69 per hour] {1,47 %}
      --- ilvl 59 White: 122 [10,70 per hour] {0,66 %}
      --- ilvl 60 White: 670 [58,77 per hour] {3,64 %}
      --- ilvl 61 White: 1883 [165,18 per hour] {10,24 %}
      --- ilvl 62 White: 1720 [150,88 per hour] {9,35 %}
      --- ilvl 63 White: 1124 [98,60 per hour] {6,11 %}
      - Magic: 10147 [890,12 per hour] {55,16 %}
      --- ilvl 58 Magic: 646 [56,67 per hour] {3,51 %}
      --- ilvl 59 Magic: 270 [23,69 per hour] {1,47 %}
      --- ilvl 60 Magic: 1740 [152,64 per hour] {9,46 %}
      --- ilvl 61 Magic: 3405 [298,70 per hour] {18,51 %}
      --- ilvl 62 Magic: 2671 [234,31 per hour] {14,52 %}
      --- ilvl 63 Magic: 1415 [124,13 per hour] {7,69 %}
      - Rare: 2408 [211,24 per hour] {13,09 %}
      --- ilvl 58 Rare: 172 [15,09 per hour] {0,93 %}
      --- ilvl 59 Rare: 66 [5,79 per hour] {0,36 %}
      --- ilvl 60 Rare: 440 [38,60 per hour] {2,39 %}
      --- ilvl 61 Rare: 806 [70,70 per hour] {4,38 %}
      --- ilvl 62 Rare: 580 [50,88 per hour] {3,15 %}
      --- ilvl 63 Rare: 344 [30,18 per hour] {1,87 %}
      - Legendary: 53 [4,65 per hour] {0,29 %}
      --- ilvl 58 Legendary: 2 [0,18 per hour] {0,01 %}
      --- ilvl 60 Legendary: 8 [0,70 per hour] {0,04 %}
      --- ilvl 61 Legendary: 9 [0,79 per hour] {0,05 %}
      --- ilvl 62 Legendary: 12 [1,05 per hour] {0,07 %}
      --- ilvl 63 Legendary: 22 [1,93 per hour] {0,12 %}
      
      Potion Drops:
      Total potions: 482 [42,28 per hour]
      - ilvl 60: 482 [42,28 per hour] {100,00 %}
      
      Gem Drops:
      Total gems: 192 [16,84 per hour]
      - Ruby: 52 [4,56 per hour] {27,08 %}
      --- ilvl 60 Ruby: 52 [4,56 per hour] {27,08 %}
      - Topaz: 58 [5,09 per hour] {30,21 %}
      --- ilvl 60 Topaz: 58 [5,09 per hour] {30,21 %}
      - Amethyst: 34 [2,98 per hour] {17,71 %}
      --- ilvl 60 Amethyst: 34 [2,98 per hour] {17,71 %}
      - Emerald: 48 [4,21 per hour] {25,00 %}
      --- ilvl 60 Emerald: 48 [4,21 per hour] {25,00 %}
      
      
      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 334 [29,30 per hour]
      Item picked up by ilvl: 
      - ilvl58: 10 [0,88 per hour] {2,99 %}
      - ilvl60: 58 [5,09 per hour] {17,37 %}
      - ilvl61: 57 [5,00 per hour] {17,07 %}
      - ilvl62: 47 [4,12 per hour] {14,07 %}
      - ilvl63: 162 [14,21 per hour] {48,50 %}
      
      Items picked up by quality: 
      - Rare: 283 [24,83 per hour] {84,73 %}
      --- ilvl 58 Rare: 10 [0,88 per hour] {2,99 %}
      --- ilvl 60 Rare: 50 [4,39 per hour] {14,97 %}
      --- ilvl 61 Rare: 48 [4,21 per hour] {14,37 %}
      --- ilvl 62 Rare: 35 [3,07 per hour] {10,48 %}
      --- ilvl 63 Rare: 140 [12,28 per hour] {41,92 %}
      - Legendary: 51 [4,47 per hour] {15,27 %}
      --- ilvl 60 Legendary: 8 [0,70 per hour] {2,40 %}
      --- ilvl 61 Legendary: 9 [0,79 per hour] {2,69 %}
      --- ilvl 62 Legendary: 12 [1,05 per hour] {3,59 %}
      --- ilvl 63 Legendary: 22 [1,93 per hour] {6,59 %}
      
      ===== End Of Report =====
      
       
    13. Alucardtnuoc

      Alucardtnuoc New Member

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      Will post back in the morning with info.
       
    14. immortalhz

      immortalhz Member

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      1.5.2 moded, trinity moded, mp10 monk 169k dps 5700armor 550 res 49k HP, now i'm doing 1500iph with only 2.5 death/h ;)
      Code:
      ===== Misc Statistics =====
      Total tracking time: 32h 42,00m 5s
      Total deaths: 176 [5,38 per hour]
      Total games (approx): 363 [11,10 per hour]
      Total XP gained: 0,01 million [0,00 million per hour]
      
      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 45711 [1397,83 per hour]
      Items dropped by ilvl: 
      - ilvl58: 2851 [87,18 per hour] {6,24 %}
      - ilvl59: 1101 [33,67 per hour] {2,41 %}
      - ilvl60: 7154 [218,77 per hour] {15,65 %}
      - ilvl61: 15289 [467,53 per hour] {33,45 %}
      - ilvl62: 12298 [376,07 per hour] {26,90 %}
      - ilvl63: 7018 [214,61 per hour] {15,35 %}
      
      Items dropped by quality: 
      - White: 15135 [462,82 per hour] {33,11 %}
      --- ilvl 58 White: 732 [22,38 per hour] {1,60 %}
      --- ilvl 59 White: 305 [9,33 per hour] {0,67 %}
      --- ilvl 60 White: 1708 [52,23 per hour] {3,74 %}
      --- ilvl 61 White: 5020 [153,51 per hour] {10,98 %}
      --- ilvl 62 White: 4475 [136,84 per hour] {9,79 %}
      --- ilvl 63 White: 2895 [88,53 per hour] {6,33 %}
      - Magic: 24976 [763,76 per hour] {54,64 %}
      --- ilvl 58 Magic: 1680 [51,37 per hour] {3,68 %}
      --- ilvl 59 Magic: 630 [19,27 per hour] {1,38 %}
      --- ilvl 60 Magic: 4462 [136,45 per hour] {9,76 %}
      --- ilvl 61 Magic: 8436 [257,97 per hour] {18,46 %}
      --- ilvl 62 Magic: 6408 [195,95 per hour] {14,02 %}
      --- ilvl 63 Magic: 3360 [102,75 per hour] {7,35 %}
      - Rare: 5465 [167,12 per hour] {11,96 %}
      --- ilvl 58 Rare: 438 [13,39 per hour] {0,96 %}
      --- ilvl 59 Rare: 166 [5,08 per hour] {0,36 %}
      --- ilvl 60 Rare: 965 [29,51 per hour] {2,11 %}
      --- ilvl 61 Rare: 1809 [55,32 per hour] {3,96 %}
      --- ilvl 62 Rare: 1380 [42,20 per hour] {3,02 %}
      --- ilvl 63 Rare: 707 [21,62 per hour] {1,55 %}
      - Legendary: 135 [4,13 per hour] {0,30 %}
      --- ilvl 58 Legendary: 1 [0,03 per hour] {0,00 %}
      --- ilvl 60 Legendary: 19 [0,58 per hour] {0,04 %}
      --- ilvl 61 Legendary: 24 [0,73 per hour] {0,05 %}
      --- ilvl 62 Legendary: 35 [1,07 per hour] {0,08 %}
      --- ilvl 63 Legendary: 56 [1,71 per hour] {0,12 %}
       
    15. space723

      space723 New Member

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      [13:29:49.607 N] #4: Dungeon Check (South)
      [13:29:49.704 N] Jackpot! Decaying found! (South)
      [13:29:49.721 N] [Trinity] [TrinityMoveTo] Started Tag; x="2255" y="841" z="0.1" name="dungeon safe entry" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
      [13:29:51.316 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2255" y="841" z="0.1"
      [13:29:51.387 N] Interacting with object g_Portal_ArchTall_Orange-4353
      [13:29:54.567 N] ========== Grid segmentation resetting!!! ============
      [13:29:55.763 N] Loaded profile Fallen Decaying Crypt
      [13:29:55.945 N] Interacting with object g_Portal_ArchTall_Blue-4518


      NONONONONONONONO!!!!!!!!!!!!!!!!!!!!! Tell me why! please, still this problem with 1.5.3
       
    16. jaark

      jaark New Member

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      Getting this same exact issue, works fine with demon hunter, but with barb all sorts of messed up, and yes tried all different versions with a fresh install of demonbuddy and new trinity, even tried disabling questtools still not fixed.
       
    17. darkodarko

      darkodarko New Member

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      I had the problem, and I don't really know how I fixed it. I did disable and reenable QuestTools and reinstall the profile since I made some edits. It might be something with your Trinity Barb combat settings, who knows. I'm no expert so I can't troubleshoot the problem, but I can say I fixed the problem myself, somehow.
       
    18. zakne11

      zakne11 New Member

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      It is same with death handling, die second time in front off.
       
    19. zorked

      zorked New Member

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      And I can't reproduce this problem. But you could try to add that portal to the blacklist:
      Code:
      ...
      <TargetBlacklist actorId="176002" />
      ...
      (I hope the id is correct)
       
    20. immortalhz

      immortalhz Member

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      guys, anyone having troubles with glitching near the fence ?:D
       

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