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  • [A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

    Discussion in 'Archives' started by zorked, Oct 6, 2013.

    1. zorked

      zorked New Member

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      I am a bit drunk now...
      also I've got some personal drama to handle but I think tomorrow I'll be able to read your posts in detail ;)
       
    2. Kevin Spacey

      Kevin Spacey Community Developer

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      zorked dont given up, man! we all gonna burn in hell for botting, so you can just dont care about other shit in our lifes :)
       
    3. zakne11

      zakne11 New Member

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      as i see blaclisting SNO of chest work well for me, thx for idea zorked ;)
       
    4. vdro

      vdro New Member

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      1601 iph after 5 hours

      will make 10h log and i can see better

      anyway making bot avoid trees will be best feature ever :)
       
    5. zorked

      zorked New Member

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      Later today (when I am back from work) I'll release a Ignore "tree chest" version.
      Thanks to zakne11 for searching for the IDs.

      Also: Is there demand for a version that does not care for FoM at all and only tries to find Decaying running straight to the two spawnpoints?

      I won't give up that easily :D
      Well, I chose this minimalistic pathing in order to sneak around most of the tree spawning areas. (e.g. don't hug the corners of the map) though it doesn't prevent the bot from triggering the tree spawn in general. If there are huge mob packs near the treespawnlocations he'll move there. But it minimizes the rate at wich they spawn quite a bit.
       
    6. d3pt

      d3pt New Member

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      That would be awesome.
       
    7. Kevin Spacey

      Kevin Spacey Community Developer

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      the example!
      but it only possible with

      Code:
      <If condition="NephalemValorCount() == 0">
      			<LogMessage output="========== NO NV, GO VOTA!!! ============" />
      			<LoadProfile file="XXX.xml" /> 
      	</If>
      so.. may be you will find a similar solution
       

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    8. zakne11

      zakne11 New Member

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      1 more problem i noticed is wooden fience close to wasp event, a lot of hangouts there, not long but always it is some seconds
       
    9. zorked

      zorked New Member

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      Yup, I know ... but I have no solution for that problem. I don't know if there's a tag or way to force destroy fences/objects. But since it's only a couple of seconds I guess it's not too much of a problem. None of my bots ever stuck there longer than a few seconds.
       
    10. zakne11

      zakne11 New Member

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      yep, it unstack after first steps when unstacker take control, at now only idea its to keep away some yard from that specyfic fience or destructables
       
    11. vdro

      vdro New Member

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      tested - best profile so far
      but unstable as i messeged u

      dont know solution for this...
      bot just enter a game and do nothing..
       
    12. ttaschuk

      ttaschuk Member

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      i have experienced the same issue.
      i think it happens if it dies inside DC, bot leaves and loads a new game but loads "Decaying" profile instead of "START"
      so its not 100% afkable

      any fix to this?
       
    13. zorked

      zorked New Member

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      ah good hint @ ttaschuk ... I'll fix this asap v1.2 is rolling out in a few minutes anyway
       
    14. zorked

      zorked New Member

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      v1.2
      -Optional "tree chest" skipping
      -Maximum Decay edition released :)
      -Decaying death loop fixed
      -Log messages ordered
      -Files renamed


      ?dit: having a blast with MaximumDecay edition :D
       

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    15. antfuentes87

      antfuentes87 New Member

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      Testing 1.2 (MaximumDecay) right now :)
       
    16. vdro

      vdro New Member

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      testing
      good job man
       
    17. vdro

      vdro New Member

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      so
      some db stopped
      cant resume
      need to upload profile again and start

      so next issue
       
    18. Jetsr

      Jetsr Member

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      hi, what's the difference between these versions?

      [A1 - Inferno]FoM zorked v1.2.zip
      [A1 - Inferno]FoM MaximumDecayzorked v1.2.zip

      Thanks!
       
    19. zorked

      zorked New Member

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      MaximumDecay does not path around in FoM that much... it simply seeks out the Decaying Crypt entrance. If there is no Entrance the bot restarts.
       
    20. zorked

      zorked New Member

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      Can you iterate a bit further what happens? I can't recreate your problem, nor do I see what the problem is...

      ?dit: runs smooth for me 5/8 bots in Decaying ^^
       

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