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  • [A1 Inferno] Keywarden Hunt

    Discussion in 'Archives' started by Magi, Oct 18, 2012.

    1. Magi

      Magi New Member

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      where did your character appear? It says it is getting stuck at a location nowhere near the portal at Leoric's Manor. What profile did you start with?
       
    2. Necro19

      Necro19 Member

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      I startet the act1 profile at the waypoint.

      But its was maybe my mistake didnt noticed thats your gilestrinity is required to run this profile, i was using the standard one ^^
       
    3. Magi

      Magi New Member

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      yeah my Trinity shouldn't effect that aspect. I only modified how it attacks keywardens. Before you start a game, just run act1_start.xml and it should start the proper game and get you going through leoric just fine. Happy hunting!
       
    4. Necro19

      Necro19 Member

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      I just watched the bot as he searched for the key warden and noticed that the aborted on half way and quit the game without killing him??

      [23:53:39.512 N] ========== KEYWARDEN IS WITHIN RANGE ============
      [23:53:39.742 N] ========== KEYWARDEN VANQUISHED!!! ============

      So i stoped the bot and killed him manually , ah thats crap -.-
       
    5. Magi

      Magi New Member

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      did your bot get stuck trying to go after the warden or get distracted by monsters? Typically the only way it doesn't kill the warden is if it first detects it, and then gets stuck trying to go after him (I've only seen this happen in Act 3 with the varying level heights and small corridors)

      The other way is if you go too far off course chasing monsters and then gets out of range of the warden.

      Do you happen to know if either of these were the case? Working with another developer on better keywarden detection with a plugin FYI. Pretty limited with the tools DB gives me.

      Now that I think about it, I think I'll modify Trinity to add the wardens as Top Priority so it avoids other monsters.
       
      Last edited: Nov 2, 2012
    6. Necro19

      Necro19 Member

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      I'll keep an eye on this for next time , i saw only that he explored the half map and after a mob group he went to town and leaves the game
       
    7. Magi

      Magi New Member

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      Got a new plugin in the works that I think is going to make keywarden detection much much better. Just working out some details.
       
    8. Necro19

      Necro19 Member

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      Thanks for your help ;) i disabled now radsatom and also noticed that he killed last time now the warden (there was no other mob in range ) he also had a clear sight to him

      i really appreciate your wok for all of us.
       
      Last edited: Nov 2, 2012
    9. vq350de

      vq350de New Member

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      what quest do i use to start..? you did not even post that information
       
    10. Necro19

      Necro19 Member

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      You did not even looked into the Quest Folder ?? There is a act1_start.xml maybe u have to use this ???
       
    11. vq350de

      vq350de New Member

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      i did. but it wont start still.
       
    12. vq350de

      vq350de New Member

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      used all the other profilesjust find key 2 / 3 and machine. and champion hunting act 3.
       
    13. Necro19

      Necro19 Member

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      My bot changed the quest step auto.

      and joined then game with activated last quest and teleports then to the last waypoint
       
    14. vq350de

      vq350de New Member

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      found it.. i had to try every quest. it was Quest 9.3 .
       
    15. Necro19

      Necro19 Member

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      alrighty then
       
    16. Magi

      Magi New Member

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    17. Krzy

      Krzy New Member

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      11:37:21.213 D] Generating path to Outside Manor #1 - <1077.335, 3535.774, 78.52599>
      [11:37:21.213 D] Waiting for path request to finish...
      [11:37:21.293 D] Navigator.Clear
      [11:37:21.393 D] Generating path to Outside Manor #1 - <1077.335, 3535.774, 78.52599>
      [11:37:21.393 D] Waiting for path request to finish...
      [11:37:21.413 N] Path with 3 hops received (partial: True)
      [11:37:21.483 D] Generating path to Outside Manor #1 - <1077.335, 3535.774, 78.52599>
      [11:37:21.483 V] Path with 3 hops received (partial: True)
      [11:37:21.483 D] Nav Service path generated.
      [11:37:21.483 D] Generated path to <1077.335, 3535.774, 78.52599> (Outside Manor #1) with 3 hops.
      [11:37:22.303 D] Navigation reached current destination. Within 706.5387
      [11:37:22.303 D] Navigator.Clear
      [11:37:22.403 D] Generating path to Outside Manor #1 - <1077.335, 3535.774, 78.52599>
      [11:37:22.403 D] Waiting for path request to finish...
      [11:37:22.483 D] Navigator.Clear
      [11:37:22.593 D] Generating path to Outside Manor #1 - <1077.335, 3535.774, 78.52599>
      [11:37:22.593 D] Waiting for path request to finish..

      Stuck in leorics manor for 2 days straight now 5 hours each time... >_>... it isnt triggering inactive timer or anything either
       
    18. Magi

      Magi New Member

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      I assume your using the latest posted? This happened on a previous version if you died in the courtyard as it spawned you inside manor. That's what I assume what happened as your trying to get to the very first MoveTo point in the courtyard, and you're bot was probably inside the manor.

      I'll adjust the tag to wait longer when opening the door inside the manor. Could have thought it entered through the door, when it didn't
       
      Last edited: Nov 9, 2012
    19. bladerunner

      bladerunner New Member

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      Hi Magi,

      Configuration: Demonbuddy v1.0.1162.284 + Giles Trinity 1.6.3.4 (your version + nesox fix) not picking up keys after warden death?
      Ideas what might be problem? Does it matter that I use my own custom loot rules?

      Wbr
       
      Last edited: Nov 10, 2012
    20. Magi

      Magi New Member

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      Shouldn't matter, not sure why it wouldn't be picking up a key. I haven't had this issue since Trinity 1.6.3.3.

      You can try using the trinity version I'm currently using (has the unity fixes applied). I've been running it for a few hours now and have picked up around 6-7 (on MP2 mind you, so lots of runs in there)
       

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