try to delete compiled assembly folder and settings/gilestrinity.cfg if not working try a new fresh install of DB.
Is it possible that my monk is going too fast for this profile? Maybe I am missing rings because my toon has moved on before the loot hits the ground.
<?xml version="1.0" encoding="utf-8" ?> <ItemRules name="High Level Item Rules" useRoundedValues="true"> <Priority priority1="Keep" priority2="Salvage" priority3="Sell" /> <Categories> <Category ruleType="Keep"> <!-- Plans and tomes --> <ItemRule itemName="Tome of*" description="Tome of Secrets"/> <ItemRule itemName="Plan*" description="Blacksmithing Plan"/> <ItemRule itemName="Design*" description="Jewelcrafting Plan"/> <!-- Gems --> <ItemRule itemName="Flawless Square*" description="Gem"/> <!-- Savlaging mats --> <ItemRule itemName="*Tear*" description="Gem"/> <ItemRule itemName="*Essence*" description="Gem"/> <ItemRule description="Keep Legendary Items"> <StatRules> <Rule stat="Quality" value="Legendary" /> </StatRules> </ItemRule> <!-- Jewelry --> <ItemRule itemBaseType="Jewelry" description="MF/GF Jewelry"> <StatRules> <Rule stat="GoldFind" minValue="35" logic="Or" /> <Rule stat="MagicFind" minValue="35" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Gold Find Jewelry with Stats"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="GoldFind" minValue="30" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Magic Find Jewelry with Stats"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="MagicFind" minValue="30" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Crit Damage Jewelry"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="CritDamagePercent" minValue="30" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Crit Chance Jewelry"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="CritPercent" minValue="3" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Attack Speed Jewelry"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="AttackSpeedPercent" minValue="4" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Rare Jewelry with Vitality"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="Vitality" minValue="100" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Rare Jewelry with All Resists"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="ResistAll" minValue="50" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> <Rule stat="Vitality" minValue="100" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Rare Jewelry with Socket and Stats"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="Sockets" minValue="1" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> <Rule stat="Vitality" minValue="100" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Rare Jewelry with Life on Hit"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="LifeOnHit" minValue="150" /> <Rule stat="Strength" minValue="100" logic="Or" /> <Rule stat="Intelligence" minValue="100" logic="Or" /> <Rule stat="Dexterity" minValue="100" logic="Or" /> <Rule stat="Vitality" minValue="100" logic="Or" /> </StatRules> </ItemRule> <!-- Helms --> <ItemRule itemType="Helm" description="Rare Helm with Socket and GF or MF"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="Sockets" minValue="1" /> <Rule stat="GoldFind" minValue="19" logic="Or" /> <Rule stat="MagicFind" minValue="19" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemType="Helm" description="Rare Helm with Socket, Vitality and Primary Stat"> <StatRules> <Rule stat="Quality" value="Rare4" /> <Rule stat="Sockets" minValue="1" /> <Rule stat="Vitality" minValue="80" /> <Rule stat="Strength" minValue="110" logic="Or" /> <Rule stat="Intelligence" minValue="110" logic="Or" /> <Rule stat="Dexterity" minValue="110" logic="Or" /> </StatRules> </ItemRule> </Category> <Category ruleType="Salvage"> <!-- Salvage any 61+ that we have left --> <ItemRule description="ilvl 61+ item"> <StatRules> <Rule stat="Level" minValue="61" /> </StatRules> </ItemRule> </Category> <Category ruleType="Sell"> <ItemRule description="Sell Everything Left"> <StatRules> <Rule stat="Quality" value="Magic1" /> </StatRules> </ItemRule> </Category> <Category ruleType="PickUp"> <!-- In these rules, we'll be picking up all the blue/yellow items that are 61+ Any legendaries And also gems, tomes, pots, plans Lastly, at least stacks of 300 gold! --> <ItemRule description="Good Quality Magic Items"> <StatRules> <Rule stat="Quality" value="Magic1" /> <!-- Or logic here will mean either it's a 61+ ilvl item, or a legendary. Both of which we want to keep. --> <Rule stat="Level" minValue="61" logic="Or" /> <Rule stat="Quality" value="Legendary" logic="Or" /> </StatRules> </ItemRule> <ItemRule itemBaseType="Jewelry" description="Rare rings/amu etc. lvl55+"> <StatRules> <Rule stat="Quality" value="Magic1" /> <!-- Pickup any jewelery 55+ ilvl. --> <Rule stat="Level" minValue="55" /> </StatRules> </ItemRule> <!-- Pick up gold, at least in stacks of 100 --> <ItemRule itemName="Gold" description="Gold"> <StatRules> <Rule stacks="100" /> </StatRules> </ItemRule> <!-- Plans and tomes --> <ItemRule itemName="Tome of*" description="Tome of Secrets"/> <ItemRule itemName="Plan*" description="Blacksmithing Plan"/> <ItemRule itemName="Design*" description="Jewelcrafting Plan"/> <!-- Gems --> <ItemRule itemName="Flawless Square*" description="Gem"/> <!-- Health potions --> <ItemRule itemName="*Health Potion*" description="Health Potion"/> </Category> </Categories> </ItemRules> With this does my barb drop the Ring and keep it ?
nah.. shoudnt be going to fast, at least not faster than my barb, have 25% run speed plus that bash skill that gives xtra 15% run speed and each time he uses leap he gets 60% faster run speed for 3 sec, he's basicly running over the map in no time and still he picks up all the loot, got a 20% leroic yesterday, just have loot radius 100 and your fine, but if u worry he's missing drops you could lower the gold pickup in gilestrinity to something really low so he picks up all gold that way you can be sure he will double check all loot also with that ring, drop rare is really low, that why it has so much value, took me 9 days to get my first ring doing 24/7 botting, got me another acc and now im using a barb, took him 4 days to get a ring, I thought the same that the bot was missing it's drop but then i started to realise that the drop rare is so awful low it's just 100% luck to get it, has nothing to do with mf % or anything as this is the only lvl 14 ring in the game, so if the game picks a lvl 14 ring to drop it has to be leroic no matter what mf u got because there is no white, blue og yellow lvl 14 ring in the game at all and so far as i know mf isnt affecting loot until after it already picked what item to drop and what level, when it comes to quility mf kicks in but when there is no other quality than legendary for a lvl 14 ring im sure a bot with zero mf has the same change on getting it as one that is mf capped.
Work perfectly now But it seems, my barb doesn't ant to pick up the Legendary I use High level Rules The order of profile : Start here --> Mine --> Alcarnus --> Alctowinds --> Snakes --> Oasis --> Poop ?
Start here --> Mine --> Alcarnus --> Alctowinds --> Snakes --> Poop --> Oasis This profile is currently being looked into by those more talented by myself. Hopefully in the next few days I will have a much more polished version to release, ironing out the few remaining kinks some have complained of and making the randomized areas a little more reliable. Although with the new changes to GilesTrinity concerning blacklisting objects that are "unreachable" or out of LOS, I have a feeling a few remaining issues might already be ironed out.
Wow I think you're right - if you look on the AH for level 14 rings, the ONLY rings that pop up are all leoric's. Crazy useful insight here!
I got a few pms reqeusting this - here are my thoughts/setup for my barb in case anyone wanted to try it. Plugins The only thing I've changed from default Giles Trinity settings is to remove avoiding AOE's, collecting health globes, and increasing TPS to 15. Gear Based on what deepjazz says, mf does not matter since the only level 14 ring is Leoric's Signet. But there are differing opinions, so I'm not sure what is correct. I have stack my chars w/ 324% MF just in case. You can get 25% MS pretty easily (cap from items) - I'd recommend some combo of 12% on boots, Hammer Jammers, Scrimshaw, and/or a Three Hundredth Spear. Cheapest is probably boots/hammer jammers/scrimshaw. I like to DW Sun Keeper for the MF and Three Hundredth Spear for the MS. Build: Warcry - Charge! (60 fury boost) Sprint - Marathon (moar MS) Leap - (any rune here) Overpower - Momentum Bash - Instigation Weapon Throw - Ricochet (one-shot 3 mobs at a time!) Passives: Animosity, No escape, Unforgiving I felt these were the best skills/passives to keep sprint uptime high and increase killing efficiency. Quick side note: I'd bet the fastest class would be a DH w/ vault - tumble and Nat's legacy set. I'm running the 1.2 profile nonstop, and average 8 games per hour according to DB. Good luck everyone!
At the start of Snakes I have the same problem, though, normally mine gets stuck on the first cart before it even gets to Ahsera. Is there a fix or can I just delete that section ? Thanks
I suggest adding "2901" to the blacklist. It's the prisoners in the cages that sometimes confuses the bot. my .02$
ive found over 10 rings with other bot, one day i actually found 4 on same account day after I found 1 ^^ found 2x30 1x29 2x20 1x21 1x24 1x25 etc..
I gotta call BS Mammon. Give us some other details than ... neener neener I got like a million rings using some "other" bot!