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  • [A3 Inferno] Alkaizer RUN Gnome Proof - Unstuckable

    Discussion in 'Archives' started by gnomegawd, Nov 17, 2012.

    1. quadrotony

      quadrotony New Member

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    2. Jespeer

      Jespeer New Member

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      Do I run the Galkaizer v.4 public, or v.9 public, or v.9.b public? I didnt have these options until db updated for todays patch, yesterday I had only v.4
       
    3. quadrotony

      quadrotony New Member

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      v 4.9 is the newest one

      and why only 45 loot radius by default? i change it every time but after db restarting this option always 45
       
    4. gnomegawd

      gnomegawd New Member

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      Well because I have determined in testing anything past 50 is off screen. Sometime the loot radius can stuck if it wants to loot something in kd2 say with lots of walls.

      If you feel this could be raised slightly, let me know and I will patch it in.

      v 4.9 actually has had 3 updates. but stll remained v4.9. Is that tower stuck still there tony?

      you can also check my subversion now for the very latest versions.

      The RUNFOLDER is what my buts are running off of in real time, and I now offer my run folder to svn so you can easily access latest updates before I even post them here.

      v4.9.c is running in the RUNFOLDER right now, very slight update.
       
    5. gnomegawd

      gnomegawd New Member

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    6. gnomegawd

      gnomegawd New Member

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      Always delete YAR_KICKSTART.xml It's pointing to network and not local file, it has to stay in as I have not removed it for svn checkout.

      BUT DELETE IT, it has wrong file path, if you use yar, Yar will auto generate a new kickstart file.
       
    7. quadrotony

      quadrotony New Member

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      dont know, i just noticed it accidentally
      but if ive see it again i will report :)
       
    8. mrvertigo

      mrvertigo New Member

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      Hey gnome i just ran profile, ran great but didnt do bridge, just went bridge then leave game, help?
       
    9. gnomegawd

      gnomegawd New Member

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      i'll peak could be cache doing that to you.

      version from the RUNFOLDER
       
    10. gnomegawd

      gnomegawd New Member

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      version on the runfolder in svn is v4.9.c
       
    11. quadrotony

      quadrotony New Member

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      just noticed my dh leaving the game from clear plane ground(no stuck details an landscape)
      I didn't manage to notice but location looks like core/AC1/2

      3096 2013-03-13 15.34.rar

      and i see anothe "inactivity timer" in the log file
      but its not 4.9c i think, only 4.9
      will update now
       
    12. quadrotony

      quadrotony New Member

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    13. quadrotony

      quadrotony New Member

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      hmm seems after each run bot leave game like this
       
    14. quadrotony

      quadrotony New Member

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      its slightly longer that tp to townand leave and a chance to be killed by mobs, but i have some idea
      what if make some random - sometimes leave game instantly after complete run, sometimes from town?:)
       
    15. quadrotony

      quadrotony New Member

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      stuck again =(
      [​IMG]
       
    16. quadrotony

      quadrotony New Member

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      sometimes it just tp to the next location killing one pack of leets and say RUN COMPLETE and leave
       
    17. gnomegawd

      gnomegawd New Member

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      k I guessing I will have to remove all Trinity ifs, as I have added them only problems happened.
       
    18. gnomegawd

      gnomegawd New Member

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      Great post exact bug report, can trouble shoot this.
       
    19. quadrotony

      quadrotony New Member

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      oh sry, its tower of the damned lvl 1 i guess, forgot to tell the location
       
      Last edited: Mar 15, 2013
    20. gnomegawd

      gnomegawd New Member

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      will be fixing this today, be sure to check run folder for latest. Will stamp so you will know as changes are made.
       

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