Hmm, maybe I'm wrong but random is for profiles with A or B at the end, it randomly chooses one of them, so it shouldn't matter here.
I put it there and it still gets stuck on those flamethrowers. For now I just edited the previous profile to Logout before it gets to those 3 profiles. :-/
I know currently I have random checked, and using the profile with out Azmodan enabled... it randomly does the order of the profiles. It never does them in the same order. I guess I could turn that off and watch to see if it uses a random order.
Hm. It's odd that it isnt working for you, do you have the formatting correct? Also, you could try downloading the Belphegor test version to see if it helps http://www.thebuddyforum.com/demonbuddy-forum/combat-routines/58270-belphegor-test-release.html Uh. Security randomization does not randomize the order of the profiles my friend It randomly picks between version A and version B of each segment, and for A3 there is currently only one version of each segment released. So it does nothing for this profile at the moment!
Howdy,, great profile. i noticed the edit for killing az,, is there anyway to add an option for killing siegebreaker aswell?
For Siegebreaker, you need to have his quest on, so you want the profile to finish really act III after that and do quests, like killing that stoopid woman/spider. Assuming there s some randomizes stages, I guess it's just not possible, for now at least (and for a long time ^^)
I woke up to find it in the start menu and from the logs, it shows that after making a town trip, it just logs out and stays there. Anyone can help on solving this? [23:09:14.003 D] Generating path to Town Portal (Possible) - <379.0132, 421.9469, 0.3321455> [23:09:14.011 D] Raycast path generated. [23:09:14.011 D] Generated path to <379.0132, 421.9469, 0.3321455> (Town Portal (Possible)) with 1 hops. [23:09:14.496 D] [GilesTrinity] GSDebug: Salvage routine started. [23:11:17.138 N] Inactivity timer tripped! Leaving game [23:11:17.138 N] Leaving game [23:11:17.164 D] Navigator.Clear [23:11:17.166 N] Last run acquired 73462 gold. [23:11:17.352 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter! [23:31:18.154 D] System.AccessViolationException: Could not read bytes from 00000030 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses) at Zeta.ZetaDia.get_CurrentWorldId() at Zeta.ZetaDia.get_IsInGame() at Zeta.CommonBot.BotMain.() [23:31:18.352 D] System.AccessViolationException: Could not read bytes from 00000778 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses) at Zeta.ZetaDia.get_CurrentWorldId() at Zeta.ZetaDia.get_IsInGame() at Zeta.CommonBot.BotMain.() [23:31:19.850 D] System.AccessViolationException: Could not read bytes from 01543B9C [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.MemoryManagement.InProcessMemoryReader.Read[T](Boolean isRelative, IntPtr[] addresses) at Zeta.ZetaDia.get_CurrentWorldId() at Zeta.ZetaDia.get_IsInGame() at Zeta.CommonBot.BotMain.()
New extended Skycrown and Stonefort up on github. Should be about 2-4 more elites now. Finishing up Tower of the Damned/Cursed level 2.
I copy/pasted it, and my WordPad++ said all the tags were closed, etc. I downloaded the .290 Belph release, so I'll put those 3 back in there and see what happens. Edit: It seems to only be getting stuck on those flamethrowers after he dies and then is running back through the level to go kill his killers. Don't know if that is significant, and also my sample size is small so it may just be coincidence...
Stuck spot: (sorry no ss this time but it's very easy to describe) When it goes down south after wping to rakkis, if there are mobs too close directly below the stairs, the bot will target them and get stuck, and never attempt to walk towards the stairs.
My barb does not attack Azmodan. He will just leap at him over and over and run around him in circles but never attack. Ive searched through the thread and seen a few people with the same problem but not solution that I can see. Anyone able to provide a fix for this?
Updated the github so the bot doesn't go as far south anymore. Also, if no elites inside of the store room it TP's faster back to town.
Bot gets stuck after killing Azmodan, it tries to click soul stone but it doesn't do anything... any fixes?
I just removed the soul stone part. Was just causing too much problems. Now the bot should kind of do a loop around to pick up any potential dropped loot then TP to town then leave game. Update on github