I don't do any sort of checking for those bridges in the profile, its a simple ExploreArea tag until it finds the exit Sorry mammon, I don't understand what you mean here? Maybe its too early, I'll read this again when i get some coffee in me On a positive note, v0.4 should be ready for release a little later today
Getting strange stucks with 0.3 - always by the waypoint in arreat crater 2 and by the door in Keep Depths 3. The status bar on demonbuddy goes crazy flashing the error, so I can't see what it is, but the bot just stands there. Seems like it's messing up when it wants to TP or use the waypoint. Stop/start seems to fix it, though.
i know i might have just made my account and this is my first post but.. this profile works great! good work man but i do have one problem.. in the keep depths 2 it seems to get stuck at that little draw bridge type deal. idk if it's a plugin i'm missing but any help/tips would be great
I noticed for this profile the EXP up way much faster...but i noticed compare to Alkazier profile, sometimes the bot didn't pick much gold sometimes it left out big pile of gold and even legendary items but Alkazier didn't have this kind of issue....i'm not sure did u guys ever notice it?
Just ran through it 4x on 4 bots and the changes in keeps 2 are definitely noticeable. It only gets tripped up a little when it sees the large square room and then the unexplored hallway that is angled against it. Keeps 3 is much better in just straight finding the exit at the end, and crater 2 seems much better at just leaving when it finds the exit. Awesome work
I am trying the 0.4 version and it runs nice and smooth for me, thanks Would it be very hard to add StoneFort and Hear of the Damned to the run? I would personally like to make the run a little bit longer, even though it seems to be very efficient right now.
thx for v0.4, but already encountered a problem on keep lv2 with the bridge gate, it was stuck at the bridge gate, the bot couldn't open the gate, I am using giles 1.6.3.4, I had no problems opening the keep gate in v0.2, and also, keep lv 3 is so much less dense with mobs comparing to FOS, my bot most of the time keep wandering around @ keep lv 3
For now, no plans to add those areas, though i am looking at others to possibly extend run As I've stated before, there was nothing done in 0.2 to specifically address the keep gates and thus nothing changed with that in 0.3 or 0.4. I've also stated before that I know for a fact 1.7.1.6 opens these gates as it is what I run. We've also talked about FoS at great length before so I won't be repeating myself on that. I'm not sure why you have so many issues with something that many others say runs well.
[16:22:13.469 N] [UnstuckMe!] 153.9397 yards traveld with 22 points [16:22:38.728 N] [UnstuckMe!] 159.5302 yards traveld with 22 points [16:22:45.864 N] [UnstuckMe!] 75.51819 yards traveld with 22 points [16:22:46.054 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 8 attempts) [16:22:49.480 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #2 of 8 attempts) [16:22:53.493 N] [UnstuckMe!] 26.80433 yards traveld with 22 points [16:22:54.380 N] [UnstuckMe!] Adding to our blacklist: -1989738388 -> 3 [16:23:25.793 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #3 of 8 attempts) [16:24:05.236 N] [GoldInactivityTimer]: Not Picking Up Gold For 25 Seconds [16:24:30.253 N] [GoldInactivityTimer]: Not Picking Up Gold For 50 Seconds [16:24:55.315 N] [GoldInactivityTimer]: Not Picking Up Gold For 75 Seconds [16:25:20.357 N] [GoldInactivityTimer]: Not Picking Up Gold For 100 Seconds [16:25:45.401 N] [GoldInactivityTimer]: Not Picking Up Gold For 125 Seconds [16:26:10.459 N] [GoldInactivityTimer]: Not Picking Up Gold For 150 Seconds [16:26:35.488 N] [GoldInactivityTimer]: Not Picking Up Gold For 175 Seconds [16:27:00.499 N] [GoldInactivityTimer]: Not Picking Up Gold For 200 Seconds let's see how it goes, stuck @ keep lv 2 bridge gate with Giles 1.6.3.4 , perhaps I have to use the community Trinity version
Yes babo 1.634 created the same problem, upgrade to 1.7.1.6 to solve the problem!! Really nice work, doin 40kk exp stable!! The only problem i got is that it doesn't open resplendent chests..
there is no1 problem with Atom 2.0.17 and Trinity 1.7.1.7. i use this 2 plugins only ... awesome profile! 40m+xp/h
I believe even 1.7.1.5 had a fix for these bridges if you want to go back that far. Glad you're getting good results As for resplendent chests, I think I've stated it before, but just in case, profiles don't handle chests at all, that is done by DB (or Trinity of you use it). I've talked with rrrix a little about this and the basic deal is that when Giles first wrote Trinity, he actually had just a list of SNOs (ID numbers) for chests to watch out for, so he evidently must have missed some. On top of that, resplendent chests were never given any extra weight, so are only noticed if you come within your open container range like any other chest, what may make matters even worse is if the SNO for a particular version of a chest type (there are several versions of several chest types including resplendent) wasn't entered in to the known chests list, it will be ignored completely. rrrix has said that for upcoming versions of Trinity, it is an issue he will be addressing. I myself would like to see something akin to goblin priority, as in, if I see a resplendent chest at all, I'm going to try and get to it with gusto.
i'd just like to say you have done a great job man. im just getting into botting and your run has been excellent and the one I turn to most often.
For chests I have to rely on db cuz I noticed the non opening issue is trinity related..Anyway it's not a great problem!! For the run I just realized why u don't remove arreat crater 2..That little spiders are the most exp-rewarding things I only think the run should be a little longer to benefit of 5 stacks a little more, don't you?
best so far in terms of Xp pr hour clean and fast..however there seems to be a bug (or more?) the siegde brigdes in keeps will not be lowered i did several runs and everytime toon just stand there looking like a goofball at these brigdes where u click to lower and skeletons dump down in the keeps depths lvl 2,,then i was thinking if fields of slaughter could be added? (it seems like there is plenty mobs xp floating there.)