Minor bug: after having to make a town run in KD3, my character ran around town for about 10 mins before it exited and restarted the profile.
It is a long time since I last used a profile with random dungeon, but when I try this one a lot of the times the bot ends up using nearly 5 minutes just to clear the last 10% of a dungeon. The reason for this is that it ends up with nearly discovered places in kind of every corner of the dungeon. If this is normal then I don't see how u guys break 45m+ xp/hour or thoose items number. Playing a immortal monk with 160k dps and 34% MS but only 31% additional XP from gear. I am currently getting between 10-25m with this profile (the 25m is fine, the 10m is when it uses 5 minutes to clear the last 5% of a dungeon as described in the start)
Log for getting stuck in FoS: Successfully generated path from {X=171,Y=1098} to {X=165,Y=1107} in 00:00:00.5308836 with 2(2) hops [17:15:03.585 D] Client path generated. [17:15:03.585 D] Generated path to <3009.542, 413.0412, 0.2> (FoS-2) with 2 hops. [17:15:03.614 D] Navigation reached current destination. Within 27.16818 [17:15:03.614 D] Navigator.Clear [17:15:03.699 D] Generating path to FoS-2 - <3009.542, 413.0412, 0.2> [17:15:04.237 D] Successfully generated path from {X=170,Y=1098} to {X=165,Y=1107} in 00:00:00.5061963 with 1(1) hops [17:15:04.237 D] Client path generated. [17:15:04.237 D] Generated path to <3009.542, 413.0412, 0.2> (FoS-2) with 1 hops. [17:15:04.237 D] Navigation reached current destination. Within 27.45311 [17:15:04.237 D] Navigator.Clear [17:15:04.269 D] Generating path to FoS-2 - <3009.542, 413.0412, 0.2> [17:15:04.585 D] Start/Stop Button Clicked! [17:15:04.586 N] Stopping the bot. [17:15:04.586 D] CurrentBot.Stop() [17:15:04.586 D] Navigator.Clear() [17:15:04.586 D] Navigator.Clear [17:15:04.586 D] TreeHooks.Instance.ClearAll() [17:15:04.586 D] OnStop event [17:15:04.586 D] OnStop Event Invoking [17:15:04.587 D] ProfileOrderManager.OnBotStop. Resetting caches. [17:15:04.587 D] Resetting current behavior. [17:15:04.796 D] Successfully generated path from {X=169,Y=1097} to {X=165,Y=1107} in 00:00:00.4970199 with 2(2) hops [17:15:04.796 D] Client path generated. [17:15:04.796 D] Generated path to <3009.542, 413.0412, 0.2> (FoS-2) with 2 hops. [17:15:04.796 N] Bot Thread Ended. Was this requested?
Getting stuck here: http://i.imgur.com/5IyHw.jpg On this profile tag: <MoveTo questId="101758" stepId="1" x="2438.797" y="621.7103" z="0.2640174" pathPrecision="30" /> Might need another MoveTo slightly closer (anything > 300 hits the nav server). I don't think Rakkis Crossing is fully meshed...
The too seems to get stuck on fields of slaugher when the ice cavern spawns. When this spawns..........the toon will run into the entry way and basically bounce back and forth of the sides of the entrance. It looks like hes trying to go into the cavern.......thats how close he gets into the entrance. Other than that, the profile runs great. Fix this, and I would say its a perfect profile.
I'm glad you like the profile, and I've taken a few steps in the profile to keep it from re-running everythign, but the biggest step is one you can take, if you are using Atom it will reload the profile on death. Easy fix is to not use Atom, it is not needed I've been thinking hard about TrinityMoveTo, its very efficient, which is the name of the game here, but it also makes Trinity a required plugin, something I've been trying to avoid. However, seems like 95% of the DB users use Trinity, and it would be easy enough to include a commented out section in the profile for non-trinity users (they're usually knowledgeable enough to know how to uncomment that section and comment out the TrinityMoveTo area). I'll continue mulling this over, but I've been leaning towards TrinityMoveTo lately. Could you provide me with a log? Did it complete the town run and couldn't find TP? Did it get stuck in the corner of town? The more info you can provide me with, the better I can try and help you solve your issue. I've really put some work in to trying to dial in the ExploareArea settings just right to not be exploring the way you're describing. Could you relate in more detail what goes on in those instances, for instance is it not detecting the WP in Keeps 3? Pictures would be even more helpful if you manage to grab them. Thanks, the fix for this was given by Magi a few posts back and is in the master branch of the repository currently. I will fix the file on the first post momentarily. Thanks (love the pic) I'll map another point in there so its not quite such a long distance. Nav server can be nice, when it's up This bug has been reported, fixed was posted already by Magi, added to master branch of repository, and I will be fixing the file on the first post momentarily
So to clarify, v5 has been fixed so that the stuck in FoS @ Caverns (or where they can spawn) is no longer an issue?
had the stuck in town thing too... sorry no log this time. I'll post it if it happens again. Char was stuck in bottom left still moving around so inactivity timer never went off. I have gold one activated now in case it happens again.
wat plugins do u use , I am only getting abt 800 items/ hr , and wat lv of items do you pick up? thanks!
Yes, v0.5 in the main post has been fixed to have the pathing precision increased on that stuck point (#2) This reminds me of some old problems. What version of DB/Trinity are you using? and any other plugins?
That area can be a little tricky, Tinnvec if you map a point while I'm gone (I can't do it until Wednesday evening unfortunately)...put some padding on the path precision because that specific area can change a fair amount if my mind serves me well. I remember getting stuck there awhile ago And rrrix, thank you for the details and how the hell did you get both mini-quests to spawn for you?!? I never do...didn't even think both could spawn together.
Using latest DB, 1.6.3.4 Trinity, barricade plugin. Also, I seem to experience a lot of latency in Arreat Levels 1/2/Core, latency that is not present in other profiles which also run these areas. Any ideas?
could be the boxSize/tolerance setup of the area (Core shouldn't matter though since it's MoveTo's...?). Which profiles are you comparing to so we can compare boxSize/tolerances? Its a bit of guesswork to see which combo requires the least amount of thinking power, but still finds what we are looking for EVERY time.
i went to overhual my barb.. finally got this on v2.. ===== Misc Statistics ===== Total tracking time: 1h 34m 45s Total deaths: 4 [2.53 per hour] Total games (approx): 3 [1.9 per hour] Total XP gained: 30.5 million [19.31 million per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 1567 [992.26 per hour] mp2. =D
My barb gets stuck in Keep lvl 2 at those wooden bridges cos he can't open them Its probably a common issue but I haven't been playing/botting d3 for a while and not up to date with things. Any idea how to fix it?
===== Misc Statistics ===== Total tracking time: 1h 7m 22s Total deaths: 0 [0 per hour] Total games (approx): 6 [5.34 per hour] Total XP gained: 20.71 million [18.44 million per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 621 [553 per hour] Items dropped by ilvl: Little less than i hoped for, MP1. Monk, 140K unbuffed, can run Mp5 with my eyes shut and not die. I'll run it for longer.
not much improvement over time ===== Misc Statistics ===== Total tracking time: 2h 38m 27s Total deaths: 0 [0 per hour] Total games (approx): 8 [3.03 per hour] Total XP gained: 46.62 million [17.65 million per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 1470 [556.6 per hour] Items dropped by ilvl: