"I'm using Tink 0.5, any major imporvement in 0.7?" time to read changelog dude thats excactly what it is for!
10 run and just got 4 suck legend ! i don't know what happening :| i'm go to mp5 and 1 hit creep die ....but still no legend
Should I make the gold inactivity timer point to the 0.7 profile or the relogger as well if I'm using YAR?
If you mean the gold inactivity plugin have it point to the 0.7 profile. Either should work fine tho.
For some reason after the latest DB build my guy randomly backtracks to places hes already discovered and then gets a frowny face and leaves the game. Is there any fix for this? It's only maybe 10 or so minutes into a game every time that he decides to bail for no reason.
I tried using this profile for one day since I wanted to try a new profile for my new account after the other got banned.. The bot spends way too much time backtracking in random maps. Gnome Alkaizer is so far the best at making the bot backtrack less in keep2 and crater 2. Sorry
will have to agree with this. alot of back tracking in keep 2 and espicially on crater 2. with latest trinity. getting stuck on crater 2 from time to time and tons of back tracking
he needs to get aktiv again exporearea rocks now: <TrinityExploreDungeon questId="101758" stepId="1" until="FullyExplored" boxSize="80" boxTolerance="0.10" pathPrecision="160" timeoutType="GoldInactivity" timeoutValue="15" ignoreMarkers="True"> <IgnoreScenes> <IgnoreScene sceneName="_N_"></IgnoreScene> <IgnoreScene sceneName="_S_"></IgnoreScene> <IgnoreScene sceneName="_E_"></IgnoreScene> <IgnoreScene sceneName="_W_"></IgnoreScene> </IgnoreScenes> </TrinityExploreDungeon> 15 sec backtrack never hits over 18h run at me
he needs to get aktiv again exporearea rocks now: <TrinityExploreDungeon questId="101758" stepId="1" until="FullyExplored" boxSize="80" boxTolerance="0.10" pathPrecision="160" timeoutType="GoldInactivity" timeoutValue="15" ignoreMarkers="True"> <IgnoreScenes> <IgnoreScene sceneName="_N_"></IgnoreScene> <IgnoreScene sceneName="_S_"></IgnoreScene> <IgnoreScene sceneName="_E_"></IgnoreScene> <IgnoreScene sceneName="_W_"></IgnoreScene> </IgnoreScenes> </TrinityExploreDungeon> 15 sec backtrack never hits over 18h run at me sorry for doppel post PS: for weaker gear timeoutType="GoldInactivity" timeoutValue="15" will hit in fist room: take 25++ here instad of 15 then (the numbers are seconds)
These are currently Demonbuddy random dungeon explorer issues, I've done what I can to help as much as possible, but the underlying way that the dungeon explorer does its business needs to be helped a bit. Never going to happen, there's simply too much XP in AC2 to drop it from the lineup. What I will say about the whole "random dungeon backtracking" issue is that I'm testing out v0.8 (you can too!) using new TrinityDungeonExplorer tags. It is super smooth now, pathing directly to the exits in AC1 + 2 and entrances in keeps 2 + 3. Very rarely it has to actually find its way around, but often picks up many bad guys along the way, making the extra bit of exploring worth it with loot and xp. You can try v0.8 in the development branch of the git repo (link in first post). I've still got some work to do on it to get it "supah fly" but it is well on its way. Heh saw your post after I replied, read and enjoy
Any ideas on why one of my bots gets constantly stuck about halfway between the waypoint and the bridge stores on Rakkis?
Im running this profile now, but I dont seem to know whats the matter with my DB coz I started on arreat WP then its not moving! its just standing there... Can some1 help please
hi Tinnvic, I used 0.8 but it can't auto restart that will stuck on kepp 3 WP,how can fix it? Thanks!
Hello to all! First of all, this is a great profile and tank you for it Second I want to ask you is that you suggest me a Demon Hunter build? I tryed much builds but I can't find right one. In some it goes nice but slow, in other it goes fast but too much deaths per hour. Please suggest me one build! Thank you and have a nice day!
I myself am a noob to this but I seem to have the best luck with Elemental ( Nether Tentacles ) Shadow Power ( Gloom ) Granades ( Cluster ) Preparation ( Backup Plan ) Rapid Fire ( Withering Fire ) though I am thinking of adding Smoke Screen Hungering Arrow ( Devour ) Archery Sharpshooter Night Stalker ( Thinking of swapping out Night Stalker for Perfectionist ) I had Vault but it slowed me down immensely, no need to kite with Shadow Power. Hope it helps.
Yeah, currently still messing with the specifics of v0.8, there are quite a few bugs in it as I'm working on randomizing the middle section in an efficient manner. I'm also working with the new TrinityExplorer and it has a few quirks that I'm still trying to nail down. Since this will be such a large change from the way the profile has been put together in the past, I may release a beta version of 0.8 once I get it more reliable. (thanks for your enthusiasm, cheesywarrior, but I don't think its nearly as 'flawless' as I'd like)