Well, all I can say that this profile does work for me, but I'm puzzled as to why on Earth this profile has Arreat Crater on the list??? Its basically empty dungeon, and the path is done in such a way, that my toon passes same places a few times... deliberate waste of time to look more like human?
tested 2.2 trin on 302 - and its nothing fixed bot is just stuck areat crater [08:46:34.825 N] Using Waypoint Waypoint-24038 Number:8 [08:46:37.785 N] ========== Grid segmentation resetting!!! ============ [08:46:37.985 N] [Tinnkaizer] Clearing Arreat Crater Level 2 from WP to Exit [08:46:41.995 N] ToggleTargeting, new values: Looting:True LootRadius:60 Combat:True KillRadius:40 [08:49:43.466 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) Act="A3" questId="101758" stepId="1" worldId="81934" [08:50:07.771 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts) Act="A3" questId="101758" stepId="1" worldId="81934" [08:50:41.041 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #3 of 15 attempts) Act="A3" questId="101758" stepId="1" worldId="81934" [08:51:23.451 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #4 of 15 attempts) Act="A3" questId="101758" stepId="1" worldId="81934" [08:53:24.361 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) Act="A3" questId="101758" stepId="1" worldId="81934" [08:54:18.796 N] [Trinity]Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts) Act="A3" questId="101758" stepId="1" worldId="81934" [08:55:22.955 N] [Trinity]Gold inactivity after 227s. Sending abort. [08:55:22.960 N] [Trinity]Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
that flame spitter does cause problems...I haven't witnessed it getting stuck with the latest trinity...but I haven't been staring at Crater 2 as much lately either. It would get stuck with strict MoveTo's too...perhaps the latest Trinity addressed it. Unstucker usually gets you out in 2-3 attempts. Annoying but not the end of the world.
keep getting Failed to load profile: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="101758" stepId="1" x="1140.686" y="732.1945" z="0.1000002" pathPrecision="10" navigation="True" unsafeRandomDistance="15" name="Arreat Core-01" />) Line 11
You must be using YAR (or another relogger). I make the TinnkaizerRelogLoader.xml file just for this situation. Put it in the same folder as the main Tinnkaizer script and point your relogger at it, and that should solve your problem. On a completely unrelated note, I believe I'll be releasing 0.8 tonight, it does require the latest trinity (1.7.2.3) to work WELL, but will also work (just more stucks) with trinity 1.7.1.8-1.7.2.2. EDIT: As a quick addendum, I have now released v0.8, go forth and loot!
Hi, got a fresh DB install, fresh new trinity 1.7.2.2, profile v.08 the friendly buddy is telling me In Town, taking WP to Core of Arreat but my char doesn't move. When i jump down the WP, the char also doesn't move - someone knows this problem?
Been using this for few days now. (also tried few other profiles) but this one is the best one so far just love it. 600-700k gh and 30-35m exp/h.. thank you man for making this awesome profile
i hade that problem too. restarted the bot while i was in town. fixed the problem. make sure u are on the last qst to kill azmodan
New problem. I keep getting stuck in the core of arreat in the path called: [14:52:05.304 N] Path with 1 hops received (partial: True) Anyone?
Do you have trinity? and if you do. do you have enable trinity unstucker? did work for me, hade just to reset bot again
I've been working on doing some semi-randomization for my next version (0.9), and I'd like everyone's opinion on what the run will be (yay democracy). Here's the idea - Run core and Tower like we are now (gather nv), then (in random order) run keeps, crater 2 and rakki/FoS. Then finish off with the skycrown run to town for quick exit. The part I'd like feedback on is right after circling the tower, we come to the stairs by the WP. At the top of those stairs is the way to crater level 1. It doesn't have the highest mob density, but might be a good chance to add a little extra randomization by giving the profile a chance to either run random set after tower like I plan on, or possibly run up the stairs and through crater 2 to its WP and then continue to the random set. Let me know what you think the percentage should be, I've found a nice little poll taking site to try out for this, so please vote: Straw Poll
I think something you should add in, is the Bridge Stores, in Rikkis. If there are mobs in there, it doesnt take long at all to kill, and it seems like a waste not to pop in there to kill em
Im still getting stuck at Path with 1 hops received (partial: True) in the core of arreat. Using trinity 1.7.2.4 with unstucker enabled. (v 0.8 of Tinnkaizer)
question every time when game restarts... the difficulty resets to zero. i have the difficulty at 2 for the rest he works really great greetzzz