Also, another nice improvement would be if character would not run to the teleporter, and instead would just open map and teleport to the place, as soon as he would be in-game.
Depends on what you need. The normal difficulty in any act would give you more legendaries per hour. But that place right now is the best and safest to farm for "torment only" ones. It has like 1.5-2 legendaries per hour rate. Sometimes you could get 3+ sometimes it would be 0.5, but if you would bot for like 100+ hours the medium line would be 1.5-2.
Thanks for the profile ! I just buy DB, and your chest run work like a charm ! Thanks a lot ! Edit : I just got this error : System.Reflection.TargetInvocationException: Une exception a été levée par la cible d'un appel. ---> System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 0000033C, Size: 4 à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) à GreyMagic.MemoryBase.Read[T](IntPtr addr) à Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) à Zeta.Game.Internals.Actors.ACDItem.get_Gold() à Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity() à Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage() à Zeta.Bot.GameStats.(Object , EventArgs ) --- Fin de la trace de la pile d'exception interne --- à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) à System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) à System.Delegate.DynamicInvokeImpl(Object[] args) à System.Delegate.DynamicInvoke(Object[] args) à Zeta.Bot.Pulsator.(Delegate , Object[] ) Don't know what is it ! Profile or DB ?!
65 runs and 3 legs, seems RNG. As I said - there could be 2-4 hours without any legendaries, then there could be 5-6 in 1 hour. RNG factor in this farm is just huge. And anyway - it is the only place for hardcore where you could safely farm torment legendaries, so - no matter how small the amount, it's worth it.
That depends on what gear do you use Atm those fireballs hit my crusader for like 5-7% hp, with templar and passive health regen he could survive for at least 1 minute under never ending fireballs. And with Death Watch Mantle on him - there is no spot that AOE from those shoulders (25% chance for 200% weapon damage to be inflicted in AOE when character is being hit) would not destroy chains of those towers. +bot frequently uses Steed Charge with damage, that means that if character is near chains - they are as good as dead (Steed damages chains as well, instantly killing them).
Just use any elite packs farming profiles - as your gear goes up, just increase the difficulty, and after you hit torment - there would be more chances to get legendary items with each number. Don't think that before torment difficulty, others really increase legendary drop chance.
Work good here ! Only 1 legendary in 1h30, but it's RNG... how do you have stats, like number of runs, time of botting etc etc ?! Please
Not yet. At least chest profile - it runs only chests - but you would ocassionally stuck and die if you haven't much toughness and various items. So better wait till stuck issues are fixed.
Crude one is not so effective and would sometimes skip chests but more safe, yeah. But after stuck issues would be fixed - that one would be better at everything. And nope - stuck issues haven't been fixed yet. Let's wait for Dartemis.
Looking at the fix now. My net has been down the whole day .... yay -.-' Will update, when i've found a safe fix