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  • [Act 2][Inferno] - Fully AFK Smooth Goblin Hunting

    Discussion in 'Archives' started by Garn, Jun 16, 2012.

    1. Garn

      Garn New Member

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      Now tested on both my Barb and DH and confirmed working on both.

      Combo profile running smoothly, something's up with the two individual profiles. Should have them sorted soon.
       
    2. nav

      nav Member

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      goblin always run away, bot doest follow him. theres a plugin or something to kill it properly?how much kill and loot radius you used?
       
      Last edited: Jun 16, 2012
    3. Garn

      Garn New Member

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      I have mine both set at 50.

      Unfortunately there's no way I know of to make it fight the goblin any differently. There may be some way to do it in a CC or something like that but I know little about them.

      For me sometimes the goblin dies, sometimes it manages to escape me. Either way it's more goblins than I'd be killing logged off :p
       
    4. Nobutero

      Nobutero New Member

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      Great profile thank you for sharing. Running it on a wiz with 70k dps and the only thing that kills him is the bees. After it dies it logs out and restarts but in the next game it runs south in town to where you first zone in to Act 2. Is something wrong with my set up? It works fine when I stop then start the bot again but I'd like it to be afk-able.
       
    5. Garn

      Garn New Member

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      Hm, just ran it again myself and I'm getting the same issue. That's odd.

      Going to look into it now and hopefully update soon. Thanks for letting me know.

      Update: It appears to be a bot error rather than profile, as I made no changes and mine has ceased having that problem.

      If yours continues please let me know and I'll take a look at the coordinates of that first wp in case perhaps it's not liking it or something.

      All I can suggest for now is the standard restart of DemonBuddy and/or your computer.
       
      Last edited: Jun 16, 2012
    6. Nobutero

      Nobutero New Member

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      I restarted the game and the bot then waited for it to die and it's doing the same thing :/
      Here's some of the log if that helps
      [18:39:51.138 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:0 QuestStep:24 ResumeFromSave:True IsPrivate:True>
      [18:42:00.555 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
      [18:42:00.555 D] Waiting for path request to finish...
      [18:42:00.811 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
      [18:42:00.811 D] Waiting for path request to finish...
      [18:42:00.856 D] Nav callback called.
      [18:42:01.075 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
      [18:42:01.075 D] Got response from server, validating.
      [18:42:01.075 D] Response has 1 hops. Converting to vectors and path queue.
      [18:42:01.075 D] Nav Service path generated.
      [18:42:01.075 D] Generated path to <1426.487, 1263.22, 184.5343> () with 1 hops.
      [18:42:01.318 D] Navigation reached current destination. Within 1364.807
      [18:42:01.318 D] Navigator.Clear
      [18:42:01.555 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
      [18:42:01.555 D] Contacting nav server for path.
      [18:42:01.556 D] Waiting for path request to finish...
      [18:42:01.814 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
      [18:42:01.814 D] Waiting for path request to finish...
      [18:42:02.079 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
      [18:42:02.079 D] Waiting for path request to finish...
      [18:42:02.248 D] Nav callback called.
      [18:42:02.317 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
      [18:42:02.318 D] Got response from server, validating.
      [18:42:02.318 D] Response has 1 hops. Converting to vectors and path queue.
      [18:42:02.318 D] Nav Service path generated.
      [18:42:02.318 D] Generated path to <1426.487, 1263.22, 184.5343> () with 1 hops.
      [18:42:02.532 D] Navigation reached current destination. Within 1364.807
      [18:42:02.532 D] Navigator.Clear
      [18:42:02.820 D] Generating path to UNKNOWN - <1426.487, 1263.22, 184.5343>
      [18:42:02.821 D] Contacting nav server for path.
      [18:42:02.822 D] Waiting for path request to finish...
       
    7. Garn

      Garn New Member

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      Thank you for the log. It appears to me it may be what I suspected and the coordinate I provided for the first WP may be causing you problems.

      Edit: New file uploaded. Was tested and apparently solved some issues. The change is now reflected in my SVN.

      If problems persist pm me and I'll get to work on them.
       
      Last edited: Jun 16, 2012
    8. hendroo

      hendroo Member

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      Hey Garn,

      Purchased a 1 day to try out your script, seems okay on my wiz, but running into some problems!

      I cannot pick up tomes (guessing thats not your fault at all)
      Its still picking up gold, how can I turn that off? Sorry im a bit new to this, but cannot find the option.
      Sometimes it says the bot has paused (randomly) do i have to keep demonbuddy window active to prevent this?
      Sometimes ill run into a champ/elite pack where the goblins are, the bot will just keep dying over and over and over... Whatcan I do about that?

      Thanks!
       
    9. Nobutero

      Nobutero New Member

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      Thanks for the update, I've tested the new one and it's rezzing instead of logging out on death which would be fine except it ran in to a bad champ on the ancient path. I turned on the Anti-ganger plugin to see if that problem was fixed but it still just runs to that southwest corner in the new game :(
      [19:41:59.209 N] [Anti-Ganger] 3/3
      [19:41:59.209 N] [Anti-Ganger] Restarting bot.
      [19:42:09.017 N] Player died
      [19:42:09.017 N] Clicked revive button
      [19:42:12.277 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:0 QuestStep:24 ResumeFromSave:True IsPrivate:True>
      [19:42:40.314 D] Nav callback called.
      [19:42:40.466 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
      [19:42:40.466 D] Got response from server, validating.
      [19:42:40.466 D] Response has 1 hops. Converting to vectors and path queue.
      [19:42:40.466 D] Nav Service path generated.
      [19:42:40.466 D] Generated path to <1584.789, 1160.123, 184.2027> () with 1 hops.
      [19:42:40.697 D] Navigation reached current destination. Within 1412.503
      [19:42:40.697 D] Navigator.Clear
      [19:42:40.961 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
      [19:42:40.961 D] Contacting nav server for path.
      [19:42:40.962 D] Waiting for path request to finish...
      [19:42:41.176 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
      [19:42:41.176 D] Waiting for path request to finish...
      [19:42:41.323 D] Nav callback called.
      [19:42:41.448 D] Generating path to UNKNOWN - <1584.789, 1160.123, 184.2027>
      [19:42:41.448 D] Got response from server, validating.
       
    10. Garn

      Garn New Member

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      My oh my, that's one mighty frustrating issue. The changes I made should not even have had that effect as they were totally unrelated ><! It is seeming more and more like an unfortunate bot issue to me rather than profile. I will however continue looking into it as I would very much like to find out for sure what it is and hopefully fix it.

      Hm, it's now just prematurely trying to go to other coordinates without taking the wp first. I am able to log in now, going to make a quick change with the waypoint code and see what happens.

      1. That is a matter of making a change in the loot rules. If you downloaded the ones from this thread it should be picking them up I believe.
      2. That is also a loot rules thing, just delete the bit about gold :)
      3. That is a bot issue unfortunately, nothing I can do ><!
      4. I believe there is a plugin available that will make the bot leave game upon death. Though I've heard others say that can't be done just yet and that's what I believed. So you'll have to look into that.
       
      Last edited: Jun 16, 2012
    11. hendroo

      hendroo Member

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      It is currently not picking up Tome of Secrets

      I cannot find this plug-in :(
       
    12. Garn

      Garn New Member

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      I believe the code in that set of loot rules is meant to pick up the tomes, but if it's not here's an alternate:
      PHP:
      <!-- Pick up Tome of Secrets -->
            <
      ItemRule itemName="Tome of secrets" stack="1" />
      As far as the plugin, as I said I'm not even sure if it's real or if I'm just crazy. Gonna have to do that research for yourself.
       
    13. Garn

      Garn New Member

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      New file uploaded.

      Was tested and apparently solved some issues. The change is now reflected in my SVN.

      If problems persist pm me and I'll get to work on them.
       
      Last edited: Jun 16, 2012
    14. dyer678

      dyer678 Member

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      Garn, you're a genius. that last fix you did works for me.
       
    15. Garn

      Garn New Member

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      Brilliant, glad to hear it. Going to add that file into the SVN then as the latest version.

      If anyone else has any of the issues that were occurring before. Pm me and I'll try and help you out.

      [V1.1] Released!
      - Should have fixed all previous issues.
      - No feature changes in this release, just bugfixes and the like.
       
      Last edited: Jun 16, 2012
    16. dyer678

      dyer678 Member

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      Actually Garn, can you work your magic for an only "Ancient Path" version? Or explain how to do it. I'm trying to exit out the "Road to Arcanus" but whenver I do I run to the south of town.

      Edit: Sorry, I finally realized what was wrong. I got it to work. Thx for all your hard work mate.
       
      Last edited: Jun 16, 2012
    17. Nobutero

      Nobutero New Member

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      I'm still having the same problem but I don't know why if it works for that guy...strange
       
    18. Garn

      Garn New Member

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      Don't know what to say at this point mate. Sorry I couldn't be of any help.

      Might I suggest you try the new test release of DB? It apparently offers improved pathing, perhaps the issue would cease with that update. Keep in mind of course it's a test release.
       
    19. dyer678

      dyer678 Member

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      I deleted the Road to Arcanus part and made it look like this....




      Code:
      <!--  
          | Garn's Goblins |   
          
          Version: 1.00 - Project by Garn  
          What's it do?: Beats up Goblins, Pygmys, Bandits, Seekers, and other treasure carrying Goblin-like creatures. 
          Requirements: Waypoints for Road to Alcarnus, and Ancient Path, good enough gear for inferno Act II. 
          How to Start: Load the quest Black Soulstone, that's it.   
          -->  
      
      <Profile>  
      
        <Name>Act II - Garn's Goblin Hunt</Name>  
        <GameParams questId="57335" step="24" act="A2" difficulty="Inferno" resumeFromSave="True" isPrivate="True" numGames="-1"  />  
        <Order>  
        <WriteReport />  
      
          <!-- Get to town if we're not already there. -->  
          <If condition="Me.IsInTown==False">   
          <UseTownPortal questId="1" />       
          </If>  
      
      
      
          <!-- Go to the Ancient Path! --> 
              <UseWaypoint questId="1" x="324.2328" y="291.6555" z="1.64563" actorId="6442" waypointNumber="7" />  
          <WaitTimer WaitTime="100" />  
      
          <MoveTo questId="1" x="1711.619" y="4058.832" z="52.92258" pathPrecision="10" /> 
          <MoveTo questId="1" x="1621.987" y="4081.358" z="60.13306" pathPrecision="10" /> 
          <MoveTo questId="1" x="1550.423" y="4068.54" z="65.33458" pathPrecision="10"  /> 
          <MoveTo questId="1" x="1526.376" y="4014.336" z="80.10069" pathPrecision="10" /> 
          <MoveTo questId="1" x="1490.839" y="4090.624" z="90.8534" pathPrecision="10" /> 
        
      
          <!-- Complete, Go to town. -->  
          <UseTownPortal questId="1" />  
          <LeaveGame reason="Areas Cleared" />  
      
        </Order>  
        <KillMonsters>True</KillMonsters>  
        <PickupLoot>True</PickupLoot>  
       </Profile>  

      even with that being said...it still acts squirrely on pathing
       
      Last edited: Jun 16, 2012
    20. Garn

      Garn New Member

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      I do have an Ancient Path only version available already y'know.

      And as far as pathing, it's really just a matter of the bot itself. I'm hoping the new releases make it smoother.
       

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