i have run into a problem, when it zones into mahgda's lair, my monk doesnt move up and trigger her entering, just stands by the door. ty for help
try my modified profile: http://www.thebuddyforum.com/demonb...442-act-2-maghda-boss-farm-17.html#post586843
Just try it out... I leveled my barb 10-40 on normal, because i wasn't at home to go to inferno. With my first bot i got ~600k per hour on nightmare and ~3mio on hell. But this time i got only ~300k on nightmare. Maybe there is something wrong or it is better to kill the mobs on the way. At the moment i use a Vachem profile and it seems to be better. ~600k per hour on nightmare. Just try it out and give us some feedback. Edit: Ok, i think the xp counter in demonbuddy is a bit bugged. The xp/hour plugin shows 550k xp/hour and db shows 120k xp/hour.
This was amazing. Mine was getting stuck just before Maghda, but this fixes that... also, it wasn't porting out every time (and resetting), but your changes fixed both those problems. The run-through is awesome. I don't know how much extra ex i'm getting yet, though. So far it looks about the same (compared to killing all the npcs it was doing before). Edit: It seems my XP went from 150k/hr to 210k/hr (@lvl 24) switching to this profile with the plugin. Not too shabby.
This is working really well for me, but I was wondering if there was a way that I could kill the monsters. So basically I want to use the plugin but be able to kill all monsters on the way to the entrance. I want to increase the time the profile takes, the longer profiles seem safer, plus still getting some exp from killing the monsters.
I did this, opened up the Maghda.cs in the plugin folder, and changed this part: Code: if (ZetaDia.Actors.Me.HitpointsCurrentPct < 0.75 && ProfileManager.CurrentProfile.KillMonsters == false) { Log("Turning on KillMonsters -Health to low"); ProfileManager.CurrentProfile.KillMonsters = true; return; } if (ZetaDia.Actors.Me.HitpointsCurrentPct > 0.75 && ProfileManager.CurrentProfile.KillMonsters == true && ZetaDia.CurrentWorldDynamicId != 1999634434) { Log("Disabeling KillMonsters & PickupLoot"); ProfileManager.CurrentProfile.KillMonsters = false; ProfileManager.CurrentProfile.PickupLoot = false; return; } if (ZetaDia.CurrentWorldDynamicId != 1999634434 && LairEnterTime != DateTime.MinValue) { Log("Left the lair. Kill radius set to 30."); LairEnterTime = DateTime.MinValue; CharacterSettings.Instance.KillRadius = 30; } to this: Code: if (ZetaDia.Actors.Me.HitpointsCurrentPct < 0.75 && ProfileManager.CurrentProfile.KillMonsters == true) { Log("Turning on KillMonsters -Health to low"); ProfileManager.CurrentProfile.KillMonsters = true; return; } if (ZetaDia.Actors.Me.HitpointsCurrentPct > 0.75 && ProfileManager.CurrentProfile.KillMonsters == true && ZetaDia.CurrentWorldDynamicId != 1999634434) { Log("Disabeling KillMonsters & PickupLoot"); ProfileManager.CurrentProfile.KillMonsters = true; ProfileManager.CurrentProfile.PickupLoot = true; return; } if (ZetaDia.CurrentWorldDynamicId != 1999634434 && LairEnterTime != DateTime.MinValue) { Log("Left the lair. Kill radius set to 30."); LairEnterTime = DateTime.MinValue; CharacterSettings.Instance.KillRadius = 30; } TBH though, even with the changes mentioned on the previous page, mine still forgets to skip the cutscene and port out a lot.
hmm after killing maghda the bot just stops, doesnot loot, doesnot come back to town, nothing. Anyone experiencing anything like that? Runing a monk on Nightmare
Can anyone edit this profile so it will just complete the first area before going up the stair? There are usually 1-2 champ/elite(as stated by OP). I think this would be a better farming area than warrior rest. It is quick and easy and if you have high MF you will get 2-5 rares per run. I'm not good at profile editing so if anyone knows how to do it would be great. Thanks
+1 to this. The area after the bridge usually have two packs. Quick easy farming for loot. Would something like this easy to create? Sort of like act two's warriors rest. Would donate to someone who can create this profile.
exactly this, also if you just move your char manually nearly to the boss, he will fight, but after fight bot just TP and dont pick up any loot. Update will be really nice.