Testing out profile, seems stable so far. Anyways, what does townrun every 1,2,3 runs mean?? I'm confused as to use 2 or 3/townrun in the scripts. Thanks.
in my profile by default bot did townrun in the beginning of the each run to prevent deaths while tp-out with leets surrounded etc when inventory become full another types - townrun in the beginning of each second or third run for loot rulers with pick up only legs jeweling and gloves its enough i will make prof with townrun every 4 runs for fast profile, for me its will be almost full inventory PS. now im working on new version and problems in oasis and FR ETA - 16.10.2013
updated first post with some usefull info about fixes of trinity problems, troubleshooting, features etc. and formatted all text into beter variant with /list new version coming very soon
here is mine Oasis blacklist! just still cant find Bashiok for full list <TargetBlacklists> <TargetBlacklist actorId="178161" /> <!--a door into the rainbow--> <TargetBlacklist actorId="256000" /> <!--Sokahr the Keywarden--> <TargetBlacklist actorId="222011" /> <!--Scar Talon--> <TargetBlacklist actorId="222180" /> <!--Torsar--> <TargetBlacklist actorId="168951" /> <!--Ssthrass--> <TargetBlacklist actorId="115132" /> <!--Leodesh the Stalker--> <TargetBlacklist actorId="140424" /> <!--Mundunogo--> <TargetBlacklist actorId="113994" /> <!--Fezuul--> <TargetBlacklist actorId="139323" /> <!--prisoner--> <TargetBlacklist actorId="183609" /> <!--prisoner--> <TargetBlacklist actorId="258955" /> <!--Bramok the Overlord--> <TargetBlacklist actorId="208543" /> <!--Ashangu--> <TargetBlacklist actorId="157531" /> <!--caOut_Oasis_Sub240_Water_Money_Center_Wheel-11362 Type: Door--> <TargetBlacklist actorId="118384" /> <!--CaOut_Oasis_Gear_Box-11426 Type: Barricade--> <TargetBlacklist actorId="222265" /> <!--Rakanishu Stone--> <TargetBlacklist actorId="222262" /> <!--Rakanishu Stone--> <TargetBlacklist actorId="222268" /> <!--Rakanishu Stone--> <TargetBlacklist actorId="222271" /> <!--Rakanishu Stone--> <TargetBlacklist actorId="113845" /> <!--Rakanishu Center Stone--> <TargetBlacklist actorId="113960" /> <!--Rakanishu Side Stone--> <TargetBlacklist actorId="259187" /> <!--Rakanishu--> <TargetBlacklist actorId="62872" /> <!--Leodesh's chest and other white chests--> <TargetBlacklist actorId="55258" /> <!--WaterloggedCorpse_SwarmSpawner_A_01-1379 Type: LootContainer--> <TargetBlacklist actorId="3981" /> <!--dune dervish--> <TargetBlacklist actorId="4099" /> <!--fallen shaman--> <TargetBlacklist actorId="5497" /> <!--prisoner's stake--> </TargetBlacklists>
well in next version i will find him, also will work on chanells for better route and fixing stucks etc/ DS still in TODO list
who has the problem with afk in channels after entrance, your strings of each channel must be looked like this change it, i will add fix in 0.5 version Code: <!-- Western Channel --> <If condition="CurrentWorldId == 62776"> <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="120" killRadius="50" /> <TrinityExploreDungeon questId="57337" stepId="26" boxTolerance=".25" boxSize="10" until="ExitFound" exitNameHash="1140186062" statusText="Clearing Western Channel"> <PrioritizeScenes> <PriorityScene sceneName="Exit" pathPrecision="5" /> </PrioritizeScenes> </TrinityExploreDungeon> <UsePortal questId="1" portalMarkerHash="1140186062" destinationWorldId="59486" interactRange="30" statusText="Go to Western Channel Exit" /> </If> Code: <!-- Eastern Channel --> <If condition="CurrentWorldId == 62779"> <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="120" killRadius="50" /> <TrinityExploreDungeon questId="57337" stepId="26" boxTolerance=".25" until="ExitFound" exitNameHash="1140186063" boxSize="10" statusText="Clearing Eastern Channel"> <PrioritizeScenes> <PriorityScene sceneName="Exit" pathPrecision="5" /> </PrioritizeScenes> </TrinityExploreDungeon>
idk why all download fast version// remember, depends as how longer your run is, more IPH you will get
CriCZER, try http://www.thebuddyforum.com/demonb...ealer-keeps-your-worthy-legendaries-unid.html Turn of book of cain in DB settings.
teleport to VoTa and do nothing >< can't post log right now Code: [14:18:48.587 D] Done vendoring! [14:18:48.587 N] [Trinity] TownRun complete [14:18:48.611 D] Replaced hook [ProfileOrderBehavior_Hook] 0ac4e78e-30a7-499b-9ed9-f96ae902c68b [14:18:48.619 N] [Trinity] [ZooVoA] Starting run! [14:18:48.693 N] ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:50 [14:18:48.693 D] Replaced hook [ProfileOrderBehavior_Hook] 4b8cdc8a-bd9f-42a0-b888-ea02e8ee76c1 [14:18:48.726 D] Replaced hook [ProfileOrderBehavior_Hook] f9bdbfa5-5840-4672-a8b5-2282a3cf2a73 [14:18:48.753 D] Generating path to Town Portal (Definite) - <308.2124, 273.393, -1.142151> [14:18:48.758 D] Successfully generated path from {X=122,Y=123} to {X=109,Y=123} in 00:00:00.0035608 with 14(2) hops [14:18:48.758 D] Client path generated. [14:18:48.758 D] Generated path to <308.2124, 273.393, -1.142151> (Town Portal (Definite)) with 2 hops. [14:18:48.759 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:1.00 Dist:34 ZDiff:0 Nav:True LoS:True [14:18:48.814 D] [Trinity][GlobalHandler] Refreshed buffs: ActorInTownBuff (1) [14:18:48.834 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:31 ZDiff:0 Nav:True LoS:True [14:18:48.893 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:29 ZDiff:0 Nav:True LoS:True [14:18:48.953 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:26 ZDiff:0 Nav:True LoS:True [14:18:49.013 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:23 ZDiff:0 Nav:True LoS:True [14:18:49.074 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:20 ZDiff:0 Nav:True LoS:True [14:18:49.125 D] [Trinity][GlobalHandler] Refreshed buffs: ActorInTownBuff (1) [14:18:49.137 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:18 ZDiff:0 Nav:True LoS:True [14:18:49.213 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:14 ZDiff:0 Nav:True LoS:True [14:18:49.254 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:12 ZDiff:0 Nav:True LoS:True [14:18:49.335 D] [Trinity][Movement] Moved to:<307.5, 272.5, 0> dir: W Speed:0.00 Dist:8 ZDiff:0 Nav:True LoS:True [14:18:49.374 D] [Trinity][Movement] Moved to:<308.2124, 273.393, -1.142151> dir: W Speed:0.00 Dist:6 ZDiff:1 Nav:True LoS:True [14:18:51.439 N] ========== Grid segmentation resetting!!! ============ [14:18:55.010 D] Replaced hook [ProfileOrderBehavior_Hook] 0314eb54-39c8-45f6-b93b-c96ae0990ae3 [14:18:55.015 D] [Trinity][GlobalHandler] Refreshed buffs: [14:18:55.039 N] [Trinity] [ZooVoA] Clearing The Vault and branches. [14:18:55.277 D] Replaced hook [ProfileOrderBehavior_Hook] 51688da0-ef3f-43bc-b6d8-f240e93fb218 [14:18:55.352 D] [Trinity][GlobalHandler] Refreshed buffs: Monk_MantraOfConviction (1) Monk_MantraOfConviction (1) [14:18:57.952 D] [Trinity][GlobalHandler] Refreshed buffs: Monk_MantraOfConviction (1) [14:20:55.074 N] Inactivity timer tripped! Leaving game [14:20:55.074 N] Leaving game
1.0.1446.317 and 1.7.3.8 trinity 1.4.0 questtools http://images.vfl.ru/ii/1382023695/ec0daa6a/3318203.jpg
If I'm running a map with a town run every couple games so it has the oasis_v4.0 then oasis v4.0_2. Do i need to edit both of the blacklists for the changes to work on every game. So any file with a _2 or _3 needs to be edited as well right