hoa! im returning to this profile added 3 more useful fixes to the reccomendation section will work on new version soon
FIXED ERROR in bombastic post I did some changes to Weighting.cs, to increase Legendaries per hour (LPH). If there are elites nearby, and there are lots of trash mobs as well, then stop ignoring elites WHILE these trash mobs are alive. When they are dead, proceed to next pack as usual. These elites will be focused without trash mobs around if they ever get hp < 15% That way we can kill some elites without wasting too much time. IPH can low a bit, but my idea is to increase mainly LPH: elites have better drops and nephalem stacks is also a nice bonus. Anyone willing to try? Replace: Code: // Ignore elite option, except if trying to town portal if (!cacheObject.IsBoss && ShouldIgnoreElites && cacheObject.IsEliteRareUnique && !(cacheObject.HitPointsPct <= (Settings.Combat.Misc.ForceKillElitesHealth/100))) { break; } With: Code: bool EliteWithLotsofTrash = (CombatBase.CanCast(SNOPower.Barbarian_WrathOfTheBerserker) || CombatBase.GetHasBuff(SNOPower.Barbarian_WrathOfTheBerserker)) && cacheObject.IsEliteRareUnique && Player.CurrentHealthPct >= 0.20 && ObjectCache.Count(o => o.IsTrashMob && cacheObject.Position.Distance2D(o.Position) <= Settings.Combat.Misc.TrashPackClusterRadius) >= (Settings.Combat.Misc.TrashPackSize - ObjectCache.Count(o => o.IsEliteRareUnique)); // Ignore elite option, except if trying to town portal //intell if (!cacheObject.IsBoss && ShouldIgnoreElites && cacheObject.IsEliteRareUnique && (cacheObject.HitPointsPct > 0.15 || Player.CurrentHealthPct <= 0.20 || cacheObject.IsMinion) && !EliteWithLotsofTrash) { break; } Elites are not going be ignore ONLY if WotB is ready to cast (or already in use), and player hp >= 20%[/QUOTE]
with that code i can prevent wotb lose in voa, too? because i lose so many times WOTB in VOA, if i farming elites or thats by settings?:O
v0.7 UPLOADED! Code: v0.7 - added VotA blacklist - added Unknown Depths blacklist - little tweaks in Forgotten Ruins - added Unknown Depths to the long profiles - starting quest changed from 8.3 to 8.2 Section RECOMMENDATIONS updated BLACKLIST updated
loosing wotb its totally COMPLEX problem i can say you more, you must look at your gear/trinity setting/db settings/game difficulty and locations/community fixes i gather/guide section on tis forum/skillbuild/etc
i lose wotb in VOA my settings here : http://www.thebuddyforum.com/demonb...34843-act2-inferno-sew5nv-11.html#post1325282
i told you what you must to read stop ask this again play a game by hands, read some guides and posts and FUCKING LEARN how to figure it out because 1)nobody want to do your job 2) no offence, just tired
immortalz's fix for leets and trash fighting, Weighting .cs Code: // Ignore Solitary Trash mobs (no elites present) // Except if has been primary target or if already low on health (<= 20%) if (shouldIgnoreTrashMobs && cacheObject.IsTrashMob && !cacheObject.HasBeenPrimaryTarget && !isInHotSpot && (!(nearbyMonsterCount >= Settings.Combat.Misc.TrashPackSize) || ( ObjectCache.Count(u => u.IsTrashMob && cacheObject.Position.Distance2D(u.Position) <= 30f) < 8 && elitesInRange) ) ) { unitWeightInfo = "Ignoring "; ignoring = true; } we will fight with when trash mobs < 8 and elite near
fix for edit Weighting.cs file, find and delete/comment this strings Code: // Very close shrines get a weight increase if (cacheObject.CentreDistance <= 30f) cacheObject.Weight += 10000d;
to prevent rare stuck in channels with barricade and barbarian with Owerpower or any other stucks with barb and destructible objects find strings in BarbarianCombat.cs and add this Code: private static TrinityPower DestroyObjectPower { get { [B][COLOR="#FF0000"] if (Hotbar.Contains(SNOPower.Barbarian_Overpower)) return new TrinityPower(SNOPower.Barbarian_Overpower, 9);[/COLOR][/B] if (Hotbar.Contains(SNOPower.Barbarian_Whirlwind) && Player.PrimaryResource > MinEnergyReserve) return new TrinityPower(SNOPower.Barbarian_Whirlwind, V.F("Barbarian.Whirlwind.UseRange"), LastZigZagLocation); if (Hotbar.Contains(SNOPower.Barbarian_Frenzy)) return new TrinityPower(SNOPower.Barbarian_Frenzy, V.F("Barbarian.Frenzy.UseRange")); if (Hotbar.Contains(SNOPower.Barbarian_Bash)) return new TrinityPower(SNOPower.Barbarian_Bash, V.F("Barbarian.Bash.UseRange")); if (Hotbar.Contains(SNOPower.Barbarian_Cleave)) return new TrinityPower(SNOPower.Barbarian_Cleave, V.F("Barbarian.Cleave.UseRange")); if (Hotbar.Contains(SNOPower.Barbarian_Rend) && Player.PrimaryResourcePct >= 0.65) return new TrinityPower(SNOPower.Barbarian_Rend, V.F("Barbarian.Rend.UseRange")); if (Hotbar.Contains(SNOPower.Barbarian_WeaponThrow) && Player.PrimaryResource >= 20) return new TrinityPower(SNOPower.Barbarian_WeaponThrow, V.F("Barbarian.WeaponThrow.UseRange")); return CombatBase.DefaultPower; } }
im still thinking about more locations worth it or not? will make Extended version with all useful locations in next releases
2153030 there is no step 10 anyway in 8 quest act 2 you must did my profile with 8.2 quest i change it in 0.7 version - read changelog and FAQ because if you use 8.3 as before your chekpoint in VOTA will rewrite while bot run into the Unknown Depth... if you use long profile. and if bot starting the second run he will not find any portal to vota in town and will stuck
new bombastic trinity based on 1.7.3.9! great work! http://www.thebuddyforum.com/demonb...-edition-mp10-e-skipping-108.html#post1329745
Anyone have general recommendations on how to gear for this profile? I am planning on switching from a +demon damage Oasis gearset over to this. Had some recent success with a couple drops and have about 1b budget to shoot for. I know there are a handful of really good hand played budget guides, but I always am curious on botting gear tweaks vs. hand played.
hmm i dont add links but you can find all guides for all heroes in the same forum's section just gear near 900k ehp and 300 dps i think