GilesTrinity.cs open with editor then look for Arcane Strike this is the part out of my CS (distance <= 0f is my solution to get the skill out) // Arcane Strike (Arcane Strike) Rapid Spam at close-range only if (!bOOCBuff && !playerStatus.bIsIncapacitated && targetCurrent.fRadiusDistance <= 0f && (targetCurrent.bThisEliteRareUnique || targetCurrent.bThisBoss)) { return new GilesPower(SNOPower.Wizard_Archon_ArcaneStrike, 0f, vNullLocation, -1, targetCurrent.iThisACDGUID, 1, 1, USE_SLOWLY); } // Disintegrate
Ooasauron, possible to post your trinity -> misc and wiz settings? My wiz's all doing crap in archon Since old trinity is broken. What settings you use in new trinity? Archon is running sooo crap...
My new setting: Wizard - Game Guide - Diablo III My old setting (for low dps and low defence) but you need at least 10 apoc Wizard - Game Guide - Diablo III replace this .cs with the one in your \Plugins\GilesTrinity directory: View attachment GilesTrinity.zip (ranged archon/ archon vs 1 normal mob/ rebuffing armor for archon/ more range for electrocute/ archon explosiv spamm) mephuser1000: sounds intresting can you use Loglevel diagnostic to see what step you mean ?
Testing it - but really from what I have seen running through it, almost all points I checked between BigRed and this were identical in CursedTower and the DT xml :| Is it just an optimized run order removing some profiles from the list of bigred or?
nice even 30 mill exp/h since iam para 100 i dont see it anymore @bazungaw test it ... hate very stupid questions;; hmm ok my old post is deleted so you dont know it speedrun = less waypoints and most direct ways so you gain 30% more items gold and xp in same time
hey ooasauron, whats your exact settings in trinity: Misc-Tab -> Trigger Range for Non-Elite Combat Misc-Tab -> Attempt to avoid AOE's et -> checked or unchecked? Wiz-Tab -> Min-Distance before Kite Wiz-Tab -> Only Kite in Archon-Form -> checked or unchecked? Please post your settings or make a screen of both tabs. Thats the only problem users (and me) have to get this archon-build to work well or even bad. Thanks
hi derico5 Range: 18 (custom) Avoid checked: but only ice bombs 100% all other 0% hp No Kite so = 0 No Kite
It wasnt a stupid question , what I was asking is did you just take BigReds profile , rename it, and remove some from the profile order? Because fromw hat I checked EVERY point was the same except you removing certain parts of the overall run.
yes it is i just cut it and one waypoint after cut i build a own point (this alone needed a lot of testing) i just edit what allready worked to improove it at about 30%
For any Wizard struggling with melee hits rather than using beam, heres your solution: Open gilestrinity.cs. Search for this (Ctrl + J): Code: // Arcane Strike (Arcane Strike) Rapid Spam at close-range only if (!bOOCBuff && !playerStatus.bIsIncapacitated && targetCurrent.fRadiusDistance <= 13f && (targetCurrent.bThisEliteRareUnique || targetCurrent.bThisBoss)) { return new GilesPower(SNOPower.Wizard_Archon_ArcaneStrike, 11f, vNullLocation, -1, targetCurrent.iThisACDGUID, 1, 1, USE_SLOWLY); } And change it to this: Code: // Arcane Strike (Arcane Strike) Rapid Spam at close-range only //if (!bOOCBuff && !playerStatus.bIsIncapacitated && targetCurrent.fRadiusDistance <= 13f && // (targetCurrent.bThisEliteRareUnique || targetCurrent.bThisBoss)) //{ // return new GilesPower(SNOPower.Wizard_Archon_ArcaneStrike, 11f, vNullLocation, -1, targetCurrent.iThisACDGUID, 1, 1, USE_SLOWLY); //} Regards Beardi - Enjoy.
Hi ooasauron: Do you mind explain why you used the cold blood, also for your build what's the minimum requirement of all elements resistance?
hi, i use soj merc with windforce multishot (puzzlering too) soj with cold damage give the effect for minimun defence (after it you can use storm armor) res: 700 armor: 4000 hp: 35k with glass cannon for mp2 you should have some hp income: i got life on hit: 480 hp/hit regeneration: 1680 hp/s extra globe hp: 12000 hp globe range: 15 yards leech: 2.8% the most importend for wizard: GLOBE HP !!!
Thank you so much for your explain, right now I just got one question, if I have other element damage added like fire 6% light 6% then what's my damage fire or light?
ya but element effects dont work on casts only the dps increase the ring is for your merc (and must be cold others are useless, poisen makes a dot but wizards need cold for cold blooded) as barb you can use it for your own (for melee the effect works)