does this profile actually works afkable ? just have to use something else than chest runs, cause the lph are bad, also no exp/gold....
Are you serious? Also, look at DyingHymns rift profile. It will do exactly what this profile does and it will do it well. The OP of this thread hasn't posted an update to this in weeks. RTFFP.
Does anybody else have the same issue as me? The profile runs the bounties and rift but doesn't return to town after killing the rift lord. It continues till the last rift level and then gets stuck and exits without speaking to Orek.
My bot is very inefficient, finishing bounties then running around the entire map before going to the next one, same with rifts, i'd say it's around 50% efficient, which is lacking.
Tengo problemas con el bot, en algunos mapas al completar el bonty se queda corriendo a todos lados. Alguna sugerencia? I have problems with the bot, on some maps to complete the bonty stays running everywhere. Any tips?
I get the following error. I don't know why this profile is not loading for me. All the other profiles work fine for me. Could someone help me? I must be missing something very obvious. System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900"> <While condition="CurrentWorldId != 109513"> <UseWaypoint waypointNumber="41" questId="1" /> <WaitTimer questId="1" stepId="1" waitTime="2500" /> </While> <If condition="CurrentWorldId == 109513"> <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" /> <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False"> <PrioritizeScenes> <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" /> <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" /> <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" /> </PrioritizeScenes> <IgnoreScenes> <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" /> <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" /> <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" /> <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" /> </IgnoreScenes> </TrinityExploreDungeon> <MoveToActor questId="1" stepId="1" actorId="368169" /> <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" /> <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)"> <MoveToActor questId="1" stepId="1" actorId="368169" /> </While> </If> <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" /> </HaveBounty>) Line 35 at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(XElement , Type ) at ...(XElement ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ..(XElement , PropertyInfo ) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at Zeta.Bot.Profile.Profile.Load(XElement element, String path) at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
installed latest version of beta db and quest tools got it working. Anyhow, the bot stopped when it went into library of faith to kill rakenoth. Bot log said 'failed to move 1.' When I hit stop and then start again in the db bot, it ran smoothly again.
Bot stops moving right before Izual as well [Trinity] Found Object 225195! [SafeMoveTo] Initialized [SafeMoveTo] Move Failed: !
very very nice, but it ignores all chests! Where can I set the bot to open ALL chests? I am using Trinity.
One thing I have noticed is it does a LOT OF BACKTRACKING. I sat and watched it waste about 15min in an objective it had already cleared.
I noticed the same thing. After a bounty is done it will not only clear the rest of the zone, but it will do an extra lap for good measure.
So i'm not a knowledgeable guy, but I set it up to run easy mode T1 before i went to sleep and woke up 6 hours later hoping to find 500 shards full 8 or more caches and 9-10 souls and i only had about 400 shards 4 legs 3 souls. As I watched it, it would NOT run bounties at all and runs straight to the rift... I'd be okay with that but one time it got into a loop for a bit and made the rift in A5 and after the first level it got into an Act 2 area randomly and it got confused ported out went to town went to the rift portal ran to the next area (Act 2) Tp home went to the Rift portal.... after the third time I stopped it and realized why I didn't have more in my stash or full of shards. Thank you for you work and I would Love to test it again if we can get these things fixed.
My bot always stucking in rift. With 4th act bot doing great job, but when bot open RIFT portal he starting doing something strange - porting to RIFT, kill couple packs of mobs and after stucking :/ Trinity 1.9.2 QuestTools 2.0.14