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  • [Agil] [BETA] Gear optimizer, spiritbonder, and repair!

    Discussion in 'Archives' started by Neverdyne, Jan 24, 2015.

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    1. Xvain

      Xvain New Member

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      Found a problem with FateBot:

      everytime I get killed when equipments durability is almost under MinimumDurability (and the death let the durability under it), then Agil will let me move to repair WHILE I AM REVIVING, it will always cause a 90002 DC though
       
    2. Neverdyne

      Neverdyne Community Developer

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      While you are reviving do you mean when your character is doing that floating animation right when you revive?
       
    3. Tinytox

      Tinytox Member

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      It's been a bit since I've tried it.
      That auto repair is working fantastic!
      Heck, I even set the repair minimum value to 100% xD
      Thanks again!
       
    4. hkme

      hkme Member

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      Any way to whitelist the Ehcatl Wristgloves for Ixal dailies?
      It keeps switching it to better gloves and breaking the profile.
       
    5. Neverdyne

      Neverdyne Community Developer

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      I'm afraid there's no way to exclude on a per item basis, but there's a way to exclude on a per slot basis. On the settings you can set the Hand slot to False.
       
    6. Yasuko

      Yasuko Member

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      if you are SB'ing crafting gear, I would recommend just copy/pasting the base weights for crafting classes under the weights for your class.. that way when done SB'ing any dps gear you want, it can change to crafting gear.. its good if you want to do multiple sets of each materia type without constantly changing weights.
       
    7. Ichiba

      Ichiba New Member

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      After some more testing, the !incombat thing I suggested before definitely seems to work. With it in there it never tries to swap gear during combat, when I take it out it always tries and ends up pausing the combat routine.

      The problem with agil confusing earrings and neck pieces is still there. If neck is true in the settings it swaps earrings and vice versa.

      Sometimes it will constantly swap between items after every time the soulbond level changes when it's under 100% instead of keeping it until it's finished. This is often accompanied by weird messages like:

      Code:
      [Agil] (Earring) Prospect is already equipped.
      The ID for the items I'm bonding are nothing close to prospect, and I'm on a combat job, so I'm not sure how that happens.
       
      Last edited: Mar 9, 2015
    8. Tinytox

      Tinytox Member

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      I wonder if it's trying to equip by equipment ID number and the piece it's using has the exact same item ID as the miner skill prospect?
      That's like, my first and only guess >.>;

      Anyhow, I'm guessing it would help to have a log, and if your problem is related to specific gear switching, it wouldn't hurt to know what the gear it put on was.
       
      Last edited: Mar 11, 2015
    9. Neverdyne

      Neverdyne Community Developer

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      Agil is a little bit messy right now with the code. It's getting hard for me to find the bugs, I'll make some changes soon and see how that goes. The repair portion of it at least seems to be fine, it's the optimization that will be reworked.

      @Ichiba You were right in that there's no longer an InCombat check, seems I deleted it when I was reworking the repair module a few updates ago. I'll add it back in on the next update.
       
      Last edited: Mar 11, 2015
    10. Neverdyne

      Neverdyne Community Developer

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      New Version

      - Completely changed the gear optimizer code. It's now much cleaner than before as a Coroutine.
      - Hopefully most bugs have been fixed.
      - It will now pause after combat IF it needs to change gear. You don't need to pause on your profiles or whatever anymore.

      Tested out the gear optimizer a bit, only bug I can find is the Necklace - Earrings mismatch when enabling / disabling those slots for optimization. I'm afraid this is out of my hands, as they are mismatched in RB itself. If you want to disable Earrings, then set Necklaces to false and vice versa. Aside from that, hopefully most bugs should be fixed. Please test it out and report anything strange.
       
    11. Neverdyne

      Neverdyne Community Developer

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      Made yet more changes to Agil. Would anyone like to help me test it out to see if there's any bugs? The changes are:

      - Mender repair, self repair, and gear optimizer are based on coroutines now.
      - Removed all static state in favor of encapsulation.
      - Settings are loaded when the bot starts, and only the enabled modules are loaded.
      - Made it check if you need to change gear or repair every 6 seconds or so instead of every tick. This way it doesn't generate so much garbage from constantly enumerating the inventory.
      - Both repair and the optimizer no longer need timers / stopwatches. They should have better performance and less resources used now. It also made the code simpler.
      - Coroutines make it so composites are not created all over. Simpler code, less objects.
      - Removed all protobuf-net data, only uses Yaml now.

      This is probably the last time I'll refactor Agil. Aside from fixing bugs, the only thing I would ever consider doing is adding a UI someday.
       

      Attached Files:

      • Agil.zip
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      Last edited: Mar 14, 2015
    12. chrisballensky

      chrisballensky New Member

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      Just downloaded and will be testing, first thing to note when I clicked on "Optimize" "Add Mender" etc, it throws an exception error.

      See the end of this message for details on invoking
      just-in-time (JIT) debugging instead of this dialog box.

      ************** Exception Text **************
      System.NullReferenceException: Object reference not set to an instance of an object.
      at Agil.AgilWindow.OptimizeButtonClick(Object sender, EventArgs e) in c:\Users\Christopher\Desktop\FFXIV Bots\Rebornbuddy\Plugins\Agil\Settings\AgilWindow.cs:line 128
      at System.Windows.Forms.Control.OnClick(EventArgs e)
      at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
      at System.Windows.Forms.Control.WndProc(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
      at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


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      Assembly Version: 1.0.181.0
      Win32 Version: 1.0.181
      CodeBase: file:///C:/Users/Christopher/Desktop/FFXIV%20Bots/Rebornbuddy/CompiledAssemblies/Kupper_635620229273150586.dll
      ----------------------------------------
      Magitek_635620229283231163
      Assembly Version: 0.0.0.0
      Win32 Version: 0.0.0.0
      CodeBase: file:///C:/Users/Christopher/Desktop/FFXIV%20Bots/Rebornbuddy/CompiledAssemblies/Magitek_635620229283231163.dll
      ----------------------------------------
      MoreDots_635620229297591984
      Assembly Version: 0.0.0.0
      Win32 Version: 0.0.0.0
      CodeBase: file:///C:/Users/Christopher/Desktop/FFXIV%20Bots/Rebornbuddy/CompiledAssemblies/MoreDots_635620229297591984.dll
      ----------------------------------------
      RebornCo_635620229311872801
      Assembly Version: 0.8.2.0
      Win32 Version: 0.8.2.0
      CodeBase: file:///C:/Users/Christopher/Desktop/FFXIV%20Bots/Rebornbuddy/CompiledAssemblies/RebornCo_635620229311872801.dll
      ----------------------------------------
      Microsoft.Scripting
      Assembly Version: 1.1.0.20
      Win32 Version: 1.1.0.20
      CodeBase: file:///C:/Users/Christopher/Desktop/FFXIV%20Bots/Rebornbuddy/Microsoft.Scripting.DLL
      ----------------------------------------
      UltimaCR_635620229321283340
      Assembly Version: 1.0.0.0
      Win32 Version: 1.0.0.0
      CodeBase: file:///C:/Users/Christopher/Desktop/FFXIV%20Bots/Rebornbuddy/CompiledAssemblies/UltimaCR_635620229321283340.dll
      ----------------------------------------
      PresentationFramework-SystemData
      Assembly Version: 4.0.0.0
      Win32 Version: 4.0.30319.18408
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemData/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemData.dll
      ----------------------------------------

      ************** JIT Debugging **************
      To enable just-in-time (JIT) debugging, the .config file for this
      application or computer (machine.config) must have the
      jitDebugging value set in the system.windows.forms section.
      The application must also be compiled with debugging
      enabled.

      For example:

      <configuration>
      <system.windows.forms jitDebugging="true" />
      </configuration>

      When JIT debugging is enabled, any unhandled exception
      will be sent to the JIT debugger registered on the computer
      rather than be handled by this dialog box.
       
    13. Neverdyne

      Neverdyne Community Developer

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      Yup fixed it, was missing a reference. Thanks for the report.
       
    14. Xvain

      Xvain New Member

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      found a bug:

      repair: true
      selfrepair: true

      using a crafting profile, agil will repair my equipments when the first time DUR hit 30%, and wont repair the second time

      happened twice (100%) for now
       
    15. Neverdyne

      Neverdyne Community Developer

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      Hopefully it's fixed with the last update.
       
    16. cryquz

      cryquz Member

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      Im missing the Spiritbond option.
      Its not there anymore.
       
    17. kagepande

      kagepande Community Developer

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      You can just add it back in like it was before yourself.
       
    18. Neverdyne

      Neverdyne Community Developer

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      What do you mean? It's right there on the latest version.
       
    19. Blitzx303

      Blitzx303 Member

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      He's not crazy lol. I did a plain old SVN update and my settings file changed to this .

      Code:
      Repair: true
      MinCondition: 30
      AutoEquip: true
      MinItemLevel: 1
      MaxItemLevel: 255
      EnabledSlots:
        MainHand: true
        OffHand: true
        Head: true
        Body: true
        Hands: true
        Waist: true
        Legs: true
        Feet: true
        Necklace: true
        Earring: true
        Bracelet: true
        Ring1: true
        Ring2: true
      
      I deleted the the Data folder and did a SVN update and the settings file changed to this.
      Code:
      # Repair Options
      Repair: true
      SelfRepair: false
      MinCondition: 30
      
      # Auto-Equip Options
      AutoEquip: true
      Spiritbind: false
      MinItemLevel: 1
      MaxItemLevel: 255
      
      # Enable or disable slots to auto-equip.
      EnabledSlots:
        MainHand: true
        OffHand: true
        Head: true
        Body: true
        Hands: true
        Waist: true
        Legs: true
        Feet: true
        Necklace: true
        Earring: true
        Bracelet: true
        Ring1: true
        Ring2: true
      
      So yeah that was weird lol
       
    20. Neverdyne

      Neverdyne Community Developer

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      Hmm, SVN acting weird I guess. Sometimes I do miss the error free attachment method of distribution lol. But yeah, the second version is the latest, if you're having that problem delete everything on the Agil folder and update.

      In fact, I think Agil is at an almost finished state, so I think I'll just make an attachment on the OP again for anyone that doesn't want to mess with SVN.
       
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