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  • Agility

    Discussion in 'Botbases' started by Deathdisguise, May 19, 2015.

    1. Flitsbue

      Flitsbue Member

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      :) tried testing it, but bot hasn't been up all day unfortunately
       
    2. eng1ish

      eng1ish New Member

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      when i change the hotkey in Agility.cs now to NumPad1 im getting a compiler error, any idea why?
       
    3. Deathdisguise

      Deathdisguise Community Developer

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      Would probably be easier if I saw a log containing said error. :)

      Wait... I just reread that. Stop changing it in the source file and just use the in app options, keys are configurable now!
       
      Last edited: Nov 25, 2015
    4. sorenelise

      sorenelise Member

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      Just downloaded the bot and started the game, however my character will not attack while using the CR. I attemepted to attach the logs from the log folder but I cannot as i get a error message saying the files are in the incorrect format. Please help.
       
    5. Konfettos

      Konfettos New Member

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      well agility works fine. Tested
       
    6. Deathdisguise

      Deathdisguise Community Developer

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      Try archiving them in a .zip and then uploading. :)
       
    7. sorenelise

      sorenelise Member

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    8. Deathdisguise

      Deathdisguise Community Developer

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      I'll look into it, thanks!
       
    9. guy90210

      guy90210 New Member

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      Hey just took a break from fallout to update and test some stuff. Agility is looking nice but my settings don't seem to be loading properly after I quit out. They all revert back to default one I reload it.

      Anyways I update my SpellSlinger mod and it can be found here.
       
    10. Deathdisguise

      Deathdisguise Community Developer

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      You may have to delete your WB/Settings/Agility folder if it's causing conflicts with your current settings (it went through a bunch of object changes as well)
       
    11. BeH9I

      BeH9I New Member

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      @Deathdisguise, i know, you're probably not going to invest extra time to polish any specific combat routine, but, if you actually can do it, would be cool if you would update DPS stalker to use a priority system, based on:

      1. Punish+AW (while under 35 SP)
      2. Impale (under 55-60SP)
      3. Concussive Kicks (2 if Punish is above 4 seconds CD, 1 CK 1Cripple if Punish is Below 4s CD followed by 2nd CK right after Punish)
      4. Cripple (first charge)
      5. Impale(over 55-60SP)
      6. Cripples at 2 or less charges
      7. Shred

      and an extra:
      That can currently net a potential 1 impale per second, which is currently the highest possible damage done by stalker.

      Thanks and cheers! <3

      P.S - 2 minute video of stalker performing described actions: https://www.youtube.com/watch?v=VSeLDLbCX-Y&feature=youtu.be
       
      Last edited: Dec 6, 2015
    12. Deathdisguise

      Deathdisguise Community Developer

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      I love when people submit stuff like this! I'd love to spend time on all the classes but I have a considerable amount of difficulty finding the time to level classes right now, so I depend on posts like yours!

      I'll update Stalker Default to include these aspects, and push it to the beta svn soon!
       
    13. anotherdamnusername

      anotherdamnusername New Member

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    14. Deathdisguise

      Deathdisguise Community Developer

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      Do me a favor and type this in the PEC and let me know what it spits out:

      Log(GameManager.CurrentOpenWindowType)
       
    15. anotherdamnusername

      anotherdamnusername New Member

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      it returned None

      apparently i'm hallucinating the game?
       
    16. Deathdisguise

      Deathdisguise Community Developer

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      Haha! Next suggestion I have is - Go into the Agility settings (top) , and disable 'Requires Foreground' in the debug section and let me know how that goes! :)
       
    17. anotherdamnusername

      anotherdamnusername New Member

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      OK, i tried it with it the switch on gray and orange, doesn't seem to make a difference...
       
    18. Deathdisguise

      Deathdisguise Community Developer

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      Interesting! Other than making sure your hotkey settings match what you are trying to press, I'm not sure what could be wrong! :eek:
       
    19. anotherdamnusername

      anotherdamnusername New Member

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      i've tried changing it, clearing the keybinding in WildStar, but nothing =( and i've gotten other stuff to work such as QuestHelper (which it did wonderfully btw) but the whole key press thing is stumping me. do any of the other routine/profile/bots use in game key presses? maybe i can try one of those tomorrow and see if the problem persists.
       
    20. Deathdisguise

      Deathdisguise Community Developer

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      Code:
      private bool CanFire(Keys key)
              {
                  // Key hasn't been pressed.
                  if (GetAsyncKeyState(key) == 0)
                      return false;
      
                  // Not focused? Do nothing.
                  if (AgilitySettings.Settings.RequiresForeground && GameManager.Memory.Process.MainWindowHandle != GetForegroundWindow())
                      return false;
      
                  // Don't do anything unless you're loaded into game.
                  if (GameManager.WorldLoadState != WorldLoadState.InWorld)
                      return false;
      
                  // Don't do anything if a window is open.
                  if ((int)GameManager.CurrentOpenWindowType != 99)
                      return false;
      
                  return true;
              }
      
      As you may be able to see, we've basically gone down the list of all the things it checks to see if it's able to use a routine! It uses the same method the game uses to detect key presses, so it is likely working, something is just stopping it from getting there! I suppose you could try to close your bot, delete your WB/Settings/Agility/<Character> folder, and then restart the bot (in that order) to see if it's just a buggered up json setting? But we're just shooting in the dark at this point. :p
       

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