just to let you know death,i've changed the stalker rotation A LOT, gonna test it out later today/this week and if it works good,will post results and the modified file.
So when running agility, do you hold down 1 for full dps? It seems it's only using relentless strikes. And once I let go it continues to swing, etc. Do I need to clear my action bar?
Yes! Unfortunately you have to unbind your keys for now. There's likely an elegant way to solve this via code, but I'm not as versed in C# as I'd like to be to figure it out just yet.
death,1 problem i'm facing is getting agility to change stance from "nano skin : Lethal" to "nano skin : Evasive", if i use them like this Code: if (SpellController.CanCast("Nano Skin: Evasive")) return "Nano Skin: Evasive"; then all agility does is activate the innate. how do i actually get it to change stances?
DD, it seems as if Agility is only casting relentless strike for warrior. I have no idea if I've jacked something up, but I unbound 1, 2 and 3. Not sure what's going on. Attached is a log. View attachment Wildbuddy 324 2015-06-23-02.36.20.zip
What all spells do you have on your bars? also checking the log,there is no error there.are you sure you were pressing 1? cause 2 is slow dps and all that it would do is spam relentless strikes
I was holding 1. I had Relentless strike, Jolt, Menacing Strike, Savage Strike, Plasma Blast and Kick on the action bar. In that order.
Ah okay! Jolt, Menacing Strike, and Plasma Blast are Support skills, which explains why they aren't being used (Agility only has the DPS role right now). Pressing 3 is the only way to use Kick (as it's your stun/interrupt), and Savage Strike... I may have to look into? From PMs you told me you were interested in DPS Warrior, DEFINITELY put Rampage on your bar, it's one of your highest DPS abilities at any level! Also, if you're able to read it, this is the Warrior routine to show you what skills are being used: https://subversion.assembla.com/svn/wildstar-agility/trunk/Classes/Warrior.cs
So I need the abilities on the bar for them to be activated. I gotcha. I was assuming it was like spell casting in other games, "/cast Relentless Strike". Makes much more sense now!!
Indeed! Unlike WoW, you aren't able to 'cast from the spell book', so to speak, so they have to be enabled and barred!
Great. Got my action set setup correctly now. Looking at AMPs and whatnot. Starting to understand a little about the combat system. Only issue now is merging the questing profiles and a custom combat rotation.
any update on the stance dance death?this is the only thing thats holding back my release of the stalker profile. also,i changed the 2 key from slow attack to SP generation..works awesome.
I haven't actually started on it! Been poking away at QuestHelper stuff currently, you may have to comment around it for now.
in that case..here's my updates stalker.cs.. its raw,and unpolished..but my dps went up from 6-7k to 11-13k
I've branched a version with a SpellInformation wrapper which can be found here: https://subversion.assembla.com/svn/wildstar-agility/branches/AbilityManager/ It should perform exactly the same functionally, but it'll clean up some code, and let me go towards a more object oriented approach as I refactor some of this code for future updates. Consider it a beta version!?!? =P