Name = Warlord's Mark IsCurse = true CastEnd BossesOnly just check if the mobrarity is above normal so he doenst use this only he use other spells aswell else u arange it on top below the curse
Also i've done like this: #AttackFields Name = "Viper Strike" MaxCount = 4 CastEnd //AOE/Defense AOE Name = "Reave" MinManaPercent = 20 Mobsarround_Distance = 20 Mobsarround_Count = 3 Mobsarround_Target = 0 CheckForMobsarround = true CastEnd but it only cast viper strike
MaxCount is for Mobs/Traps not right now i will add both ideas that you want to my TODO list. thanks for advice
Using this setup for now. Name = Warlord's Mark MinManaPercent = 60 Mobsarround_Distance = 20 Mobsarround_Count = 3 Mobsarround_Target = 1 CheckForMobsarround = true IsCurse = true CastEnd Name = "Reave" MinManaPercent = 20 Mobsarround_Distance = 20 Mobsarround_Count = 1 Mobsarround_Target = 0 CheckForMobsarround = true CastEnd Name = "Viper Strike" Mobsarround_Distance = 20 Mobsarround_Count = 0 Mobsarround_Target = 1 CheckForMobsarround = true CastEnd Name = Default Attack CastEnd Waiting for the max attack count release... btw, it need to be in THIS order otherwise it would not cast WM EVER.
also you need to use pots intermitently... eg: my setup = 2 health 1 QS flask 2 mana dont use mana pot 1 til it end up... use it ONCE then the other and then rince and repeat... this way it doesnt become as mana starve as it was. i set up mana use on 30% as it seems to work better with current logic.
Can we make it to check the availability of all skills on the list at the same time, and set a priority number for skills to decide which one to be used first.
Same here, I've been having problems getting it to work properly together. Any help would be appreciated
Code: Name = Ground Slam Mobsarround_Distance = 15 Mobsarround_Count = 2 Mobsarround_Target = 0 CheckForMobsarround = True CastEnd Name = Heavy Strike CastEnd impossible if it doesnt check it realtime you where still casting Raise Zombie even u have your maxcount because there is no recheck
I can not find any smart way to attach it, buddyforums wont let me. However I'll leave it below fully copied. (ctrl+a, ctrl+c,v). You need to register and have one post to see spoilers!
Try to use the new update. New Update arrived Changelog: Code: Complete recreate of the Routine. [I]Now its more stable and faster then before ive got right now no Frameskips[/I] added Feature [B]IsRanged[/B] [I]this is to check for Proximity Shield (Nemesis League)[/I] added Feature [B]OnlyMobWithoutShield[/B] [I]This is to use attacks only when the enemy shield is down[/I] added Feature [B]MaxCount[/B] for Attack Skills [I]This is to use a skill just X times then ignore it for the active enemy[/I]