Personally. I only use the auto targeting for trash and will manual target for any encounters. But when It's on I have all of the options checked.
I can throw you a log sometime soon, that shouldn't be a problem. Perhaps the low mana rotation is intended, and would indeed be good if your pool was too low for the MS/MB rotation. However, this was happening pretty consistently (~90% of the time) on H Morchok the other night, and it didn't seem to matter what point in the fight it was. I actually noticed mostly before the split, when the least is going on. As soon as AA popped the fiend went out with it, started mind spiking, mind blast...MF, VT, MF then back to spiking, with mana sitting around 93% or so. Mana wasn't the issue this time, although perhaps it is a mana-conserving technique as you stated, and it's just going off at the wrong time. I'll try to remember to get you a log from my raid tonight, and you can see if you can glean any useful information from it.
Mind Blast is not always used on cooldown. It's higher DPS to always use Mind Blast on cooldown, without waiting on orbs, according to this: shadowpriest.com • View topic - Kilee's 4.3 Shadow Priest Guide Can this be changed, or can a "minimum orb" config option be created with the allowance for 0? I believe right now it waits for 2 orbs. Also, is there any way to prevent Mind flay from being cast during Multi-dotting, until multi-dotting is complete and then only use Mind flay on the main target (should be the one with Devouring plague)?
On a side note, HERE is the thread I was looking for when I first proposed adding the MS rotation in for those with t13 4-piece. The last post especially shows a very consice explanation of what should be happening. Also, does the CC ddo some version of /cancelaura Mind Melt before starting the rotation? This gives the fiend time to hit and generate the orbs before the rotation starts, and may be causing the weird VT and MF that I'm seeing. Or not, I really don't know, but I'm throwing it out as a suggestion anyway.
Is this not already a setting? We wrote the code for this. Multi-dotting occurs as part of the normal rotation. This issue has to do with mob aura detection (which is not the fastest). I'll take another pass at the code but if I remember correctly it's technically right and should perform the way you want it, we just have to deal with client lag.
It's not in the GUI anywhere that I can see. Ok do what you can, I appreciate it!! Thanks for all your work here.
i like it, because on trash pulls you can stack Archangel. today i was in the new dungeonfinder (i had a long wow pause) the multidotting routine is just about the limit i only had problems on the tentacleboss, dont know his name, the "immune" balls the bot tried casting dots on it, always coming "immune" announcement but the bot didnt recognized, that it is immun to dmg
Glad to hear it ceca. I addressed this in this post: http://www.thebuddyforum.com/honorb...rboy-v1-0-priest-cc-shadow-23.html#post444282
Regarding Mind Blast orbs... it should only wait for you to have at least one orb and the Empowered Shadow buff. I don't know if this was ever fixed, but previously, if the bot was started while you already had any number of a stacking buff it would only count the ones in addition to that. So, in your example if the bot was started when you have 1 shadow orb, it will wait until you have 2, make sense? There *WAS* a build that had Mind Blast conditional based on the number of Shadow Orbs, but the current version doesn't. I'll put it back in this weekend.
Dug into this a bit further, it shouldn't be defaulting to a normal rotation. (Though we probably should add Mind Flay to the end of the Mind Spike rotation in case your mana does drop low enough to not be able to cast Mind Spike. I'll stick this in this weekend.) Try turning off multi-dotting or use manual targeting and see if you can reproduce. I have another suspicion about what might be going on that I'll address after... Excuse my ignorance, but why would we want to cancel Mind Melt? We use the call "Me.GotAlivePet" to determine if the Shadowfiend is out. I'll look over some Warlock/Hunter CC threads and see if they've had any issues with pets being called for no reason as the only other thing I could think would cause this behaviour would be some issue with detecting the Shadowfiend that way. Range maybe?
I do use manual targeting for boss encounters, but I'll try turning off multi-dotting and see if that makes a difference, although I am also seeing it on single-target fights. To be completely honest I'm not sure why exactly Mind Melt is supposed to be cancelled, but I've read on multiple threads that it gives the fiend time to hit to ensure that you have 3 shadow orbs at all times. However, as I said I'm not completely clear on it.
Not getting the GUI to work...I have For_The_Horde.wav SpecialTargets.xml altarboy.png priest_icon.ico in the folder...C:\Users\Jason\Desktop\HBNODKCC\CustomClasses\AlterBoy\utils I just SVN Updated tried it...deleted it all tried it again still nothing. *****FIXED***** I SPELT IT WRONG DUHHERR
I'm just curious as to how this CC will work in a raid, like do I just start it with lazy raider > stand still ranged and it cast, or do I click the target and it move its self? gearing my spriest up right now, first range toon I've ever played.
is it possible to get an option to disable "for the horde" i have no push to talk so in my raid i get asked, why the others hear in teamspeak "for the horde" a couple of times in the raid haha so what should i answer
Find the For the horde .wav in the utils folder and replace it with another quieter .wav file, named the same.
I'm just going to disable it in the next revision. I'd pulled it out of a branch I was working on and then never moved it out of the main trunk that the current build is built on.
We have a fairly advanced automatic targeting system that does a pretty good job of handling the target selection for you in Dungeons and a good chunk of the raid encounters. For DragonSoul there's quite a bit we can't do with the current logic, so for the time being were encouraging you to disable the automatic targeting and select the targets yourself. We handle all casting. You have to move yourself.
In latest revision: - "For the Horde" sound has been disabled. If you really enjoyed this, find it in the code and uncomment it. - Added Mind Flay to the Mind Spike rotation for low mana situations. - New option for using Mind Blast on Cooldown. Also, I did a code review trying to figure out two behaviors that had been reported. After about an hour of digging through, I can not find why the Mind Spike rotation would stop casting while the Shadowfiend is still out nor why it would not move to another target after targeting a friendly for Mind Sear. If anyone has any thoughts on why this may be happening, please feel free to let me know.