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  • ArchaeologyBuddy - An Archaeology Bot

    Discussion in 'Archives' started by raphus, Jan 20, 2011.

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    1. Vertraag

      Vertraag New Member

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      There's two things I'd really love to see for this bot:

      1) Unstuck features for flying. If I get stuck under the roof of a small structure, it will just freak out under there for hours until I get home.

      2) The ability for it to detect if your character mounted successfully. Sometimes, I will come home to find the bot using its mount, but my character is in a very narrow area so the mount doesn't actually "cast" properly. The bot will just loop through this nonstop.
       
    2. lukeyboy89

      lukeyboy89 New Member

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      Is there a way to get the auto-solve to use stones?
       
    3. nekrataal

      nekrataal New Member

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      Whenever the Digsite: Ruins of the Kintaset Digsite pops, the bot will just stand there spaming the logs with searching for digsite.
       
    4. ethald

      ethald New Member

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      Whenever i get to Digsite: Terrorweb Tunnel Digsite, it will fly up, fly down in an infinite loop
       
    5. xbattousaix

      xbattousaix Member

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      I was trying to search for this on the forum as well, but i didnt see any plugins. Any help for us here?
       
    6. Lilbuddy

      Lilbuddy New Member

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      I am getting stuck in Kalimdor with a bug I think. I can't seem to figure out how to attach a file atm so I will post it in a quote. I removed the startup with my directory name and character class etc. It just repeats ad nauseum. If you need me to give any more details I can email or just tell me how to upload files. Thanks guys.

       
    7. Vermath

      Vermath New Member

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      I'm having the same issue as lilbuddy. Log is literally identical.
       
    8. panYama

      panYama Community Developer

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      raphus is aware of the bugs and he reads trough this, just wait for him to fix the matter and put out a new version.
       
    9. Lilbuddy

      Lilbuddy New Member

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      Thanks for the quick reply panyama!!
       
    10. sgt_sammy

      sgt_sammy New Member

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      i'm having a wierd issue, where it doesnt seem to know any of the current digsites and goes into a loop

      [ArchBuddy v1.1.0.163]:Searching for digsites...
      [ArchBuddy v1.1.0.163]:Found digsite Ironbeard's Tomb [Distance: 4258.95 yards]
      [ArchBuddy v1.1.0.163]:Searching for digsites...
      [ArchBuddy v1.1.0.163]:Found digsite Ironbeard's Tomb [Distance: 4258.95 yards]
      [ArchBuddy v1.1.0.163]:Searching for digsites...
      [ArchBuddy v1.1.0.163]:Found digsite Ironbeard's Tomb [Distance: 4258.95 yards]
      [ArchBuddy v1.1.0.163]:Searching for digsites...
      [ArchBuddy v1.1.0.163]:Found digsite Ironbeard's Tomb [Distance: 4258.95 yards]
      [ArchBuddy v1.1.0.163]:Searching for digsites...
      [ArchBuddy v1.1.0.163]:Found digsite Ironbeard's Tomb [Distance: 4258.95 yards]
      [ArchBuddy v1.1.0.163]:Searching for digsites...
      [ArchBuddy v1.1.0.163]:Found digsite Ironbeard's Tomb [Distance: 4258.95 yards]

      help?

      and i've tried the new digsites patch
      help to know im working in Eastern Kingdoms?
       
    11. ignatz44

      ignatz44 New Member

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      ^ this
       
    12. shamant

      shamant New Member

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      Good Day. Some Problems with digsites.

      Code:
      [2:53:55:645] [ArchBuddy v1.1.0.163]:Searching for digsites...
      [2:53:55:690] [ArchBuddy v1.1.0.163]:Found digsite Ruins of Ammon Digsite  [Distance: 4356.736 yards]
      [2:53:55:692] Loading Kalimdor_34_49
      [2:53:56:125] System.NullReferenceException: Object reference not set to an instance of an object.
         at Bots.ArchaeologyBuddy.ArchBuddy. (Object )
         at TreeSharp.Action.RunAction(Object context)
         at TreeSharp.Action. .MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.Decorator. .MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at TreeSharp.PrioritySelector. .MoveNext()
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot. ()
      [2:53:56:125] Cleared POI
       
    13. Mannyste

      Mannyste New Member

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      ArchaeologyBuddy is broken please fix it

      gets stuck in new dig sites
      i cannot leave it overnight and forget about it i have to babysit it

      fix it please
       
    14. frostfire

      frostfire Member

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      /Agreed with all the other people - its broken, cannot do more then a couple sites without crapping out. I sure hope we don't have to wait for the next release of HB since they are bundled now - the next HB could be weeks :/
       
    15. Balderdash

      Balderdash New Member

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      Does anyone have an actual ETA on when this will be fixed? Or atleast a ballpark estimate?
       
    16. DaSoul

      DaSoul Well-Known Member

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    17. Pegleg2060

      Pegleg2060 New Member

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      When are 1 year users going to get flying support? I didn't want to spring an extra $80 for an feature i thought was coming with this bot. I only wanted this for Archaeology and i paid $35 for it when i could have gotten pvptool for $25 and it would fly for me.
       
    18. StefanKFG

      StefanKFG New Member

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      You don't have to pay the whole price for Lifetime. You get a discount for everything you purchased before except GB +30 day.

      Anyway, if I purchase something, I try to get the information I need BEFORE purchasing it. And so many people asked in this thread, if they need Lifetime for flying...
       
      Last edited: Feb 11, 2011
    19. Pegleg2060

      Pegleg2060 New Member

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      All i wanted was the archaeology features, everything else isn't valuable to me.
       
    20. bloodsplat

      bloodsplat New Member

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      ArchaeologyBuddy bug

      All was going sweet until now. Keeps saying "Loading Tiles" and will just sit there... help?
       
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