agreed slow on rolls and seems to have issues rolling on an item if two or three pop-up at the same time
Unlikely as we like having a clean settings UI with few settings. Someone can come along and write a plugin that does this, though. 4-9 seconds is certainly human like to wait on a loot roll, so no, we will not speed it up drastically. Are you using any addons in WoW? Please try without any addons if you are.
To clarify, are you seeing loot rolls taking a longer time than 9 seconds? If you are, please post a log, otherwise that is intended behavior to make the loot rolling seem more human like.
actually i do agree it should not be instant/wait few seconds for rolls, and sometimes 9 is perfect wait, but not always. human (me at least) does "loot filtering" in two rounds, first round checks if item is at all useful, like if i am guardian druid checks its leather, and is AGI gear. second round is actually "comparing" with your current gear (shift+mouse over and checking stats) and that one can last 9 or even more seconds this is (a bit more complicated) behaviour that would look more like human: - if toon has heirloom for that slot and item rolled is less than 85 that it should roll in 2-3 seconds (around amount of time i need to check if item is for heirloom slot or ring/neck slot when leveling) since if you have heirloom for that slot and item is for level less than 85 (80 if not upgraded heirlooms) you are unlikely to check if its upgrade - if your item level is too high for area (like if you have 489/522 gear and your doing 5man HC for valor or even worse LVL 40 instance for cloth) it should again roll in 2-3 seconds because human would knowing he is in "low level" instance just click greed/disenchant without checking stats - if there are multiple items to roll for first one should be normal amount (2-3 seconds, or 9 when toon needs to "decide") and every next one 1 second less so 1-2 seconds or 8 seconds for one that needs "deciding", since "mouse" is already moved to spot where roll window is so it saves 1 second to "move mouse" - if item is wrong spec/wrong armor type it should again be 2-3 seconds (like int gear if we are in guardian spec or cloth items if we are druid) - if you cant need (dungeon offers greed only because of your spec/class) it should be 2-3 seconds since you don't need to actually decide anything, it has been decided for you by game in most other cases it should take more time (9 seconds sounds ok) because "player" needs extra time to "decide" if gear is upgrade a bit more complicated algorithm but should not be hard to implement
PS you should really think about adding "looting while fighting" and pulling additional mobs on lootable (already dead) mobs since that is what human would do, and not kill all mobs and than run back to loot them
PS2 since i don't want to seem like i am always complaining, i want to say that new combined autoequip/talented is much more user friendly and logical than previous, and to say, GREAT WORK
Loot rolls are randomized from 4 to 9 seconds; the 9 seconds is just a max bound. I think what you propose is good, but way overkill and something that cannot be justified spending developer time on.
so im trying to understand... Should we be turning off AE until the bugs with it are sorted out? Also, should we disable talented2 in the plugins section, now that it is built into HB? Thanks.
My warrior also decides to use staves and picks the wrong quest rewards (i.e. chooses leather instead of plate). it's set to use the Arms profile.
I wanted my disc priest to use staffs, so I equiped one of those, but the first thing it did was roll need on a mace, and equip that, even though I had nothing to put in off-hand. what if I want my priest to use staffs?
This means that the mace scores better than the staff, even without an off hand accompanying it. AutoEquip would use the staff in this case if it was better. If you check your log, you should see what AutoEquip scored the two items as. As for your question, there is a setting for weapon style, but it is not exposed in the UI. The better solution to fix this problem if the mace is not better than the staff would be to improve in the weight set. With that said, you can change that setting by going into Developer Tools -> Console, and typing this: Code: CharacterSettings.Instance.WeaponStyle = Styx.CommonBot.CharacterManagement.WeaponStyle.TwoHander; Then press 'Run' in the top right corner.
Please give us the old Autoequip back. This new character manager has screwed up my latest Ironman attempt of over 70 hours work. I have autoequip off in my settings and it still went and equipped a green item and ruined my attempt. I am really giving considering giving up on HB if this isn't sorted out. How about a version that we can still use without the character manager as it is a disaster for us Ironman challengers.
Wouldn't have thought implementing AE2 into HB would be such a downgrade of its usability. My bots are on halt since wednesday, simply because you cannot configure anything. I really hope that someone rewrited the old auto equip as a separate addon, until then i cannot really use hb2 to level anything.