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  • [Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

    Discussion in 'Farming' started by EchoTiger, Feb 26, 2013.

    1. shamash

      shamash New Member

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      Code:
      [09:52:27.679 N] [Singular] Your Level 90 Human Retribution Paladin Build is 
      [09:52:27.680 N] [Singular] ... running the Questing bot in Terokkar Forest 
      [09:52:27.681 N] [Singular] ... Zone: Outland using my SOLO Behaviors 
      [09:52:27.685 N] [Singular] your Pull Distance is 1 yds which is low for any class!!!
      [09:52:27.686 N] [Singular] Context changed, re-creating behaviors 
      [09:52:27.686 D] [Singular-DEBUG] Stack trace for RebuildBehaviors called.
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 1: RebuildBehaviors in SingularRoutine.Behaviors.cs line 50
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 2: <Initialize>b__51 in SingularRoutine.cs line 275
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 3: Invoke in  line 0
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 4: UpdateContext in SingularRoutine.Context.cs line 133
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 5: <.ctor>b__4b in SingularRoutine.cs line 41
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 6: InvokeMethod in  line 0
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 7: UnsafeInvokeInternal in  line 0
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 8: DynamicInvokeImpl in  line 0
      [09:52:27.686 D] [Singular-DEBUG] 	Caller 9:  in  line 0
      [09:52:27.686 D] Replaced hook [Singular.KitingBehavior] 92a9733a-aa71-40c2-8033-3f36efea0436
      [09:52:27.686 D] [Singular-DEBUG] Creating Combat behavior.
      [09:52:27.688 D] [Singular-DEBUG] Matched CreatePaladinRetributionNormalPullAndCombat to behavior Combat for  Paladin  Paladin Retribution with priority 0
      [09:52:27.703 D] Replaced hook [Singular.Combat] aeda7416-220c-48f0-be71-aa3d86ef109d
      [09:52:27.703 D] [Singular-DEBUG] Creating Pull behavior.
      [09:52:27.704 D] [Singular-DEBUG] Matched CreatePaladinRetributionNormalPullAndCombat to behavior Pull for  Paladin  Paladin Retribution with priority 0
      [09:52:27.706 D] Replaced hook [Singular.Pull] e889e15d-29d2-4929-9a4e-78c26bd5e556
      [09:52:27.706 D] [Singular-DEBUG] Creating Rest behavior.
      [09:52:27.707 D] [Singular-DEBUG] Matched CreatePaladinRetributionRest to behavior Rest for  Paladin  Paladin Retribution with priority 0
      [09:52:27.709 D] Replaced hook [Singular.Rest] d7d15eb2-4f26-4af4-afb7-6048123084c2
      [09:52:27.709 D] [Singular-DEBUG] Creating CombatBuffs behavior.
      [09:52:27.710 D] [Singular-DEBUG] Matched CreatePaladinCombatBuffs to behavior CombatBuffs for  Paladin  Paladin Retribution with priority 1
      [09:52:27.712 D] Replaced hook [Singular.CombatBuffs] acb18ad1-7b7f-46a4-b34c-15a42a7c5432
      [09:52:27.712 D] [Singular-DEBUG] Creating Heal behavior.
      [09:52:27.713 D] [Singular-DEBUG] Matched CreatePaladinRetributionHeal to behavior Heal for  Paladin  Paladin Retribution with priority 0
      [09:52:27.714 D] Replaced hook [Singular.Heal] a353b703-6c2c-4bf9-8785-a6fe2129ad15
      [09:52:27.714 D] [Singular-DEBUG] Creating PullBuffs behavior.
      [09:52:27.717 D] [Singular-DEBUG] Creating PreCombatBuffs behavior.
      [09:52:27.718 D] [Singular-DEBUG] Matched CreatePaladinPreCombatBuffs to behavior PreCombatBuffs for  Paladin  Paladin Retribution with priority 0
      [09:52:27.719 D] Replaced hook [Singular.PreCombatBuffs] 6dc601a9-c723-4a30-bd85-cf57af0f7b31
      [09:52:27.719 D] [Singular-DEBUG] Creating LossOfControl behavior.
      [09:52:27.721 D] [Singular-DEBUG] Matched CreatePaladinLossOfControlBehavior to behavior LossOfControl for  Paladin  Paladin Retribution with priority 0
      [09:52:27.722 D] Replaced hook [Singular.LossOfControl] 4a1c6ca6-2da7-4bd2-89de-8a3a337d9778
      [09:52:27.722 D] [Singular-DEBUG] FixGlobalCooldownInitialize: using Singular GCD
      [09:52:27.722 N] [Singular] GCD check fix spell set to: Righteous Fury
      [09:52:27.758 N] Remoting server started
      [09:52:27.841 N] [Singular] attention: Pull Distance set to 1 yds by Questing, Plug-in, Profile, or User 
      [09:52:28.372 N] [Singular] Casting Seal of Truth on Me @ 100.0%
      [09:52:28.378 D] [CGSpellBook::CastSpell] Override ID: 31801, KnownIndex: 66
      [09:52:29.701 D] Activity: Loading Tile/s
      [09:52:29.701 D] Loading Expansion01_22_38
      [09:52:29.931 D] Loading Expansion01_23_38
      [09:52:30.072 D] Updating repair cost for current equipped items. New value: [4g69s41c]
      [09:52:30.080 D] Loading Expansion01_24_37
      [09:52:30.198 D] Loading Expansion01_23_37
      [09:52:30.297 D] Loading Expansion01_22_37
      [09:52:30.390 D] Loading Expansion01_23_39
      [09:52:30.499 D] Loading Expansion01_24_38
      [09:52:30.602 D] Loading Expansion01_22_39
      [09:52:30.680 D] Loading Expansion01_21_38
      [09:52:30.819 D] Loading Expansion01_24_39
      [09:52:30.954 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:30.965 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:30.972 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:30.973 N] [Profile Message]: STARTING NORMAL DROPS FARM
      [09:52:30.973 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:30.975 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:30.976 D] Goal: Running Macro
      [09:52:30.978 D] [RunMacro-v501(debug) @line 44]: Running macro 1 times
      [09:52:30.978 D] Activity: RunMacro 1/1 Times
      [09:52:32.008 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:32.008 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:32.008 D] Goal: Running Macro
      [09:52:32.008 D] [RunMacro-v501(debug) @line 46]: Running macro 1 times
      [09:52:32.008 D] Activity: RunMacro 1/1 Times
      [09:52:33.532 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:33.533 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:33.533 D] Goal: Running Macro
      [09:52:33.533 D] [RunMacro-v501(debug) @line 47]: Running macro 1 times
      [09:52:33.533 D] Activity: RunMacro 1/1 Times
      [09:52:35.045 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:35.046 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [09:52:35.053 D] Compiling expression '(Me.IsAlliance) && (Me.MapId == 0)' @ line 49
      [09:52:35.345 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [09:52:35.345 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [09:52:35.345 D] Compiling expression '(Me.IsHorde) && (Me.MapId == 1)' @ line 60
      [09:52:35.617 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [09:52:35.617 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [09:52:35.617 D] Compiling expression '!HasItem(27897)' @ line 78
      [09:52:35.892 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:35.892 N] [Profile Message]: Going to Ring of Observance for the Chest.
      [09:52:35.892 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:35.902 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:35.909 D] Goal: Flying to Ring of Observance
      [09:52:35.910 D] [FlyTo-v501(debug) @line 80]: Flying to 'Ring of Observance': <-3375.622, 4953.642, 201.7199>.
      [09:52:38.952 D] [CGSpellBook::CastSpell] Override ID: 32292, KnownIndex: -1
      [09:52:38.988 N] Mounting: Swift Purple Gryphon
      [09:52:55.577 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:55.599 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:52:55.604 D] Goal: Flying to Shadow Labyrinth
      [09:52:55.604 D] [FlyTo-v501(debug) @line 81]: Flying to 'Shadow Labyrinth': <-3479.899, 4944.022, -72.31544>.
      [09:53:04.594 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:04.613 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:04.617 D] Goal: Flying to Shadow Labyrinth
      [09:53:04.618 D] [FlyTo-v501(debug) @line 82]: Flying to 'Shadow Labyrinth': <-3554.982, 4943.268, -101.3959>.
      [09:53:07.354 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:07.371 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:07.372 D] Goal: Waiting for 1s
      [09:53:07.374 D] Activity: Wait time remaining... 0s of 1s.
      [09:53:08.418 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:08.419 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:08.419 D] Goal: Running Macro
      [09:53:08.419 D] [RunMacro-v501(debug) @line 84]: Running macro 1 times
      [09:53:08.419 D] Activity: RunMacro 1/1 Times
      [09:53:09.941 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:09.975 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:09.993 D] Compiling expression 'false'
      [09:53:10.269 D] Goal: InteractWith-v719: "In Progress (no associated quest)"
      Interacting with The Shadow Labyrinth
      
      [Ref: "[ND] Judgement Armor (Recolor) Farm" @line 85]
      [09:53:10.300 D] Added new hook [Loot_Main] 35db24d7-7e75-4b45-8037-630bcdd58745
      [09:53:10.318 D] Inserted new hook [Combat_Main @0] ec6d9a21-ac08-4b81-91aa-0c0379e0256f
      [09:53:10.319 D] Inserted new hook [Combat_Only @0] 8e09fe9d-fb5c-47ee-9123-f8cf8e8260cf
      [09:53:10.319 D] Inserted new hook [Death_Main @0] 276a66fd-2151-43dc-ad55-43bedec83332
      [09:53:10.319 D] Inserted new hook [Questbot_Main @0] e214694f-7536-446a-9d7f-75cf9fd85a35
      [09:53:10.573 N] [Singular] attention: Pull Distance set to 0 yds by Questing, Plug-in, Profile, or User 
      [09:53:11.428 D] Activity: Moving to interact with The Shadow Labyrinth (id: 183294, dist: 4.4, noLoS, TtB: 49s)
      [09:53:11.531 D] Opening Closed Door : The Shadow Labyrinth Locked : False
      [09:53:11.533 D] InteractDebug:816260060
      [09:53:11.567 D] Interact Done:816260060
      [09:53:12.357 D] [Lua.Events] Attached to event UNIT_SPELLCAST_FAILED with handler HandleInterrupted
      [09:53:12.391 D] [Lua.Events] Attached to event UNIT_SPELLCAST_INTERRUPTED with handler HandleInterrupted
      [09:53:12.392 D] [InteractWith-v719(debug)] Interacting with 'The Shadow Labyrinth'
      [09:53:13.903 D] [InteractWith-v719(debug)] Interact with 'The Shadow Labyrinth' succeeded.
      [09:53:13.906 V] Blacklisting F112CBFE00000BC3 for 00:03:00 [Type: Interact]
      [09:53:14.316 D] [InteractWith-v719(debug)] InteractWith behavior complete.  Reached our required count of 1.
      [09:53:14.778 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:14.780 D] Removed hook [Combat_Main] ec6d9a21-ac08-4b81-91aa-0c0379e0256f
      [09:53:14.781 D] Removed hook [Combat_Only] 8e09fe9d-fb5c-47ee-9123-f8cf8e8260cf
      [09:53:14.781 D] Removed hook [Death_Main] 276a66fd-2151-43dc-ad55-43bedec83332
      [09:53:14.781 D] Removed hook [Questbot_Main] e214694f-7536-446a-9d7f-75cf9fd85a35
      [09:53:14.814 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:14.814 D] Goal: Waiting for 1s
      [09:53:14.814 D] Activity: Wait time remaining... 1s of 1s.
      [09:53:14.869 N] [Singular] attention: Pull Distance set to 1 yds by Questing, Plug-in, Profile, or User
      [09:53:15.705 D] Activity: Wait time remaining... 0s of 1s.
      [09:53:16.185 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [09:53:16.187 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      [09:53:16.188 D] Goal: Moving to <-3647.243, 4943.371, -101.0486>
      [09:53:16.208 D] Activity: Loading Tile/s
      [09:53:16.208 D] Loading Expansion01_22_38
      [09:53:16.363 D] Loading Expansion01_23_38
      [09:53:16.486 D] Loading Expansion01_22_37
      [09:53:16.575 D] Loading Expansion01_21_38
      [09:53:16.699 D] Loading Expansion01_23_37
      [09:53:16.806 D] Loading Expansion01_23_39
      [09:53:16.916 D] Loading Expansion01_22_39
      [09:53:16.993 D] Loading Expansion01_21_39
      [09:53:17.067 D] Loading Expansion01_21_37
      [09:53:17.176 D] Loading Expansion01_24_38
      [09:53:17.282 D] Loading Expansion01_24_39
      [09:53:17.353 D] Loading Expansion01_24_37
      [09:53:17.477 D] Loading Expansion01_20_38
      [09:53:17.579 D] Loading Expansion01_22_36
      [09:53:17.706 D] Loading Expansion01_20_39
      [09:53:17.815 D] Could not generate full path from {-3555.779, 4943.383, -101.0465} to {-3647.243, 4943.371, -101.0486} (time used: 1.45 seconds)
      [09:53:19.973 D] [Singular-DEBUG] OnMountUp: stopping to help HB mount quicker (fewer failed mount attempts)
      [09:53:20.006 D] [Singular-DEBUG] StopMoving.Now: character already stopped, clearing stop None request
      [09:53:20.861 D] [CGSpellBook::CastSpell] Override ID: 121820, KnownIndex: -1
      [09:53:22.652 D] Flushing timed movement. Direction: AllAllowed
      [09:53:22.982 N] Stopping the bot!
      [09:53:22.982 D] Stop called!
      [09:53:22.983 Q] Bot Stopped! Reason: User pressed the stop button
      [09:53:22.992 D] Behavior flags changed! All -> All
      [09:53:23.001 D] Activity: Honorbuddy Stopped
      [09:53:24.024 D] Behavior tree thread did not return within 1000 ms to stop, and was forcibly aborted
      
      Looks like <-3647.243, 4943.371, -101.0486>. There is a more full log, sorry for not including it the first time.
       
    2. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      It's all good. I'm checking the coordinate now, will edit this post for any updates.


      EDIT:
      Found the issue, should be fixed in the latest SVN update.
      However, any other Transmog farms that enter this location may also still have the issue, I'm still in the process of fixing them.
       
    3. shamash

      shamash New Member

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      Thanks so much, and thank you for the quick updates! Great profiles btw :) I don't even mind running SL manually for this damn chest piece, the others have been so easy :)
       
    4. shamash

      shamash New Member

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      Awesome, updating now! Thank you!
       
    5. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      All profiles that enter/exit this dungeon should be fixed.

      It seems the bot had issues when switching Mesh in that location.
      So the bridge between the two separate Meshed areas was 'severed' causing some issues.

      You may want to update again and get the 534 revision if you don't have it already.
      I added another code that should fix any 'potential' errors when it leaves that area.
       
    6. shamash

      shamash New Member

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      Updated again, thank you. Of course after running it manually 9 times, the first time using it with the fixed bot the chest dropped :p
       
    7. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Haha, nice.
      Never fails. :3
       
    8. csl5707

      csl5707 New Member

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      Can i request for Zul'Gurub mounts profile, really want them but got the bad luck.
       
    9. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Hey, sorry for the delay
      We're looking into working on this profile, at the moment there's no ETA on it's completion, but I may look into finishing it off when I get back home.
      At the moment I'm out of state, so things are a bit slow, but it'll speed back up.
       
    10. yadanos

      yadanos New Member

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      Stuck issue:

      Profile: Undead Stratholme - Endless Farm (Rivendare loot only).xml

      Info:
      The profile works fine, just that sometimes the character gets stuck here by Nerub'Enkan:
      View attachment 101927
      (the white circle showing where mobs would be laying dead)
      It's not always it happens, but pretty frequently, due to the character wont jump over that edge and moving to the side with the bots mecanics dont work, kinda annoying to have to go look on the bot if its stuck.

      Solution:
      After the gate, make the character walk to the right side and kill those mobs on first, then walk up. (circle indicating where mobs would be)
      View attachment 101928

      Besides from that the bot loot from the mobs in the end, but that is easy fixed with MrItemRemover2 to trash all stuff :D (just saying :) Ty for awesome profiles!
       
    11. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Sorry, for whatever reason I didn't see your comment earlier.
      I've been intentionally putting off the Cataclysm dungeons mainly because there's not much demand for it.
      Not only that, they're going to be a pain to code. xD

      However, once I get off of vacation I'll see if I can get into the swing of it.
      If you want, you can add my Skype by clicking this button, we can discuss details on the profiles through there.

      [HR][/HR]


      Thanks for debugging a solution, I'll look into it later tonight. However check your attachments, they aren't working.
      I'm out of state right now, and I don't have WoW on my laptop so I can't really look at it in detail, but push a message to Mjj23 and Frostfever.
       
    12. jessesullins

      jessesullins New Member

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      why is the svn link asking me for a username and password? im confused :/
       
    13. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      It would only ask for a username/password if you're trying to modify it.
      Make sure you're using "SVN Checkout" to download it.
      If you're wanting to update it to the newest version, then make sure you're doing "SVN Update" not "SVN Commit."
       
    14. yadanos

      yadanos New Member

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      shows where mob is dead.
      [​IMG]


      Shows the walking soultion
      [​IMG]

      it's fine ill just update the svn later and hope for updates when you guys have time :)
       
    15. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Hmm, that navigation error isn't common. However, the bot operates differently for us all.
      Still. It shouldn't be hard to fix, I'll see if I can get Mjj23 to look into it.
       
    16. Paulgh3

      Paulgh3 New Member

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      Hi there, great work with this pack! Using MC profile perfectly on 3 different characters! Tried using Karazan (Instance run) profile but having some problems, wonder if you could help me out?

      When using the Karazan profile on my warrior, it got full bags around halfway through the instance and kept killing things, even though it's bags were full, any chance of it going to the vendor and vendoring some greys or something? Or should I used some deletion add-on? When I used the profile on my mage, it got to some mana-feeder mobs and kept arcane explosion'ing them, which didn't work as they're immune, is there any workaround for this?

      Any chance for a Battle for Hyjal profile is in the making?

      Thanks very much for your help, I will donate next time I get paid (if you have a donation button? Can't see one), as I know a lot of work must have gone into this!
       
    17. Oden

      Oden Member

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    18. veasna1986

      veasna1986 New Member

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      In Violet Hold is having issue maintaining the portals/monsters leakage when fighting Ichoron. It Ignore 80% of the monsters (leakage from the portals) Or is it just the hunter combat (Singular) is not properly pulling properly? Do I need to change the Pull Distance? or Edit or Add? Any advice or input would be nice to make it run smoothly.
       
    19. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

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      Sorry for the delays guys I'm on vacation.




      Question 1:
      At the moment, the profiles aren't coded to 'end dungeon navigation' when the bags are full.
      Normally we'd include something like this into every profile, but something like this has to be fine-tuned so that the bot can properly execute the vendoring routine without getting stuck somewhere or just acting plain-stupid. :3

      The main issue with this is, getting the bot to remember where it left off in the dungeon.
      We can easily tell the bot to go vendor as soon as the bags are full, but when it comes back into the dungeon, it won't remember where it left off, causing it to re-run everything it has already ran.

      This will be a feature we'll work on later in the future when the profiles are nearing completion stage and we get into the nitty-gritty fine-tuning stage.
      It would be best to use some sort of deletion addon that rids your inventory of less-valued items until then.

      Question 2:
      I didn't code the fight for the mana-feeders, so I'm not entirely sure what was used for the combat on that.
      I'll see if I can look into this in greater detail tonight before I head off to bed. (If I remember)


      Question 3:
      At the moment overall progression on this pack is pretty sluggish. We've had a lot of personal events/situations come up recently which have drew us away from our usual dedicated theme.
      I can't promise a Battle for Hyjal profile anytime soon, but there will eventually be one.


      Question 4:
      At the moment, the only developer on this project that's accepting donations is Mjj23, on the third post (the one that features new additions to the pack) there's a donate button at the bottom of the post that goes to him if you want to hit that.


      [HR][/HR]
      [HR][/HR]


      There's a good chance it's Singular+the behavior for that fight. I've not ran it with a hunter (yet) but during testing phases the profile ran perfectly on melee characters.
      You can try setting the pull distance to max distance, I'm sure that would help.
      But, for Voilet Hold, the main 'find and destroy' mechanism we're using is the InteractWith.cs behavior.
      Lately that specific behavior has been choppy with targeting cycles, which could be causing the issues.

      We'll be looking for an alternative 'find and destroy' method very soon that will flow more smoothly between kills, which will hopefully clear up the issues.

      But in the mean time --- like I said --- try putting the pull distance on maximum. Tell me if that helps out any!
      If not, I'll look into modifying the F&D system for this specific situation in hopes that it will clear up the problems.
       
    20. soulreaver

      soulreaver Member

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      Hi. How i can use Jeeves and MOLL-E with your Instance Grinds profiles? I'm using "Lightning Halls - Endless Farm" profile.
       

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